Kinematic ReShade (closed)
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: Kinematic Reshade 1.3
This is the best reshade for me until now, and i test a lot of then. I use 1.3 version but i don't use the magic boom effect and look better for me.
It's true that images seem different depending on the monitor. Ingame footage are better what images show.
I'm using NG1.7 and RGM partially (climate files only)
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It's true that images seem different depending on the monitor. Ingame footage are better what images show.
I'm using NG1.7 and RGM partially (climate files only)
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Re: Kinematic Reshade 1.3
In the next version I will reduce more the bloom, although I prefer that it continues having something of protagonism to emphasize the sun blinding the driver in the dawns and dusks.
I'm also giving it some more color, but balancing the tones to avoid the fluorescence of the base game being seen again. Especially in reds, greens and blues.
I'm also giving it some more color, but balancing the tones to avoid the fluorescence of the base game being seen again. Especially in reds, greens and blues.
Re: Kinematic Reshade 1.3
Using v1.3, but without the MagicBloom effect ... looking really good
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Member of GTM Team | ETS2 Screenshots | ATS Screenshots | Flickr | Facebook
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AMD Ryzen 7 2700 | MSI B450M Mortar | GTX 1070Ti 8GB | Corsair Vengeance 16GB RAM | 3x SSD Samsung 850 Pro 250GB | Dell UtraSharp 27" U2719D
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Re: Kinematic Reshade 1.3
:O
***My English is not very good with spelling or something like that***
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ETS2 gamer since the first day when it comes out!
My Screenshot topic | My World Of Trucks
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ETS2 gamer since the first day when it comes out!
My Screenshot topic | My World Of Trucks
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Re: Kinematic Reshade 1.3
Well, given how unsuccessful it has been XD, in the next version MagicBloom will be removed.
In order to contrast it, adjustments have been made in color and intensity, but without creating a mist effect.
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MagicBloom disapear...
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... but the sun is still bothering.
In order to contrast it, adjustments have been made in color and intensity, but without creating a mist effect.
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MagicBloom disapear...
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... but the sun is still bothering.
Last edited by chopoland on 11 Jul 2019 19:26, edited 2 times in total.
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Re: Kinematic Reshade 1.3
Well I am using magicbloom but I tune the intensity way down. 10 intensity is just too much and too blurry. Remind me of those 'next gen GTA 5 8k graphics' video where the road is super wet like mirror.
Re: Kinematic Reshade 1.3
I'm using this on ATS and it looks really good ... but it could use a bit more saturated colors ... currently colors are kinda washed out too much IMHO
Member of GTM Team | ETS2 Screenshots | ATS Screenshots | Flickr | Facebook
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AMD Ryzen 7 2700 | MSI B450M Mortar | GTX 1070Ti 8GB | Corsair Vengeance 16GB RAM | 3x SSD Samsung 850 Pro 250GB | Dell UtraSharp 27" U2719D
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Re: Kinematic Reshade 1.3
I'm trying color for color. The problem is that vanilla green (grass and trees) is "too green" and if I give it saturation, the rest of colors (red, yellow) become too saturated.
The green have less saturation to highlight shades of brown, because the grass is not just green (and to highlight a little more the shadows between the leaves of the trees).
It also happens that, if I give too much blue to the sky, at dusk, when the sun has set, the image would look too blue (and grass too green), especially on guardrails and other surfaces (house walls).
Here the sky looks bluer, at dusk, but I haven't touched any value with respect to the photos above.
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Anyway, the game looks better than in the pictures.
The green have less saturation to highlight shades of brown, because the grass is not just green (and to highlight a little more the shadows between the leaves of the trees).
It also happens that, if I give too much blue to the sky, at dusk, when the sun has set, the image would look too blue (and grass too green), especially on guardrails and other surfaces (house walls).
Here the sky looks bluer, at dusk, but I haven't touched any value with respect to the photos above.
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Anyway, the game looks better than in the pictures.
Re: Kinematic Reshade 1.3
Dude, now that is looking REALLY awesome ... Good color balance
Member of GTM Team | ETS2 Screenshots | ATS Screenshots | Flickr | Facebook
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