[REL] Utility 2000R [1.3 31/07/2022]
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [REL] Utility 2000R [1.1.1 09/07/2017]
Hello Smarty,
I pull doubles for a living, and there is some weight in the converter dolly. I'm glad you got it sorted, I really love the 2000R's! I hope you can update it to 1.32 and make it ownable, that would be great! I made a donation on your page to support your effort. Thank you again for a fantastic mod!
Bob
I pull doubles for a living, and there is some weight in the converter dolly. I'm glad you got it sorted, I really love the 2000R's! I hope you can update it to 1.32 and make it ownable, that would be great! I made a donation on your page to support your effort. Thank you again for a fantastic mod!
Bob
- SilentEagle
- Posts: 64
- Joined: 09 Aug 2017 20:46
Re: [REL] Utility 2000R [1.1.1 09/07/2017]
Hey Smarty,
Do you have any plans of updating this trailer to 1.32?
Would love to have this trailer as ownable! It was my favorite trailer and enjoyed it very much!
Do you have any plans of updating this trailer to 1.32?
Would love to have this trailer as ownable! It was my favorite trailer and enjoyed it very much!
Re: [REL] Utility 2000R [1.2 26/02/2019]
1.2
Ownable version is on-hold because there's no good way to implement the animated condenser fan currently. My fallback plan if SCS doesn't take pity on me is to remodel it as a Whisper Edition.
Full trailer cables implementation is waiting on me to get enough time to finish modeling the necessary hardware into the converter dolly.
- Making use of 1.32 cargo system
- Lead/single trailers make use of trailer cable system
Ownable version is on-hold because there's no good way to implement the animated condenser fan currently. My fallback plan if SCS doesn't take pity on me is to remodel it as a Whisper Edition.
Full trailer cables implementation is waiting on me to get enough time to finish modeling the necessary hardware into the converter dolly.
Re: [REL] Utility 2000R [1.2 26/02/2019]
Thanks for the update Smarty
Re: [REL] Utility 2000R [1.2 26/02/2019]
Smarty, you just made my day. THANKS SO MUCH!!! Oh, the fan is nice and all, but I guess the "whisper edition" would also please most if not all of us...
Last edited by TomDooley on 27 Feb 2019 10:54, edited 1 time in total.
Re: [REL] Utility 2000R [1.2 26/02/2019]
Awesome Smarty ty ty ty
Re: [REL] Utility 2000R [1.2 26/02/2019]
It's been a long time coming but it's finally here and a blessing to the eye
The official creator of the Peterbilt 352/362 Project Mod.
GG
GG
- SilentEagle
- Posts: 64
- Joined: 09 Aug 2017 20:46
Re: [REL] Utility 2000R [1.2 26/02/2019]
Smarty, THANK YOU! My favorite trailer!
Re: [REL] Utility 2000R [1.2.1 13/06/2019]
1.2.1
- 1.35 model format
- Simplified company_paint_job organization to avoid crashes/fs errors - SKINS WILL NEED UPDATING!
- Animated condenser fan now uses animated_model hookup instead of cargo model
Wheel pack compatibility is temporarily borked until the next time I update it (the changes are ready, but two updates in one day seems a little extreme).
I'll have to fast-track LOD models so that the animated fan only shows at near distances (animated_model has no dynamic LOD of its own).
- 1.35 model format
- Simplified company_paint_job organization to avoid crashes/fs errors - SKINS WILL NEED UPDATING!
- Animated condenser fan now uses animated_model hookup instead of cargo model
Wheel pack compatibility is temporarily borked until the next time I update it (the changes are ready, but two updates in one day seems a little extreme).
I'll have to fast-track LOD models so that the animated fan only shows at near distances (animated_model has no dynamic LOD of its own).
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