Frametime/stutter issues with ownable trailers?

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NARS
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Re: Frametime/stutter issues with ownable trailers?

#61 Post by NARS » 13 Mar 2021 19:49

Imho i think that this can not be a bug because if so everybody around will have it and i`m one of those who never experienced it and my computer is not one of those aerospacial tunned machines that you can buy nowadays.
And the only things that i don`t max out are the scaling and the SSAO! I use 200% scaling and medium settings on the SSAO thingy! :) All the rest is maxed out even the mirrors option!
Nevertheless is a really strange situation for some of the players and even more strange being mainly when you only use ownable trailers...
If it wasn`t for the fact that most of you report that only happens when you drive with an ownable trailer i would have said that some of you may have a few unaware things running on the background of your game and probably thanks to windows 10 that marvelous piece of sh... ...operating system! :roll:
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Re: Frametime/stutter issues with ownable trailers?

#62 Post by GoingDutch » 14 Mar 2021 08:21

plykkegaard wrote: 20 Jan 2021 19:38 [EDIT]
game start properties

Code: Select all

-nointro -USEALLAVAILABLECORES -mm_max_resource_size 40 and -mm_max_tmp_buffers_size 500
Thanks, tried these launch parameters. Helas, no effect...

I've been playing ATS 1.39 for a while now, and using an own trailer in ATS did not cause any stutter whatsoever... Very stable, as it should be. I think it's odd, as I believe ATS 1.39 and ETS 1.39 share the same engine/core... If that's the case, I can rule out hardware reasons to cause this effect.
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Reinhard
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Re: Frametime/stutter issues with ownable trailers?

#63 Post by Reinhard » 14 Mar 2021 09:44

plykkegaard wrote: 20 Jan 2021 19:38

Code: Select all

-nointro -USEALLAVAILABLECORES -mm_max_resource_size 40 and -mm_max_tmp_buffers_size 500
The game's executable doesn't know such a parameter "-USEALLAVAILABLECORES ". Is this perhaps a general Steam thing?
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Re: Frametime/stutter issues with ownable trailers?

#64 Post by Madkine » 14 Mar 2021 10:13

Or if it's an unknown parameter it may cause all parameters afterwards to be ignored.
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Re: Frametime/stutter issues with ownable trailers?

#65 Post by GoingDutch » 14 Mar 2021 10:39

I've just used this parameter for testing purposes, as plykkegaard suggested. With no effect. Before using this parameter, I've also faced this stuttering, so I thought: lets try this one.

Somewhere Max also said that this paramater is not doing anything. Here's the link: viewtopic.php?t=277910
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sh4kky
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Re: Frametime/stutter issues with ownable trailers?

#66 Post by sh4kky » 15 Mar 2021 18:22

NARS wrote: 13 Mar 2021 19:49 Imho i think that this can not be a bug because if so everybody around will have it and i`m one of those who never experienced it and my computer is not one of those aerospacial tunned machines that you can buy nowadays.
And the only things that i don`t max out are the scaling and the SSAO! I use 200% scaling and medium settings on the SSAO thingy! :) All the rest is maxed out even the mirrors option!
Nevertheless is a really strange situation for some of the players and even more strange being mainly when you only use ownable trailers...
If it wasn`t for the fact that most of you report that only happens when you drive with an ownable trailer i would have said that some of you may have a few unaware things running on the background of your game and probably thanks to windows 10 that marvelous piece of sh... ...operating system! :roll:
Firstly, as many of users in this thread already said, graphic settings do not affect this issue, at all. You can set 100% and lowest setting possible, and you'll get same microfreezes, as with ultra settings. The only thing that completely removes this problem is using company trailer in-game.
There is nothing really that strange about it, it might be just few lines of code in game engine, that affects some configurations.

I'd also like to add, that console-wise, this problem is logless, nothing appears in game log, in a moment of stutter and right after.

And since someone mentioned ATS, there is no such issue, for some reason, at least for me.
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NARS
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Re: Frametime/stutter issues with ownable trailers?

#67 Post by NARS » 16 Mar 2021 10:19

Ok... I just gave my opinion! Nevertheless i still think that a "real bug" from the game is something that will happen for all and not for some, but maybe i`m wrong about it...
It`s a real strange situation, that`s for sure!
And how to solve it? No log errors or warnings, no nothing! It`s a mystery surrounding the ownable trailers that do not affect me but i admit that i`m really curious about...
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Re: Frametime/stutter issues with ownable trailers?

#68 Post by GoingDutch » 16 Mar 2021 12:24

Yes, it is very strange. Given the fact that no stuttering occurs in ATS, and it does in ETS. Both are running the exact same configuration (graphics, config-file); i've checked and double checked. And obviously, also the same CPU and GPU :D

But, thanks for your opinion!
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Re: Frametime/stutter issues with ownable trailers?

#69 Post by Madkine » 16 Mar 2021 20:31

NARS wrote: 16 Mar 2021 10:19 Ok... I just gave my opinion! Nevertheless i still think that a "real bug" from the game is something that will happen for all and not for some, but maybe i`m wrong about it...
You are wrong on this. You can have a bug that affects Linux users but not windows users. You can have a bug that appears if you use less than 100% scaling but not for users on higher values.
There are many scenarios where a bug only affects certain users, this appears to be one of them, but no one has yet discovered the commonality for this one.
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Re: Frametime/stutter issues with ownable trailers?

#70 Post by GoingDutch » 18 Mar 2021 14:25

I've found something. I have no clue if this leads to a solution whatsoever. I just noticed it :D

Own trailer = basic cheapest Curtainslider, no skins attached (plain white):

Profile 1, 100% vanilla, Single Player: own trailer stuttering
Profile 2, only Promods 2.51 (no other mods), Single Player: own trailer stuttering
Profile 3, only Promods 2.51 (no other mods), Multi Player: own trailer ABSOLUTELY NO stuttering
Profile 3, only Promods 2.51 (no other mods), Single Player: own trailer stuttering

So it seems, at least for me, that driving an own trailer with truckersMP, this is working okay. As soon as I switch to Single Player, trouble begins. I did check with the basic Curtainslider, no skins on it. I will try it too with other trailers.

Are you able to check this somehow for yourself?
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