No animation after export [solved]

overfloater
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No animation after export [solved]

#1 Post by overfloater » 28 May 2019 12:39

Ok... i've been going at it for 2 days now, and can't export a single proper animation. I'm at a total loss as to what i'm missing.

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Everything seems to be correct, the animation plays, and no errors upon export.

But then in game, my wipers are nowhere to be seen, even in the log.
And if i import my model, everything is there, except the animation.
If i select the armature, it has an empty SCS-animatios panel.


i tried different names for every component, recreate the armature several times, only to get the same result.
The only difference i see between my wipers and SCS wipers, is that their dope sheet has lines between these dot thingies:
[ external image ]
Everybody is doing animations. Surely someone knows what's up?
Last edited by overfloater on 29 May 2019 23:49, edited 2 times in total.
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tobrago
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Re: No animation after export

#2 Post by tobrago » 28 May 2019 13:55

Do you have an animations.sui file in the definition?
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overfloater
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Re: No animation after export

#3 Post by overfloater » 28 May 2019 14:00

Yes, and stock wipers work. But i don't think defs are the problem.

When i import my wipers back into blender, it appears as it never had animation. Meanwhile, i can import SCS's animations just fine.

it's gotta be something that i'm doing wrong, at the stage of inserting keyframes. But no idea what.
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galimim
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Re: No animation after export

#4 Post by galimim » 28 May 2019 15:06

Do you have skeleton export path set up correctly?
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50keda
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Re: No animation after export

#5 Post by 50keda » 28 May 2019 15:41

and enabled animation model for export (https://modding.scssoft.com/wiki/Docume ... igid_Model)
overfloater
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Re: No animation after export

#6 Post by overfloater » 28 May 2019 16:00

No, my skeleton path is default.
i end up with Pma, Pmd & Pmg, all in one place. I immediately import them, to check, and the animation is not there.
i did export is as "animated model", and i do have a "V" mark on SCS-animations export.

Is the skeleton path really crucial? does it matter if i set path, or if i just grab the 3 files and put them where i need them?
And what about the lines, in the 2nd picture? why don't i have those on my own animation? :(
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galimim
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Re: No animation after export

#7 Post by galimim » 28 May 2019 16:10

I always set up custom export path for animations, just in case.
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50keda
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Re: No animation after export

#8 Post by 50keda » 28 May 2019 17:04

do you enable animations import when you import them?
overfloater
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Re: No animation after export

#9 Post by overfloater » 28 May 2019 17:47

Of course. I can import any animation, but mine.

can someone take a look at my blend file, and find what's wrong?
https://www.dropbox.com/s/pepipmni508y4 ... blend?dl=0
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xXCARL1992Xx
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Re: No animation after export

#10 Post by xXCARL1992Xx » 28 May 2019 17:51

why do you export only selected object ?

i just exported everything (exporting active scene) and i get 4 files as a result, .pim, .pit, .pis and .pia
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