hi.. i have many trailer and someones are not supporting for author.. so i want to make them compatible for 1.35
how can i solve this with blender or zmodeler3?
Forum and modding wiki won't be available this weekend, March 6-7. Sorry for the inconvenience!
Make compatible the trailers for version 1.35
Re: Make compatible the trailers for version 1.35
2 changes:
1. Re-export textures for version.
2. Move cog data from trailer def to chassis. New format in chassis is :
cog_cargo_mass_min: 0.0
cog_cargo_mass_max: 17000.0
cog_cargo_offset_min: (0.0, 0.0, 2.5)
cog_cargo_offset_max: (0.0, 1.0, 2.5)
**This assumes updating from 1.34.
1. Re-export textures for version.
2. Move cog data from trailer def to chassis. New format in chassis is :
cog_cargo_mass_min: 0.0
cog_cargo_mass_max: 17000.0
cog_cargo_offset_min: (0.0, 0.0, 2.5)
cog_cargo_offset_max: (0.0, 1.0, 2.5)
**This assumes updating from 1.34.
- kartal2339
- Posts: 298
- Joined: 01 Aug 2018 09:27
Re: Make compatible the trailers for version 1.35
yes i converted many trailer with this and it works properly dor dx9... but they give mant error that says unable to attributate v.vert_coord2Madkine wrote: ↑13 Jun 2019 12:272 changes:
1. Re-export textures for version.
2. Move cog data from trailer def to chassis. New format in chassis is :
cog_cargo_mass_min: 0.0
cog_cargo_mass_max: 17000.0
cog_cargo_offset_min: (0.0, 0.0, 2.5)
cog_cargo_offset_max: (0.0, 1.0, 2.5)
**This assumes updating from 1.34.
i think its a mapping error but i dont know how i can solve
Re: Make compatible the trailers for version 1.35
Hello Eagle,
You need to add new UVmap on Truckpaint shader areas. (I suggest same UVMap with paintjob mapping)
Problem is truckpaint shader expects 3 UVmaps. not 2 which most old ones were... (or you can edit all shader to use same UVmap) but either way you have to define it either by adding new UVmap, or changing truckpaint shader properties.
You need to add new UVmap on Truckpaint shader areas. (I suggest same UVMap with paintjob mapping)
Problem is truckpaint shader expects 3 UVmaps. not 2 which most old ones were... (or you can edit all shader to use same UVmap) but either way you have to define it either by adding new UVmap, or changing truckpaint shader properties.
- kartal2339
- Posts: 298
- Joined: 01 Aug 2018 09:27
Re: Make compatible the trailers for version 1.35
im very sorry for want this for you but can you show this with a picture please?SiSL wrote: ↑18 Jun 2019 07:26Hello Eagle,
You need to add new UVmap on Truckpaint shader areas. (I suggest same UVMap with paintjob mapping)
Problem is truckpaint shader expects 3 UVmaps. not 2 which most old ones were... (or you can edit all shader to use same UVmap) but either way you have to define it either by adding new UVmap, or changing truckpaint shader properties.
- kartal2339
- Posts: 298
- Joined: 01 Aug 2018 09:27
Re: Make compatible the trailers for version 1.35
thanks ..but know i have to check all material
Last edited by Mohegan13 on 10 Sep 2019 09:33, edited 1 time in total.
Reason: Quote removed. Don't quote the post directly above.
Reason: Quote removed. Don't quote the post directly above.
- kartal2339
- Posts: 298
- Joined: 01 Aug 2018 09:27
Re: Make compatible the trailers for version 1.35
@SİSL
i want ask one more thing ... must be DXT5 all off dds ?
i want ask one more thing ... must be DXT5 all off dds ?
Who is online
Users browsing this forum: No registered users and 1 guest