Bake Shadow with Transparency

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FreD_
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Bake Shadow with Transparency

#1 Post by FreD_ » 11 Oct 2018 09:24

Hello Guys,

i want to bake a Shadow through Blender for my Roofbars because without it looks crap.
It's like ui Shadow but only with dif.spec.over
Here is a Picture:
Image
And i need it separately because not everyone uses that Bars. (i add just the Mesh to the different Variants then)

And instead of that black i just want some smooth Shadow Tex with Transparency - so it won't affect Skins.

How could i make this happen?

Ropasiak
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Location: Tricity, Poland

Re: Bake Shadow with Transparency

#2 Post by Ropasiak » 11 Oct 2018 09:42

Well, just plain with black texture + alpha that like it shadow. When I'm home I try show you how I can make this (~4 hours to end work)

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FreD_
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Re: Bake Shadow with Transparency

#3 Post by FreD_ » 11 Oct 2018 11:49

For Information - i got a much better Variant now to do this -
Watch this Tutorial - thats nice. You have to do a little bit work with your Favorite Photo Editing Software to make better Alpha
And then you will get this:
Image

Ropasiak
Posts: 166
Joined: 18 Jun 2013 15:38
Location: Tricity, Poland

Re: Bake Shadow with Transparency

#4 Post by Ropasiak » 11 Oct 2018 12:04

Yep, that's exactly what I'm doing:)

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ryzenmaster75
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Re: Bake Shadow with Transparency

#5 Post by ryzenmaster75 » 12 Jan 2021 10:21

Is it possible to do that on Blender 2.8x / 2.9x ?

thanks.

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FierbetoN
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Re: Bake Shadow with Transparency

#6 Post by FierbetoN » 12 Jan 2021 10:31

I don't see a reason why not but we have SSAO for this now.

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plykkegaard
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Re: Bake Shadow with Transparency

#7 Post by plykkegaard » 12 Jan 2021 10:53

Yup, fake shadows should be a thing of the past
But if you disable SSAO in game options then what? Don't you need some kind of fallback?
Office moved to Fort Collins, Colorado

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abasstreppas
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Re: Bake Shadow with Transparency

#8 Post by abasstreppas » 12 Jan 2021 12:19

It only looks somewhat ok with SSAO on highest setting. I still recommend making fake shadows for accessories, but maybe not as dark as before. Just look at the rear lamps on the lowbeds and low loaders, they doesn't look good at all on medium SSAO setting. Also the SSAO is way to "low-res" to look good on vehicles, whereas it looks very good on terrain and buildings ;)
Image

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ryzenmaster75
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Re: Bake Shadow with Transparency

#9 Post by ryzenmaster75 » 12 Jan 2021 13:43

yeah SSAO is good also, but, when facing the sun the ssao effect looks loose / dissapear, which is why i'm trying to make this fake shadow for removable accessories like Fred's did above :). ( sorry my english is bad )

Ty.

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