Train cars / Truck trailers: Add "sound_move[]" attribute
-
Boeing73FLY
- Posts: 447
- Joined: 11 Jun 2013 00:00
- Location: Kalos, Pokémon world -- Las Vegas, NV, USA, Earth
Train cars / Truck trailers: Add "sound_move[]" attribute
I'm working on new sounds for the newest category of AI vehicles: trains! It would be great to add the "sound_move[]" attribute into the traffic trailers. This way that trains will sound much more realistic when they pass by. Currently, the sim will not recognize the attribute; if done so, the trailers would not be loaded. New addon for EDXP-EU coming soon. Requires Vive la France! DLC.
Last edited by Boeing73FLY on 12 Dec 2016 16:24, edited 1 time in total.
-
room217au
- Posts: 2734
- Joined: 17 Jul 2015 01:55
- Location: Lakeside
Re: Train cars / Truck trailers: Add "sound_move[]" attribut
doppler effect?
May your tanks be full and your mirrors empty.
-
Boeing73FLY
- Posts: 447
- Joined: 11 Jun 2013 00:00
- Location: Kalos, Pokémon world -- Las Vegas, NV, USA, Earth
Re: Train cars / Truck trailers: Add "sound_move[]" attribut
You guessed it! 
EDIT: Added poll. Spread the importance of this feature!
EDIT: Added poll. Spread the importance of this feature!
-
piva
- Posts: 2348
- Joined: 29 Oct 2014 16:41
Re: Train cars / Truck trailers: Add "sound_move[]" attribut
I wrote about that here viewtopic.php?f=41&t=224418 
RIP Piva: July 1, 2023
-
Frachti
- Posts: 127
- Joined: 17 May 2015 19:43
- Location: Germany
Re: Train cars / Truck trailers: Add "sound_move[]" attribut
I also support this!!!!
i7-6700k@4.0GHz, 16GB RAM @2400MHz, MSI GTX 1070_8GB@1963MHz GPU Clock, Win 8 Prof x64
Profile1:ETS2 1.35.1.13@x64
Profile2:Promods beta testing
Profile1:ETS2 1.35.1.13@x64
Profile2:Promods beta testing
-
GT182
- Posts: 1465
- Joined: 10 May 2017 16:27
- Location: New Castle, Delaware
Re: Train cars / Truck trailers: Add "sound_move[]" attribut
I forget what city I was in but I've seen only 1 train in the sim so far. I was stopped at the crossing and there was no sound at all from the train. Not when it was approaching and it's horn should have been blowing as the standard warning. Plus no sound when it went by.
Gary - CB code name: CW
Formerly from Northern NY on the Ontario/Quebec borders.
I've hauled ass down the road to deliver new cars and trucks, fuel, freight, and produce. Now I'm addicted to ATS doing the same thing in a simulation.
Formerly from Northern NY on the Ontario/Quebec borders.
I've hauled ass down the road to deliver new cars and trucks, fuel, freight, and produce. Now I'm addicted to ATS doing the same thing in a simulation.
-
Boeing73FLY
- Posts: 447
- Joined: 11 Jun 2013 00:00
- Location: Kalos, Pokémon world -- Las Vegas, NV, USA, Earth
Re: Train cars / Truck trailers: Add "sound_move[]" attribut
As of right now, the trains do not sound the horn when approaching the crossing. SCS needs to code this, but I doubt that they would do that soon. About the sound not playing as it goes by, it seems like it's caused by a mod. The sound plays even without mods, so you should disable mods one-by-one to see which one is causing the problem.
-
piva
- Posts: 2348
- Joined: 29 Oct 2014 16:41
Re: Train cars / Truck trailers: Add "sound_move[]" attribut
SCS add sound for train in ATS, but not for wagons, and not for ETS2 
RIP Piva: July 1, 2023
-
Bandit & The Snowman
- Posts: 4278
- Joined: 23 Oct 2014 15:55
- Location: East Bound and Down
Re: Train cars / Truck trailers: Add "sound_move[]" attribut
Where in Europe do trains sound their horns at railroad crossings? I know in Germany they do at ungated crossings (not applicable to streets) but I'm not aware they do elsewhere.
-
Frachti
- Posts: 127
- Joined: 17 May 2015 19:43
- Location: Germany
Re: Train cars / Truck trailers: Add "sound_move[]" attribut
Hopefully SCS will fix that. Doesn´t make sense at all creating a new train system with single wagons and no sound is possible.
i7-6700k@4.0GHz, 16GB RAM @2400MHz, MSI GTX 1070_8GB@1963MHz GPU Clock, Win 8 Prof x64
Profile1:ETS2 1.35.1.13@x64
Profile2:Promods beta testing
Profile1:ETS2 1.35.1.13@x64
Profile2:Promods beta testing
Who is online
Users browsing this forum: CCBot [Bot], DotBot [Bot], Qwantbot [Bot]