Better antialiasing is needed

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Nebular Echo
Posts: 28
Joined: 15 Jun 2021 22:19

Better antialiasing is needed

#1 Post by Nebular Echo » 17 Jun 2021 13:22

Even with the best options, FFXA and 400% scale the game still has issues with antialiasing. Thin lines still work very weird, they all have hard "stairs". Approaching, thin lines ripple strongly. All those wires, "zebras" on roads, fences, bridge edges. This really requires a solution.
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