[Modding Tools] DDS Converter and Texture Viewer

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JuanBonX
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[Modding Tools] DDS Converter and Texture Viewer

#1 Post by JuanBonX » 22 Nov 2019 08:55

[ external image ]

Tools to convert images JPG/JPEG, BMP, TIF/TIFF, TGA, PNG to compression methods in DDS format (DirectDraw Surface) and texture viewer. 👇


Intel Texture Works (Plugin for Photoshop)

Code: Select all

https://software.intel.com/en-us/articles/intel-texture-works-plugin

NVIDIA Texture Tools (Plugin for Photoshop)

Code: Select all

https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

Paint.NET

Code: Select all

https://www.getpaint.net/index.html

Gimp

Code: Select all

https://www.gimp.org/

Compressonator

Code: Select all

https://gpuopen.com/gaming-product/compressonator/

TexConvGUI

Code: Select all

https://vvvv.org/contribution/texconvgui

DDS Converter

Code: Select all

https://vvvv.org/contribution/dds-converter

DXTBmp

Code: Select all

http://www.mwgfx.co.uk/programs/dxtbmp.htm

CrazyBump

Code: Select all

http://www.crazybump.com/

Optimizer Textures

Code: Select all

https://www.nexusmods.com/skyrim/mods/12801/

RenderDoc (Graphics Debugger and Texture Viewer)

Code: Select all

https://renderdoc.org/ 

IrfanView (Graphic Image Viewer)

Code: Select all

https://www.irfanview.com/

QuickViewer (Graphic Image Viewer)

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https://kanryu.github.io/quickviewer/

Programming Guide for DDS

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https://docs.microsoft.com/es-es/windows/win32/direct3ddds/dx-graphics-dds-pguide#dds-variants

Understanding BCn Texture Compression Formats

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http://www.reedbeta.com/blog/understanding-bcn-texture-compression-formats/

How to Make and Convert DDS Icons for the GUI

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https://steamcommunity.com/sharedfiles/filedetails/?id=1116386590
Last edited by JuanBonX on 25 Mar 2020 22:40, edited 5 times in total.
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piva
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Re: DDS Converter and Texture Viewer - Modding Tools

#2 Post by piva » 22 Nov 2019 09:32

Paint.net 4.2.5 support bc6, bc7 dds format native. (for information)
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JuanBonX
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Re: [Modding Tools] DDS Converter and Texture Viewer

#3 Post by JuanBonX » 22 Nov 2019 09:36

@piva Thank you. I will add it to the list later.
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Re: [Modding Tools] DDS Converter and Texture Viewer

#4 Post by JuanBonX » 24 Nov 2019 08:26

If you know any other useful tool for this category let me know. Any help is welcome. 👍
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SiSL
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Re: [Modding Tools] DDS Converter and Texture Viewer

#5 Post by SiSL » 24 Nov 2019 11:51

BC7 still not supported by many hardware SCS have to support (OGL etc.), so as SCS we do not use or recommend it for those who want error-free mods for largest audience.
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Re: [Modding Tools] DDS Converter and Texture Viewer

#6 Post by JuanBonX » 24 Nov 2019 15:37

BC7 offers the best quality for DDS textures but has its disadvantages as you say.
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piva
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Re: [Modding Tools] DDS Converter and Texture Viewer

#7 Post by piva » 24 Nov 2019 16:42

JuanBonX wrote: 24 Nov 2019 08:26 If you know any other useful tool for this category let me know. Any help is welcome. 👍
That's useful link https://steamcommunity.com/sharedfiles/ ... 1116386590
Including command-line batch tools like texconv
SiSL wrote: 24 Nov 2019 11:51 BC7 still not supported by many hardware SCS have to support (OGL etc.)
Of course SCS don't use this compression method, because it supported only dx11(12) and OpenGL does not support it, so SCS don't use it.
I don't know about Vulkan, But I don't believe that SCS will create support for DX12 and Vulkan separately (too many time need). And I understand SCS.

So if you use BC7 compression method, so you must know, that all of OpenGL users will not use your mod. :P
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xXCARL1992Xx
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Re: [Modding Tools] DDS Converter and Texture Viewer

#8 Post by xXCARL1992Xx » 24 Nov 2019 16:46

the only tool needed is converter tools, it converts .tga and text .tobj into game ready .dds and .tobj that will work to 100% on every platform
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
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piva
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Re: [Modding Tools] DDS Converter and Texture Viewer

#9 Post by piva » 24 Nov 2019 17:10

xXCARL1992Xx wrote: 24 Nov 2019 16:46 it converts .tga and text .tobj into game
Sorry I forgot, but knox_xss note me. tga files do not contain mipmaps so you can't use this texture where mipmaps require. For example trailer and truck skins, skybox textures, vegetation textures, buildings, terrain and so on.
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Re: [Modding Tools] DDS Converter and Texture Viewer

#10 Post by xXCARL1992Xx » 24 Nov 2019 17:13

then how do you think every modder makes own textures ?

converter tools convert the .tga to .dds with mipmaps, if you use usageui or nomips in the .tobj no mipmaps will be generated

i should know this because i converted hundrets of skins, skytextures and world textures from .tga to .dds with converter tools and they work in DX9/11 and OpenGL

naturalux and next gen mod are a perfect example, i converted both from .dds to .tga and back to .dds with converter tools so they work with OGL also
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
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