[ATS] 1.36 discussion

Deemer
Posts: 2437
Joined: 13 Jan 2014 14:28
Contact:

[ATS] 1.36 discussion

#1 Post by Deemer » 10 Oct 2019 15:02

Use this topic to discuss the 1.36 open beta. All information can be found here.

Report bugs here.

2019/11/04: Update 1.36.0.146

Code: Select all

    fixed Tobii pause threshold UI representation
    fixed editor mouse moving issue
    material LOD colour computation corrected

    base: adding shadow to plow variant lod0 - bug fix
    base: removed red warning flags from bulldozer lowboy (scaling down to non-oversize cargo type, WIP)
    base: bug fixed 0102913, fixed sp variant
    base: fixed bug 0100717, remove ao on the front part
    dlc_heavy_cargo, fixed bug 0100717, remove ao on the front part
    dlc_forest_harvesting, fixed bug 0100717, remove ao on the front part
    dlc_forest_harvesting, reexport
    dlc_heavy_cargo, reexport
2019/11/04: Update 1.36.0.141

Code: Select all

    fixed fleet manager map route display after filtering
    fixed player's truck route display in truck manager map
    updated player position getter on ui_map
    on job screen cities are sorted by natural order with regard to localization and visualization options
    dxgi: properly update the window styles for borderless windows
    updated fleet manager view buttons, so they are highlighted initially (101280)
2019/11/01: Update 1.36.0.134

Code: Select all

Tobii:
* added support for pausing tracking to the input device interface
* added impulse used to toggle the tracking pause for eye tracker
* implemented limited pausing support to tobii input device

base: added driver "Ricky S.", changed driver "Cupcake" name to "Cathy C."

95895;- base: updated bulldozer mass (18.2t) to fit all countries 80000lb limit on heavier trailer (8t)
95896;- base: updated trailer defs for cargoes using heavier trailer (55L instead of old lowboy)
95893;- dlc_or - fix bugs (0096795)
95894;- dlc_az: bugfix 0103190
95946;- dlc_az: bugfix Ehrenberg prefab
2019/10/30: Update 1.36.0.124

Code: Select all

fixed possible crash [missing vegetation]
2019/10/29: Update 1.36.0.122

Code: Select all

Build brings only preparing stuff for coming DLC. (a lot of Utah fixes)

0098445 - Arizona - Page - Service - Low quality texture
2019/10/25: Update 1.36.0.119

Code: Select all

uilib: enabling ime after refocusing to window bug fix (0101850)
display - change the order of the resize operations
game: added route display for player driver on fleet manager maps
fixed 'parking' icons being visible even for prefabs not shown in UI map (0102054)
support for disabling 'game elements' (activation models) during cutscenes
separate game log for game and editor (Windows only)
improved support for Tobii eye tracker

0085022 - New Mexico - US-64 - floating terrain [1-3]
0101809 - Arizona - Phoenix - floating signs
0100860 - Nevada - Las Vegas - Low speed limit on bridge
0079716 - New Mexico - Alamogordo - Splitted city name on a "leaving" sign
0054476 - New Mexico - Alamogordo - Strange title on sign
0098803 - New Mexico - near Artesia - Hole
0062055 - New Mexico - Las Cruces - Sign should be placed closer to barrier
0085023 - New Mexico - US-64 - floating terrain [4]
0053119 - New Mexico - US70 - Incorrect speed limit in sign + missing speed limit sign
0091108 - New Mexico - Route 380 - Hole
0096016 - Oregon - The Dalles - Disappearing objects
0094937 - Oregon - The Dalles - Column
0094994 - Oregon - The Dalles - Trees
0084132 - Oregon - near The Dalles - Trees above ground
0098579 - Oregon - I84 - Holes in map
0098564 - Oregon - I84 - Trailers and trucks have wheels in ground
0098563 - Oregon - I84 - Sharp transition of texture
0098561 - Oregon - I84 - Building above ground
0099135 - Oregon - The Dalles - Drowned tree
0099132 - Oregon - The Dalles - Sharp transition of textures
0099128 - Oregon - The Dalles - Hole in distance
0098013 - Oregon - I84 - Road markings and road decals above ground + hole in map
0070492 - Oregon - The Dalles - objects appear too late_01
0070497 - Oregon - The Dalles - objects appear too late_02
0068236 - Oregon - The Dalles - some visual bugs
0080750 - Oregon - US197 - Strange textures
0087833 - Oregon - US97 - Holes in map
0089086 - Oregon - near The Dalles - Hole in distance
0092202 - Oregon - US197 - Company logo above ground
0062928 - Oregon - Route 97 - Trees
0069535 - Oregon - Dalles - Hole
0069537 - Oregon - Dalles - Hole
0068916 - Oregon - US197 - Parked trailer have wheels in ground and collide with fence
0068917 - Oregon - US197 - Cutplane
0098566 - Oregon - I84 - Grass above ground
0099133 - Oregon - The Dalles - Low quality trees
0096017 - Oregon - The Dalles - Disappearing trees and shrubs
0099139 - Oregon - The Dalles - Disappearing objects
0085873 - Oregon - near The Dalles - Hole in map
0087836 - Oregon - US97 - Holes in map
0090856 - Oregon - The Dalles - Floating road marking
0094982 - Oregon - The Dalles - Disappearing objects
0096015 - Oregon - The Dalles - Disappearing objects
0101811 - Washington - US-93 / OR-14 - terrain gap
0100937 - Washington - near Wenatchee - Hole
0100845 - Washington - Weantchee - Trailer can spawn in fence
0101723 - Washington - US-395 - wrong AI behavior at weigh station
0101917 - Arizona - Phoenix - text and shield icon overlapping
0010005 - ATS - Redding - Objects
0102348 - Grain hopper - ABS light bug
0102196 - A-KNT-19 - Owned Container Dolly Trailer Lights
2019/10/22: 1.36.0.96

Code: Select all

Fixed problem when using alt-tab.
Fixed Linux build.

fixed tollgate type overriding for 'autopass' tollgates (0101364)
always report success for achievement trigger (100754)
fixed issue related to Trailer Listing screen and Freight Market (100724)

0099210 - Oregon - Pendleton - Sign above ground
0099210 - Oregon - Pendleton - Sign above ground
0098032 - Washington - US2 - Remove road marking
0098505 - Washington - Wenatchee - Sign
0101203 - Trailer Upgrades - Missing icons
0071417 - New Mexico - near Roswell - Hole
0071418 - New Mexico - Roswell - Hole
0091109 - New Mexico - Roswell - Tree
0100985 - Oregon - Carlsbad - Speed Limit Out of Order
0091047 - Oregon - Burns - Remove texture
0090991 - Oregon - Burns - Hole in map
0101385 - Oregon - Route 97 - Terrain
0101373 - Oregon - Route 97 - Hole
0101370 - Oregon - Route 97 - Hole
2019/10/19: 1.36.0.93 Update Notes

Code: Select all

dx11 unavoidable changes

    split game and editor to two stand-alone applications
    for to open map editor you have to run exe file with parameter -edit
2019/10/17: 1.36.0.109 Update Notes

Code: Select all

A new ATS build 1.36.0.109 is available in public beta on Steam.

MacOS build available.

- drive_lib: don't turn on gravity when setting company trailers to sleep (0100414)
- game: avoid crash in case offence type not set up in police_data_u is reported
- drive_lib: fixed traffic item visibility check (0100975)
- drive_lib: fix cluster creation for sprite-only vegetation (100498)
- game: only react on item selection events from expected list (0100532)

0093307 - Arizona - Phoenix - Fence
0091385 - Arizona - Phoenix - Hole
0093277 - Arizona - Phoenix - Trees
0067831 - Arizona - Near Ehrenberg - Buildings underground
0093263 - Arizona - Kingman - Textures
0092338 - Arizona - Holbrook - Column
0054165 - Arizona - Flagstaff - Power lines ending in nowhere
0054171 - Arizona - Flagstaff - Too long curb
0054172 - Arizona - Flagstaff - Terrain connection
0054174 - Arizona - Flagstaff - Terrain connection
0054173 - Arizona - Flagstaff - Terrain connection
0054175 - Arizona - Flagstaff - Parked car don't have shadow
0054176 - Arizona - Flagstaff - Parked cars above ground
0054177 - Arizona - Flagstaff - Low quality texture
0055304 - Arizona - Flagstaff - Trees disappearing (cutplane
0072699 - Arizona - Flagstaff - Misplaced company logo
0072698 - Arizona - Flagstaff - Badly placed terrain
0072700 - Arizona - Flagstaff - Company logo in air
0072701 - Arizona - Flagstaff - Company logo in air
0072702 - Arizona - Flagstaff - Remove texture
0072703 - Arizona - Flagstaff - Badly placed terrain
0049219 - Arizona - Flagstaff - bench above ground
0049440 - Arizona - Flagstaff - Curb
0080621 - Arizona - US89 near Grand Canyon Village - Voice navigation not giving correct instructions at Roundabout
0071412 - New Mexico - Alamogordo - Objects+Tree
0098152 - New Mexico - Alamogordo - Errors and warnings in console
0098179 - New Mexico - Alamogordo - Hole
0098177 - New Mexico - Alamogordo - Hole
0098180 - New Mexico - Alamogordo - Hole
0100134 - New Mexico - Alamogordo - Hole
0062054 - New Mexico - near Las Cruces - us70 - Sign on air
0100774 - California - Santa Cruz - wrong board
0100785 - California - Santa Cruz - unfinished intersection
0064849 - Oregon - Lakeview - Curb texture above ground
0068366 - Oregon - Lakeview - Sharp transition of textures
0074661 - Oregon - near Lakeview - Trees into a cliff
0076455 - Oregon - Lakeview - Cutplane
0076454 - Oregon - Lakeview - Remove texture
0076450 - Oregon - Lakeview - Cutplane
0076444 - Oregon - Lakeview - Misplaced invisible wall
0076442 - Oregon - Lakeview - Sharp transition of texture
0076395 - Oregon - Lakeview - Low quality textures
0097990 - Oregon - Lakeview - Electricity pole above ground
0098023 - Oregon - Lakeview - Hole in map
0098024 - Oregon - Lakeview - Sign
0098025 - Oregon - Lakeview - Misplaced wires
0098026 - Oregon - Lakeview - Misplaced wires
0091288 - Oregon - The Dalles - crosses should be wider
0101038 - Special Transport - Price - AI vehicle
0100976 - Special Transport - Price - Drive through
0100980 - Special Transport - Price - AI vehicle
0100976 - Special Transport - Price - Drive through
0100980 - Special Transport - Price - AI vehicle
0086034 - Signs - Levitating letters, icons, route markers and arrows.
0100752 - Errors in console
0093907 - fleet manager - game crashes on truck dealer map
0092407 - gamescom_ut_pelican_lake - Decal above ground
0100756 - us_cross_angled_2_1_2_city_x_2_1_2_city - ai traffic dont respect red traffic lights

2019/10/13: 1.36.0.104 Update Notes

Code: Select all

A new ATS build 1.36.0.104 is available in public beta on Steam.

0099743 - Arizona - Phoenix - Column
0094867 - Arizona - unknown - ([trunk at revision 88306] - Arizona - Flagstaff - Transition + object on road
0097290 - Arizona - Flagstaff - Sign pole are missing
0098950 - Arizona - Flagstaff - sign poles / terrain / gaps / sunken cars / train tracks and path
0054178 - Arizona - Flagstaff - Bush above ground
0100111 - Nevada - Flagstaff - Column
0100100 - Nevada - Flagstaff - Objects
0100095 - Nevada - Flagstaff - Road
0100110 - Nevada - Flagstaff - Objects
0100107 - Nevada - Flagstaff - Holders
0100105 - Nevada - Flagstaff - Hole
0100109 - Nevada - Flagstaff - Bridge
0100108 - Nevada - Flagstaff - Persons
0100103 - Nevada - Flagstaff - Tree
0083971 - New Mexico - US-60 - Trucks parked in reverse
0049689 - Flagstaff - bad power line
Last edited by Deemer on 10 Oct 2019 15:39, edited 2 times in total.
New trucks for ETS2 and ATS
Download
Download
phylip25
Posts: 89
Joined: 14 Oct 2018 20:17
Location: Preston, UK

Re: 1.36 public beta discussion

#2 Post by phylip25 » 10 Oct 2019 15:08

Santa Cruz and Flagstaff reworked. :D
User avatar
Vlad (ua)
Posts: 1899
Joined: 27 Aug 2017 08:15
Location: Ukraine (Vinnytsia)
Contact:

Re: 1.36 open beta discussion

#3 Post by Vlad (ua) » 10 Oct 2019 15:09

I think this update has something else interesting ;) ...
ETS2 and ATS translator.
User avatar
galimim
Posts: 2888
Joined: 26 Jan 2013 22:11
Location: Slovenija
Contact:

Re: 1.36 open beta discussion

#4 Post by galimim » 10 Oct 2019 15:36

Can we get more information about

Code: Select all

Dashboard display UI elements (digital gauges, fuel consumption bar)
please. What is the ID for the consumption
ETS2:
Real Tires Mod
Search for Drivetrain Revision mods!
Truck fix doctor
ATS:
Real Tires Mod
Search for Drivetrain Revision mods!
Truck fix doctor
Knightrider
Posts: 1458
Joined: 14 May 2018 07:25

Re: 1.36 open beta discussion

#5 Post by Knightrider » 10 Oct 2019 15:40

Thanks for the new free content and reworks, SCS!
Best Regards.

Hosting a dedicated server for ETS 2/ATS, with optional mods support.
User avatar
Mohegan13
Global moderator
Posts: 19285
Joined: 05 Jul 2013 09:44
Location: West Yorkshire; Mars
Contact:

Re: 1.36 open beta discussion

#7 Post by Mohegan13 » 10 Oct 2019 15:44

Made sticky until OB ends.
[ external image ]
I reserve the right to be 100% wrong.
Something isn't right, nothing feels the same.
Everyone around me Is a different shade of grey.
Wacky Geek
Posts: 1085
Joined: 17 Apr 2018 11:53
Location: Finland

Re: 1.36 open beta discussion

#8 Post by Wacky Geek » 10 Oct 2019 15:44

Thanks Carthoo and everyone else for the Open Beta! I haven't had any issues yet, but I just started :)
You guys and gals are awesome!
#BestCommunityEver I lough a lot every time I see that. Maybe it was once upon a time, but not anymore
User avatar
rookie_one
Posts: 2627
Joined: 26 Mar 2014 05:40
Location: Quebec, Canada
Contact:

Re: 1.36 open beta discussion

#9 Post by rookie_one » 10 Oct 2019 15:47

galimim wrote: 10 Oct 2019 15:36 Can we get more information about

Code: Select all

Dashboard display UI elements (digital gauges, fuel consumption bar)
please. What is the ID for the consumption
I'm very interested by that too, since it means that we would finally be able to bring real life looking computer display to the 389 and the W900
Last edited by rookie_one on 10 Oct 2019 15:51, edited 1 time in total.
Engine and Transmission compilation mod : here
HotCandy69
Posts: 8
Joined: 05 Sep 2015 08:41

Re: 1.36 open beta discussion

#10 Post by HotCandy69 » 10 Oct 2019 15:50

What's the Manager Map? Does that mean you can see your drivers actually driving or is it only on the map itself?

EDIT: Nevermind, I somehow missed the screenshot of it, my bad. Hope to see the ability of seeing your drivers driving soon as well! Great job as always guys!
Post Reply

Return to “General discussion about the game”

Who is online

Users browsing this forum: Crysta1ake, Darsol, galimim, Gormanbros, heroictrucker, IHAVEADREAM2595, jho9203, oldmanclippy, Supernovae, Tails, torketorsi, VTXcnME and 23 guests