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[REL] Separate state Highway Patrol and city police cars
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Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check chapters [4] and [5] of Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check chapters [4] and [5] of Forum Rules.
Re: [REL] Separate state Highway Patrol and city police cars (updated 9 Oct 18)
If it isn't a mod-killing issue, I'll leave it be for now. I haven't even played the game in several months.
ATS Real Logos Project -- http://forum.scssoft.com/viewtopic.php?f=202&t=200790
ATS Highway Patrol -- http://forum.scssoft.com/viewtopic.php?f=198&t=201711
ATS Satellite Map -- http://forum.scssoft.com/viewtopic.php?f=202&t=247966
ATS Highway Patrol -- http://forum.scssoft.com/viewtopic.php?f=198&t=201711
ATS Satellite Map -- http://forum.scssoft.com/viewtopic.php?f=202&t=247966
- yaumeister
- Posts: 534
- Joined: 05 Apr 2014 21:18
- Contact:
Re: [REL] Separate state Highway Patrol and city police cars (updated 9 Oct 18)
I too haven't played in nearly a year but just started coming back to it with the release of the new States.
I'm not using this mod at the mo but have seen the traffic.f_expl_d_m error when using GTM emergency vehicle flare mod (which haven't been updated in a while either). This is due to a new vehicle which SCS has added, to fix you will have to edit the /def/vehicle/ai/ford_explorer_police.sii file and add the following.
@m1key, if you use GTM flare mod and also Real Sound files by cip, you may likely see a lot of errors with the arrow_xt, in that case you have to add the new GTM fire engines into the arrow_xt.sii file of the sound mod, same principle applies as below.
Hope this helps!
I'm not using this mod at the mo but have seen the traffic.f_expl_d_m error when using GTM emergency vehicle flare mod (which haven't been updated in a while either). This is due to a new vehicle which SCS has added, to fix you will have to edit the /def/vehicle/ai/ford_explorer_police.sii file and add the following.
@m1key, if you use GTM flare mod and also Real Sound files by cip, you may likely see a lot of errors with the arrow_xt, in that case you have to add the new GTM fire engines into the arrow_xt.sii file of the sound mod, same principle applies as below.
Hope this helps!
Code: Select all
traffic_vehicle : traffic.f_expl_d_m
{
accessories[]: .f_expl_d_m.chassis
accessories[]: .f_expl_d_m.fwheel
accessories[]: .f_expl_d_m.rwheel
max_speed: 160
lod_dist[]: 53
lod_dist[]: 70
vehicle_mass: 2250
variant[]: traffic.f_expl_aqpd
variant[]: traffic.f_expl_aqpd1
variant[]: traffic.f_expl_aqpd2
variant[]: traffic.f_expl_ppd
spawn_ratio: 0.0
@include "drivers_police.sui"
}
vehicle_accessory: .f_expl_d_m.chassis
{
data_path: "/def/vehicle/ai/ford_explorer/default_h_patrol.sii"
}
vehicle_wheel_accessory: .f_expl_d_m.fwheel
{
offset: 0
data_path: "/def/vehicle/ai_wheel/front_20in_p.sii"
}
vehicle_wheel_accessory: .f_expl_d_m.rwheel
{
offset: 0
data_path: "/def/vehicle/ai_wheel/rear_20in_p.sii"
Re: [REL] Separate state Highway Patrol and city police cars (updated 9 Oct 18)
Thanks for the heads-up. Unfortunately, this mod already uses the variant names "traffic.f_expl_aqpd1" and "traffic.f_expl_aqpd2" which SCS now has added to their own new vehicle. So for the mod, just updated on the Workshop, I've chosen to remove those two variants from the new car. (The mod could not be uploaded otherwise!) It'll still have its base "aqpd" and "ppd" variants, so the new car SCS added will be seen -- just not with all its variations, because our own variations of a different vehicle shared those names. If someone wants to edit the models in the mod so the variants have different names, I'd be delighted (likewise if someone can fix them so the lights work again!).
ATS Real Logos Project -- http://forum.scssoft.com/viewtopic.php?f=202&t=200790
ATS Highway Patrol -- http://forum.scssoft.com/viewtopic.php?f=198&t=201711
ATS Satellite Map -- http://forum.scssoft.com/viewtopic.php?f=202&t=247966
ATS Highway Patrol -- http://forum.scssoft.com/viewtopic.php?f=198&t=201711
ATS Satellite Map -- http://forum.scssoft.com/viewtopic.php?f=202&t=247966
- yaumeister
- Posts: 534
- Joined: 05 Apr 2014 21:18
- Contact:
Re: [REL] Separate state Highway Patrol and city police cars (updated 9 Oct 18)
Hi Keeper, you probably already aware of these bugs, but thought I would just highlight it.
With the WA DLC release they have added more Explorer variants, so will need to include in /def/vehicle/ai/ford_explorer_police.sii.
Extract of the section you need.
Also the PMG incorrect errors, these can be corrected with the built in conversion.
Finally a suggestion, rather than replacing the default traffic_storage_police/police_hp.sii files, you can just add "keeper1st" (or similar), so rename them to traffic_storage_police.keeper1st.sii for example, and just include your additional cars in. I have tested this and works just fine. Avoid potential issues if SCS decides to add more default police models.
Here's my fixed version for your reference.
https://www.dropbox.com/s/je0qw4okl3kjm ... l.zip?dl=0
With the WA DLC release they have added more Explorer variants, so will need to include in /def/vehicle/ai/ford_explorer_police.sii.
Code: Select all
00:00:34.331 : <ERROR> [unit] File '<../../def.scs | >/def/country/washington/traffic.sii':
00:00:34.331 : <ERROR> [unit] The unit '_nameless.75a.7c90' of type 'country_traffic_info' has dangling pointer (to 'traffic.f_expl_wa_se') in the attribute named 'object'.
00:00:34.331 : <ERROR> [unit] File '<../../def.scs | >/def/country/washington/traffic.sii':
00:00:34.331 : <WARNING> [unit] The pointer to 'traffic.f_expl_wa_se' looks like dangling pointer.
00:00:34.331 : <ERROR> [unit] File '<../../def.scs | >/def/country/washington/traffic.sii':
00:00:34.331 : <ERROR> [unit] The unit '_nameless.75a.7d80' of type 'country_traffic_info' has dangling pointer (to 'traffic.f_expl_wa_ol') in the attribute named 'object'.
00:00:34.331 : <ERROR> [unit] File '<../../def.scs | >/def/country/washington/traffic.sii':
00:00:34.331 : <WARNING> [unit] The pointer to 'traffic.f_expl_wa_ol' looks like dangling pointer.
Code: Select all
#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Olympia Municipal Police XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
traffic_vehicle : traffic.f_expl_wa_ol
{
accessories[]: .f_expl_wa_ol.chassis
accessories[]: .f_expl_wa_ol.fwheel
accessories[]: .f_expl_wa_ol.rwheel
max_speed: 160
lod_dist[]: 53
lod_dist[]: 70
vehicle_mass: 2250
spawn_condition[]: .traffic.f_expl_wa_ol.olympia.condition.city
@include "drivers_police.sui"
}
vehicle_accessory: .f_expl_wa_ol.chassis
{
data_path: "/def/vehicle/ai/ford_explorer/wa_o_patrol.sii"
}
vehicle_wheel_accessory: .f_expl_wa_ol.fwheel
{
offset: 0
data_path: "/def/vehicle/ai_wheel/front_20in_p.sii"
}
vehicle_wheel_accessory: .f_expl_wa_ol.rwheel
{
offset: 0
data_path: "/def/vehicle/ai_wheel/rear_20in_p.sii"
}
traffic_spawn_condition: .traffic.f_expl_wa_ol.olympia.condition.city
{
# spawn only near city with name equal to traffic vehicle name suffix
type: city
str_param[]: "olympia"
}
#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Seattle Municipal Police XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
traffic_vehicle : traffic.f_expl_wa_se
{
accessories[]: .f_expl_wa_se.chassis
accessories[]: .f_expl_wa_se.fwheel
accessories[]: .f_expl_wa_se.rwheel
max_speed: 160
lod_dist[]: 53
lod_dist[]: 70
vehicle_mass: 2250
spawn_condition[]: .traffic.f_expl_wa_se.seattle.condition.city
@include "drivers_police.sui"
}
vehicle_accessory: .f_expl_wa_se.chassis
{
data_path: "/def/vehicle/ai/ford_explorer/wa_s_patrol.sii"
}
vehicle_wheel_accessory: .f_expl_wa_se.fwheel
{
offset: 0
data_path: "/def/vehicle/ai_wheel/front_20in_p.sii"
}
vehicle_wheel_accessory: .f_expl_wa_se.rwheel
{
offset: 0
data_path: "/def/vehicle/ai_wheel/rear_20in_p.sii"
}
traffic_spawn_condition: .traffic.f_expl_wa_se.seattle.condition.city
{
# spawn only near city with name equal to traffic vehicle name suffix
type: city
str_param[]: "seattle"
}
Finally a suggestion, rather than replacing the default traffic_storage_police/police_hp.sii files, you can just add "keeper1st" (or similar), so rename them to traffic_storage_police.keeper1st.sii for example, and just include your additional cars in. I have tested this and works just fine. Avoid potential issues if SCS decides to add more default police models.
Here's my fixed version for your reference.
https://www.dropbox.com/s/je0qw4okl3kjm ... l.zip?dl=0
Re: [REL] Separate state Highway Patrol and city police cars (updated 9 Oct 18)
Thanks for the heads-up. Haven't played the game in quite a while. I thought the models were fixed when I re-uploaded in June. It said it was updating them anyway... I wasn't aware that the storage files also could have a unique tag, so we'll have to do that then. Now, if only someone could fix the flashing lights on the models. I've given up on trying to learn Blender.
My previous post about the mod having models with the same name for AQPD was in error. We've not added anything for New Mexico; those entries actually were part of the fix I had put in for the mistake SCS had made that was causing Albuquerque Police to spawn everywhere. That Ford Explorer file with the added Olympia variant actually was one of the SCS original files I had replaced in the mod to fix their bug. Now that they've fixed that bug, I'll remove the file entirely from the mod. I missed removing that file when getting rid of my own bugfix last month.
My previous post about the mod having models with the same name for AQPD was in error. We've not added anything for New Mexico; those entries actually were part of the fix I had put in for the mistake SCS had made that was causing Albuquerque Police to spawn everywhere. That Ford Explorer file with the added Olympia variant actually was one of the SCS original files I had replaced in the mod to fix their bug. Now that they've fixed that bug, I'll remove the file entirely from the mod. I missed removing that file when getting rid of my own bugfix last month.
ATS Real Logos Project -- http://forum.scssoft.com/viewtopic.php?f=202&t=200790
ATS Highway Patrol -- http://forum.scssoft.com/viewtopic.php?f=198&t=201711
ATS Satellite Map -- http://forum.scssoft.com/viewtopic.php?f=202&t=247966
ATS Highway Patrol -- http://forum.scssoft.com/viewtopic.php?f=198&t=201711
ATS Satellite Map -- http://forum.scssoft.com/viewtopic.php?f=202&t=247966
Re: [REL] Separate state Highway Patrol and city police cars (updated 9 Oct 18)
Link's not working for me.

Re: [REL] Separate state Highway Patrol and city police cars
This particular mod is no longer updated and has been superseded by this one on the Steam Workshop: Municipal Police Traffic Pack.
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