Make compatible the trailers for version 1.35

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kartal2339
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Make compatible the trailers for version 1.35

#1 Post by kartal2339 » 13 Jun 2019 10:34

hi.. i have many trailer and someones are not supporting for author.. so i want to make them compatible for 1.35
how can i solve this with blender or zmodeler3?

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Madkine
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Re: Make compatible the trailers for version 1.35

#2 Post by Madkine » 13 Jun 2019 12:27

2 changes:

1. Re-export textures for version.
2. Move cog data from trailer def to chassis. New format in chassis is :

cog_cargo_mass_min: 0.0
cog_cargo_mass_max: 17000.0
cog_cargo_offset_min: (0.0, 0.0, 2.5)
cog_cargo_offset_max: (0.0, 1.0, 2.5)

**This assumes updating from 1.34.

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kartal2339
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Re: Make compatible the trailers for version 1.35

#3 Post by kartal2339 » 18 Jun 2019 07:21

Madkine wrote:
13 Jun 2019 12:27
2 changes:

1. Re-export textures for version.
2. Move cog data from trailer def to chassis. New format in chassis is :

cog_cargo_mass_min: 0.0
cog_cargo_mass_max: 17000.0
cog_cargo_offset_min: (0.0, 0.0, 2.5)
cog_cargo_offset_max: (0.0, 1.0, 2.5)

**This assumes updating from 1.34.
yes i converted many trailer with this and it works properly dor dx9... but they give mant error that says unable to attributate v.vert_coord2

i think its a mapping error but i dont know how i can solve

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SiSL
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Re: Make compatible the trailers for version 1.35

#4 Post by SiSL » 18 Jun 2019 07:26

Hello Eagle,

You need to add new UVmap on Truckpaint shader areas. (I suggest same UVMap with paintjob mapping)

Problem is truckpaint shader expects 3 UVmaps. not 2 which most old ones were... (or you can edit all shader to use same UVmap) but either way you have to define it either by adding new UVmap, or changing truckpaint shader properties.

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kartal2339
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Joined: 01 Aug 2018 09:27

Re: Make compatible the trailers for version 1.35

#5 Post by kartal2339 » 18 Jun 2019 07:34

SiSL wrote:
18 Jun 2019 07:26
Hello Eagle,

You need to add new UVmap on Truckpaint shader areas. (I suggest same UVMap with paintjob mapping)

Problem is truckpaint shader expects 3 UVmaps. not 2 which most old ones were... (or you can edit all shader to use same UVmap) but either way you have to define it either by adding new UVmap, or changing truckpaint shader properties.
im very sorry for want this for you but can you show this with a picture please?


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kartal2339
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Joined: 01 Aug 2018 09:27

Re: Make compatible the trailers for version 1.35

#7 Post by kartal2339 » 18 Jun 2019 07:49

thanks ..but know i have to check all material
Last edited by Mohegan13 on 10 Sep 2019 09:33, edited 1 time in total.
Reason: Quote removed. Don't quote the post directly above.

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kartal2339
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Joined: 01 Aug 2018 09:27

Re: Make compatible the trailers for version 1.35

#8 Post by kartal2339 » 20 Jun 2019 06:28

@SİSL
i want ask one more thing ... must be DXT5 all off dds ?

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