GPU/CPU Utilization
- plykkegaard
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Re: GPU/CPU Utilization
Sorry there's more to it than just the Nvme, CPU and GPU
Internal and external buffers, bus speed, southbridge configuration, quality of chipsets, hw compatibility etc
If you are not able to feed the GPU with data fast you have a bottleneck
The game runs fine on i9 9900k / RTX 3090, on my own rig i5 4670 / GTX 1080 ti the game is held back a bit but enjoyable
Yes the engine has an issue when it comes to multi core support unfortunately this will not be solved anytime soon
There is thread floating around with different game configurations for high end PCs
Also discussions on the use nvidia tools or overlay to improve game experience
Lots of the suggestions puts a higher demand on the GPU but improves the game
Internal and external buffers, bus speed, southbridge configuration, quality of chipsets, hw compatibility etc
If you are not able to feed the GPU with data fast you have a bottleneck
The game runs fine on i9 9900k / RTX 3090, on my own rig i5 4670 / GTX 1080 ti the game is held back a bit but enjoyable
Yes the engine has an issue when it comes to multi core support unfortunately this will not be solved anytime soon
There is thread floating around with different game configurations for high end PCs
Also discussions on the use nvidia tools or overlay to improve game experience
Lots of the suggestions puts a higher demand on the GPU but improves the game
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Re: GPU/CPU Utilization
Yes cites it does drop fps but I'm on 300 scaling not 400 and it give me 10 more fps.
SCSsoftware need to change game engine to allow muti core support.
Remember some games like flight simulator 3070 only get 30 to 40 fps lol
SCSsoftware need to change game engine to allow muti core support.
Remember some games like flight simulator 3070 only get 30 to 40 fps lol
- plykkegaard
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Re: GPU/CPU Utilization
Not possible to change engineJacksonshaulage1 wrote: ↑29 Jul 2021 11:21 SCSsoftware need to change game engine to allow muti core support.
Prism3D is what we have at some point I am sure it will be added but it is complicated as you can quite easily make it worse
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Re: GPU/CPU Utilization
So prism 3d could get an upgrade at some point but SCSsoftware probably won't bother for some time.
- plykkegaard
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Re: GPU/CPU Utilization
Why so negative?
Prism3D is SCSs own engine and it is in continuous development / improvement
Prism3D is SCSs own engine and it is in continuous development / improvement
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Re: GPU/CPU Utilization
Because SCSsoftware too busy focusing on multi player than performance upgrade and pavel soon means like 3 years or more.
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Re: GPU/CPU Utilization
I didn't said you had to limit your CPU in cores to increase any performance. I said that you will not see high %utilization values in SCS games because those game can't utilize more than a fraction of your cores (like so many other games, even those that are multi-core capable can have limits). That's why it's useless to say thinks of the kind of "I've no better FPS even if the CPU is almost not used". Starting by the very fact those % are very abstracted and limited ways to count something as complicated as the raw power of a computing component. If you have a CPu doing one job that takes X time at 50% load (as reported by that kind of counters); that will NEVER mean that working at 100% will take half the time.
Wrong, the CPU is always the bottleneck in SCS games until they don't change them a lot as I said. They can't use more than 2 cores at the same time (and the utilization on the second is marginal). Once the main software thread reaches the 100% usage of a single core, and we ALL reach that point when playing; the game isn't going to improve performance no matter how many more raw power your hardware could have.
Of course, it's a CPU with a worse IPC than the AMD one. The clock values are irrelevant unless they are put in the appropriate context; and to compare two completely different CPU architectures is a very unappropriate context. As an example, AMD FX processors were able to sustain even 8GHz under very heavy cooling and overclocking but not even then could they beat the equivalent Intels of the same era working at way lower clocks.
The hardware criteria is the one already explained: the performance that a SINGLE CPU core can deliver. Take any usual benchmarking software that is able to SINGLE-core benchmarks and look the charts. You will see the very limited improvement there had been for years in that part. And those are syntethic benchmarks, differences in working-software use to be always narrower. The overall raw power of CPUs in the last 10 years had come mostly from increase the core count and that doesn't factor when a software can't use at all those extra cores.dvojinov wrote: ↑29 Jul 2021 07:48the game just doesn't perform better when some max hardware criteria is reached it performs mostly the same regardless of the hardware , AMD , INTEL , 16/32 CPU or 8/8 core CPU 2080 Ti , 3080 or 3090 for ETS it has no impact at all . SO I guess it is just bad engine or maybe not bad but outdated engine that cant utilities modern hardware resources .
Regards
@Jacksonhaulage the last 2 years all the major updates had been specifically to improve Prism3D in technologies and performance. Multi-player that just arrive now is the ONLY major feature that it's not directly tied to engine improvements in 2 years. So, I don't know WTH are you talking about; maybe you are playing a different game than the rest of us and you are in the wrong forum.
Re: GPU/CPU Utilization
Appreciated !Some newbie driver wrote: ↑29 Jul 2021 13:47I didn't said you had to limit your CPU in cores to increase any performance. I said that you will not see high %utilization values in SCS games because those game can't utilize more than a fraction of your cores (like so many other games, even those that are multi-core capable can have limits). That's why it's useless to say thinks of the kind of "I've no better FPS even if the CPU is almost not used". Starting by the very fact those % are very abstracted and limited ways to count something as complicated as the raw power of a computing component. If you have a CPu doing one job that takes X time at 50% load (as reported by that kind of counters); that will NEVER mean that working at 100% will take half the time.
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Re: GPU/CPU Utilization
Windows 11 I'm getting better performance than Windows 10 and doesn't drop in cities or highway anymore and its more stable.
Re: GPU/CPU Utilization
upgraded to Win 11 and to be honest no much improvement specially not in cities its not worse witch is achievement already for BETA OS but also not significantly better .Jacksonshaulage1 wrote: ↑31 Jul 2021 17:47 Windows 11 I'm getting better performance than Windows 10 and doesn't drop in cities or highway anymore and its more stable.
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