Police fine distance

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Centrino2
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Re: Police fine distance

#11 Post by Centrino2 » 16 Jun 2017 07:58

You youngin' don't understand, tapioca pudding is one of the best...... uhhhh.... what am I doing here again?
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marcel-dutch
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Re: Police fine distance

#12 Post by marcel-dutch » 16 Jun 2017 08:28

Centrino2 wrote: 16 Jun 2017 07:58 what am I doing here again?
Explaining that tapioca pudding is one of the best..... ;) :lol:
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Centrino2
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Re: Police fine distance

#13 Post by Centrino2 » 16 Jun 2017 10:02

WHAT!!!😲
Oh that stuff is the most horrible worst tasting thing in the world,😱 only young hippies would eat that stuff😵💩.... Wait... What kinda ice cream bar were we talking about?
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Grimples
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Re: Police fine distance

#14 Post by Grimples » 19 Jun 2017 14:53

Had to remove the police again, they are causing the game to stutter too much.
SimulatorSam
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Re: Police fine distance

#15 Post by SimulatorSam » 19 Jun 2017 15:30

Perhaps the stuttering is when the police activate their sirens and the light shines everywhere? ;) Maybe. I'm not sure. What were we talking about? :?
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Grimples
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Re: Police fine distance

#16 Post by Grimples » 19 Jun 2017 16:12

That's what i thought until i emptied police_beacon.sii, still stutters. I started again with a new profile, enabled the police & the game was fine until about 20 jobs. Am always messing with the files so maybe there is something i changed that the police dont like so i removed my mod (thats where i mess with the files) & the game still stuttered. I dont think it's resources because the game stuttered even before i started using RusMap, the game runs fine without police & the slow vehicles, am so confused & very irritated by this as no one else seems to have this problem.
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Elmer BeFuddled
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Re: Police fine distance

#17 Post by Elmer BeFuddled » 19 Jun 2017 18:08

As a senior I'm sure tapioca doesn't have a k in it. Young upstart :D :P
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