ATS concept map (fanmade)

Shiva
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Re: ATS concept map (fanmade)

#341 Post by Shiva » 04 Aug 2019 21:50

Seattle offset is quite good.
Portland, not good.
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.

Elwoodiscool
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Joined: 19 Jul 2019 18:47

Re: ATS concept map (fanmade)

#342 Post by Elwoodiscool » 05 Aug 2019 18:42

Bedavd wrote:
01 Aug 2019 17:14
St. Maries is nowhere near Elk City. The purpose of having Elk City is to fill out the map and add Idaho 14. St. Maries would sit awkwardly between Coeur d’Alene and Lewiston where it’s not necessarily needed.
Well in reality St. Maries is nowhere near those places. You are skipping out a whole community. Plus St. Maries also has a lumber mill and places to deliver grocery. Elk City has a gas station and that's it. its a verry crappy town.

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Bedavd
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Re: ATS concept map (fanmade)

#343 Post by Bedavd » 05 Aug 2019 19:16

There's no need to replace Elk City with St. Maries, You could easily have both included since they're 116 miles apart.

The point of having Elk City is to fill out the state a little better, and to offer Idaho 14 as an interesting route. There are plenty of small towns in ATS that fulfill the same purpose (Hornbrook, California, which is also just a gas station and construction site, only has 248 people and Coulee Dam, Washington barely breaks 1,000), and there are plenty more that had to be skipped due to scale. St. Maries is too close to larger, more notable towns for it to make an appearance imho. Perhaps as scenery for a lumber yard that is under the umbrella of Coeur d'Alene. We can't say what the map designers will do when Idaho is finally released, this is all speculative, and this is just the 2 cents as someone who's a little *too* into these games.
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*IDAHO ADDED, LA, SF, and San Diego are unmapped out of protest for their future rework*

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Sora
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Re: ATS concept map (fanmade)

#344 Post by Sora » 05 Aug 2019 21:03

Bedavd wrote:
05 Aug 2019 19:16
Hornbrook, California, which is also just a gas station and construction site, only has 248 people
i'm on board with grand coulee but i still haven't seen a good reason why this is a marked city and not weed or yreka

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Bedavd
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Re: ATS concept map (fanmade)

#345 Post by Bedavd » 05 Aug 2019 21:37

Just to get I-5 as close to the border as possible pre-Oregon. Maybe they didn’t choose Yreka because they had Eureka also in Northern California, thinking people might get confused between them since they’re so close. And Weed might have been too south for their liking.

Today they could honestly unmark Hornbrook and leave it as a rest stop scenery city like Deming or Baker City. But I don’t want them to take away cities unless they added Weed or Yreka to replace it.

I was just thinking the other day how I’ve never actually been to Hornbrook for a job. Only to get gas and discover the roads.
Check out my Michigan research map!

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*IDAHO ADDED, LA, SF, and San Diego are unmapped out of protest for their future rework*

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Sora
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Re: ATS concept map (fanmade)

#346 Post by Sora » 05 Aug 2019 23:12

Bedavd wrote:
05 Aug 2019 21:37
Just to get I-5 as close to the border as possible pre-Oregon. Maybe they didn’t choose Yreka because they had Eureka also in Northern California, thinking people might get confused between them since they’re so close.
Too bad distance doesn't help me keep Hornbrook and Holbrook straight. They're both minor cities on the edge of the base map and I always have to double check which one is which.

And I wouldn't say Yreka/Eureka is any more confusing than Bend and Burns, the two cities in the center of Oregon that both have short names beginning with B, if only because of the sheer weirdness of the name Yreka.

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Bedavd
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Re: ATS concept map (fanmade)

#347 Post by Bedavd » 06 Aug 2019 01:05

You’re probably right. It was just the only reasoning I could come
up with
Check out my Michigan research map!

Check out my ATS IRL map!
*IDAHO ADDED, LA, SF, and San Diego are unmapped out of protest for their future rework*

Unknown#
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Re: ATS concept map (fanmade)

#348 Post by Unknown# » 06 Aug 2019 05:02

Bedavd wrote:
05 Aug 2019 21:37
Maybe they didn’t choose Yreka because they had Eureka also in Northern California, thinking people might get confused between them since they’re so close.
Well that would be ironic, considering that there are two Carlsbad's in the game. Granted, "Eureka" and "Yreka" are spelled differently, but it's still ironic regardless.

ads678
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Re: ATS concept map (fanmade)

#349 Post by ads678 » 06 Aug 2019 17:01

Here is my vision of what cities should be included in California.
Attachments
ats_ca_concept.jpg
Last edited by ads678 on 07 Aug 2019 00:54, edited 1 time in total.

Shiva
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Re: ATS concept map (fanmade)

#350 Post by Shiva » 06 Aug 2019 17:30

You cut off the fake road at Fresno!
<3

Riverside or San Bernardino.
And..... that I-10 route in Los Angeles... + I-5 too.
Those could use a Greater Seattle area do over.
If and when SCS remakes Los Angeles.
Ontario area or similar, is another place or however they might do it.
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.

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