We also know that SCSSoftware is considering creating its own multiplayer platform. That was said in one of their last live streams at the end of 2019.
I came to think that maybe they shouldn't make their own platform! If they create their own platform, then they also create the responsibility that goes hand in hand. Responsibility to keep their own servers a fun and clean environment for everybody to hang around. If we take a look at TruckersMP, we see that the latter is not as easily done as one would think.
I came with the following idea: what if SCSSoftware make their games (both ETS2 as ATS) Dedicated Server compatible/ready? Just like Giant did for Farming Simulator! Making their games Dedicated Server ready would come with a lot of benefits for both parties, players and SCSSoftware.
- SCSSoftware wouldn't have the responsibility to keep their servers fun and clean (getting rid of trolls, etc.),
SCSSoftware wouldn't have to invest more manpower, which would be needed on their own multiplayer platform (admins, moderators, etc.),
SCSSoftware can keep focussing only on the development of both games instead of investing time and resources for their own multiplayer platform,
Players would have the choice if they want to rent/buy a dedicated server,
Dedicated server owners would have the ability to make their own rules,
Dedicated server owners can totally choose how things would run, who can join, who doesn't, etc,
Non-dedicated server owners would have the choice to join a particular server(s),
Players would have the freedom to choose whether they want to drive on the TruckersMP servers (and obeying all those rules) or somebody else's Dedicated server.
... and probably lots of other benefits which I can't think of right now.
My suggestion: make ETS2 and ATS DEDICATED SERVER ready/compatible!
I'm going to add a poll to this post. I simply ask the question: "Dedicated Server, yes or no?" We can discuss the whole matter in the comment section. Why do you say yes? Why no? Or any other thought. Share your opinions! Let's make this a very active thread so that SCSSSoftware picks up on it.
To make things more clear I want to add the comment of BK Vissers:
BK Vissers wrote: ↑01 May 2020 12:08I believe the distinction being made here between multiplayer servers and dedicated servers is that the user is responsible to either host a session from their own computer or to rent server space and install a copy of the game on the server, where it can run 24/7 to those people who have a password. This is what Giants did with Farming a Simulator. It removes the hassle of Giants having to maintain and police servers, as well as support sufficient infrastructure for a growing player base. The server, whether local or remote, is owned and managed by the end user.
I agree with this approach.