I don't think SCS have much to worry about here in the short term. It looks interesting to me, but like it will take a very long time before it seriously competes with ETS2 on total map area and truck variety.
Competition should be a generally good thing. SCS can probably learn the odd thing here and there in terms of what works and doesn't work for things not already in ETS2. It sounds like it will be starting out with a few things that are not in ETS2, but without many things which are in ETS2.
I'll be keeping an eye on it, might buy a license sometime if it's a reasonable price or on sale. I certainly can't see it taking a great deal of my time away from ETS2 and ATS, unless it thoroughly surprises me in a positive way.
ScaniaLAD1993 wrote:Looks awful, and they chose to use unity, which is even worse than the engine scs use …
SCS use their own in house PRISM3D engine which has been steadily refined for truck simulation over 10+ years. It's the only simulation engine out there which has been specifically tailored for truck simulation. It's also not encumbered with irrelevant stuff for other types of game.
Unity delivers the entire spectrum of games, from the worst dysfunctional garbage ever listed on Steam to award winning global successes. Whether a Unity project turns out good or bad depends very heavily on the developer. Certain parts of Unity have been notoriously bad in the past, such as the default wheel physics, but a good developer can scrap large chunks of Unity in favour of their own custom classes.
ScaniaLAD1993 wrote:Least it has DX11
DX11 is not the magic bullet that some seem to think it is. Yes, it does have some improvements over DX9, but 9 vs 11 is not going to determine which is the better game. DX(newer than 9) is coming to PRISM3D, it just takes a while to smoothly convert a large project.