Wishlists Megathread

Mic_2
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Re: Wishlists Megathread

#3811 Post by Mic_2 » 23 Sep 2020 09:42

I think it is a coding problem is that the whole idea of a cargo is that is going from place A to place B, where the cargo needs to be loaded in place A and unloaded in place B. I think the best way to make multi-drop work is to allow for a trailer to carry multiple cargoes, each with a source and a destination. This would probably require a lot of changes to the loading / unloading, trailer capacaty etc. A lot of these changes would also need to be reflected in the GUI, for example being able to see how full the trailer is. Trailers therefor need to have a proper definition of how much of a cargo it can carry, and which cargoes can be carried at the same time.

These are of course specultations of the exact things that need to change, but I expect they are indeed some of the changes required. In the end, it will still take a lot of work, and the trailer ownership was probably the first step towards multi-drop. I think that, if there are no license issues, we will see rigids before multi-drop because with TO the code for that seems to be a lot more complete

plykkegaard
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Re: Wishlists Megathread

#3812 Post by plykkegaard » 23 Sep 2020 10:16

Vinnie Terranova wrote:
23 Sep 2020 08:56
it doesn't look like a very hard coding problem
It's a little more than enabling an option, you would have known this if you have worked in the business
Redesigning existing software is not a task that should be taken lightly
Sorry, out of office

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Vinnie Terranova
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Re: Wishlists Megathread

#3813 Post by Vinnie Terranova » 23 Sep 2020 10:31

That's ofcourse not what I meant. I know it's more than setting a boolean value from 0 to 1. But is it a hard coding problem for SCS themselves? And what about the visual aspect of trailers, especially the cargo on the lowboys, flatbeds, etc? I therefore think that it is not just all about a coding problem.

plykkegaard
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Re: Wishlists Megathread

#3814 Post by plykkegaard » 23 Sep 2020 11:07

When you add a new features to existing code it is difficult as you do not want to break existing functionality at the same time you also have to plan for future extensions
You need to take extra care maybe try different approaches especially if you change the core system

As a start you could have multiple drop points for closed trailers, in this case you do not need the extra 3D models
Sorry, out of office

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Bandit & The Snowman
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Re: Wishlists Megathread

#3815 Post by Bandit & The Snowman » 23 Sep 2020 12:21

Is there already a dedicated multi drop topic somewhere? Forum search doesn't reveal much. Because I've been working on something to cover the subject which I would post if there's not something already.

plykkegaard
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Re: Wishlists Megathread

#3816 Post by plykkegaard » 23 Sep 2020 12:49

Nope no topic yet as far as I can tell
Search found 0 matches: "multiple drop points" or "multi drop points"
Sorry, out of office

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Vinnie Terranova
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Re: Wishlists Megathread

#3817 Post by Vinnie Terranova » 23 Sep 2020 13:02

Here is a small topic about multi drops.

Gianni98
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Re: Wishlists Megathread

#3818 Post by Gianni98 » 24 Sep 2020 17:31

Good evening scs team, I would have a proposal for you, it would be convenient to have a system of skins totally customizable in game by the player, or the player will have the possibility to create a skin from scratch in game with letters (various fonts) and drawings various all customizable according to the player's needs. I hope you consider this change that could certainly make life easier for many thanks for your attention.

Hari13
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Re: Wishlists Megathread

#3819 Post by Hari13 » 27 Sep 2020 05:12

Live ferries and real time ferry departures.
Ferries are able to move rather than being stationary all the time.

RoxyQuarry
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Re: Wishlists Megathread

#3820 Post by RoxyQuarry » 27 Sep 2020 06:23

I don't know whether it would be fine to list all of my wishes here, it most probably take SCS over an year to give me what I want if they only concentrated on my list.
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