[REL/WIP] Arnook's Container Pack (V17 - 1.49 - 05/03/2024)

User avatar
spinner66
Posts: 109
Joined: 20 Aug 2014 08:58
Location: Hwy 31 , Australia

Re: [WIP] Arnook's SCS Containers Skin Project

#41 Post by spinner66 » 10 Jun 2019 05:41

So keen for the release ! Thanks for all your hard work :D
Phanteks Eclipse P500A case - MSI MAG Z490 Tomahawk Mobo - i7 10700k CPU - Lian Li Galahad 360mm CPU Cooler - G.Skill Trident Z RGB 32GB 3600MHz RAM - ASUS TUF gaming 3080ti - EVGA 850 G2 PSU - Samsung 870 EVO 2TB - Crucial P1 NVMe 1TB
Rbnqss78
Posts: 261
Joined: 27 Jul 2015 10:55
Location: Finland

Re: [WIP] Arnook's SCS Containers Skin Project

#42 Post by Rbnqss78 » 13 Jun 2019 17:30

Btw Question popped on my mind, will these skins work also with the flatbed with container locks
User avatar
Arnook
Posts: 3493
Joined: 03 Sep 2014 15:34
Location: France - Exit 44 on the A4
Contact:

Re: [WIP] Arnook's SCS Containers Skin Project

#43 Post by Arnook » 15 Jun 2019 10:46

@Rbnqss78 : that's the plan, yes and they should work on all chassis as well (not just Krone)

thank you very much guys, it seems however that this project will look much more work for me than I thought it would since I need to learn how to make the containers skinnable in blender and looks to them for each skin (until now I used sakuya's mod, but in the long term it's not the right solution, as I want to be free of other peoples mods and want to the 1.35 random look feature)...
I thought I could just add looks without going through blender but it doesn't seem possible :(

Which of course means ... LEARNING BLENDER & BLENDERTOOLS WOOHOO :?

Oh well then, we'll see how it looks ... Hopefully the documentation available in the wiki and this forum will be enough to guide through this task, which would probably take an experimented modder around 15 min, but will take forever for me :lol:

Meanwhile... some more 40ft skins, still in 1.34... I promise that I'll soon stop skinning and actually start working on Blender

Hyundai (HMM) 40ft - SCS Container

[ external image ]

[ external image ]

Eimskip 40ft - SCS Container


[ external image ]

[ external image ]

The good news also is, that I think I'm going to port this mod to ATS as well since I can't seem to accept the stock bland skins over there either :lol:
Last edited by Arnook on 15 Jun 2019 11:01, edited 1 time in total.
User avatar
abasstreppas
Posts: 7501
Joined: 06 Feb 2013 20:32
Location: Back on Öland again
Contact:

Re: [WIP] Arnook's SCS Containers Skin Project

#44 Post by abasstreppas » 15 Jun 2019 10:56

Keep up the good work, mate, we all love it :D
User avatar
Milan1NL
Posts: 1079
Joined: 20 Dec 2014 13:36
Location: Earth

Re: [WIP] Arnook's SCS Containers Skin Project

#45 Post by Milan1NL » 15 Jun 2019 10:58

Good to see some quality!
***My English is not very good with spelling or something like that***
[ external image ]
ETS2 gamer since the first day when it comes out!
My Screenshot topic | My World Of Trucks
[ external image ]
User avatar
xXCARL1992Xx
Posts: 16461
Joined: 17 Aug 2016 12:18
Contact:

Re: [WIP] Arnook's SCS Containers Skin Project

#46 Post by xXCARL1992Xx » 15 Jun 2019 12:51

tip for you if you want to make it work with ATS also, if you start to use blender anyway, put all textures in a folder called textures and link the models to all of them (base/vehicle/trailer_eu/scs_gooseneck/cargo/textures)
because ATS uses a different folder name (trailer instead of trailer_eu) and so you can make the mod more or less drag&drop from ETS to ATS, without the need of a second folder for textures, those increasing the mod size

i thought it already would be drag&drop but this little think destroyed my hope to not rework the container again just to use it in ATS (im so insane and plane to do the 45 and 53 versions also for ATS but as high cube container only) :lol:
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
User avatar
Arnook
Posts: 3493
Joined: 03 Sep 2014 15:34
Location: France - Exit 44 on the A4
Contact:

Re: [WIP] Arnook's SCS Containers Skin Project

#47 Post by Arnook » 16 Jun 2019 11:40

thank you very much for the support guys, right now I learnt how to import a model into Blender and where the "looks" panel is, and that's about it :lol:
Tryin' to get a step forward each day 8-)

The complicated thing will probably to learn how to map the container since I don't think that theu have a template in the base game, and the template that I create will have to match the one I used in the past for the 20ft and 40ft containers to make sure I don't need to re-adapt all the skins to the "new" template ... :?

Thanks for the tip Carl ! Might plan the 45" and 53" versions too in the future 8-)
User avatar
xXCARL1992Xx
Posts: 16461
Joined: 17 Aug 2016 12:18
Contact:

Re: [WIP] Arnook's SCS Containers Skin Project

#48 Post by xXCARL1992Xx » 16 Jun 2019 11:43

well,i can say you will have to make a template, the container was never intended to be skinned :lol:

i remade the template 3 times for the 20ft container until i had it right like i wanted it
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
User avatar
Arnook
Posts: 3493
Joined: 03 Sep 2014 15:34
Location: France - Exit 44 on the A4
Contact:

Re: [WIP] Arnook's SCS Containers Skin Project

#49 Post by Arnook » 18 Jun 2019 20:42

yeah, that's something I don't really understand tbh...
Anyway, now I need to learn how to make a template on Blender :lol:

Sadly I don't have much to show you guys this week, only this poor Blender screenshot of me struggling with my first (baby) steps on Blender ...

[ external image ]

I won't be able to work on the mod until this WE since i'm away for work ... (I'm a grown-up now, with big-boi work-trips and sh*t :mrgreen: )
T04STY
Posts: 1
Joined: 24 Feb 2016 19:07

Re: [WIP] Arnook's SCS Containers Skin Project

#50 Post by T04STY » 19 Jun 2019 14:17

Arnook wrote: 01 Jun 2019 12:06 Special for Abass :P

I tried something else this week, a dirty/rusty container for a change, not that satisfied with the results but the template I have doesn't really make things easy to have full coverage ...

Raffles Leasing 40ft - SCS Container
Man that does look really really good! Is there any way to get a beaten up logging trailer as well?!
Last edited by supersobes on 19 Jun 2019 14:42, edited 1 time in total.
Reason: Removed images from quote [Forum rule 2.5]
Post Reply

Return to “Trailers”

Who is online

Users browsing this forum: No registered users and 5 guests