Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)

WoodyRGFR
Posts: 9
Joined: 23 May 2015 15:28

Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)

#1271 Post by WoodyRGFR » 16 Dec 2019 20:59

Hello, I can't get the ATS heavy cargo pack dlc with speditor to work.

Each time I get the message "game change detected" when I load my save. Any fix?

edit:

tried to add cargo like the readme

for case600 cargo
"cargo.case600;trailer_def.case600.mag_55l_t3.case_ih_600q;trailer.mag_55l_t3.case_ih_600q;100;peterbilt_389"

but still don't work , just buy the dlc for this :(

heavy cargo dlc ets2 no problem

WoodyRGFR
Posts: 9
Joined: 23 May 2015 15:28

Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)

#1272 Post by WoodyRGFR » 17 Dec 2019 12:02

So I reinstalled a clean Virtual speditor and for now it seems to work.

I just tried the transformer and in Oregeon, I'll check the rest...

The Trucker
Posts: 2
Joined: 05 May 2016 07:48

Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)

#1273 Post by The Trucker » 17 Dec 2019 12:31

Good idea, thanks for sharing :)

RobertD
Posts: 4
Joined: 15 Jan 2019 08:31
Location: Saxony

Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)

#1274 Post by RobertD » 18 Dec 2019 17:13

Hello, is it possible to use Steam saved savegames? And could you add that you can also make orders for the freight market?

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scania69
Posts: 4
Joined: 09 Nov 2019 11:25
Location: Napoli Italy

Re: Virtual Speditor Program - Job scheduler program

#1275 Post by scania69 » 21 Dec 2019 23:25

xyzan wrote:
08 Feb 2018 21:27
Nobody have :)
You can add them as a normal cargo (without escort) by adding to cargo.fil those cargoes:
Just copy paste below lines to cargo.fil file in speditor folder. You will be able to select those. However, bare in mind, that they might be to big to fit to company, or you might not be able to leave, or folow route... You won't have escort, cinematic scenes, police cars and all that stuff...

Code: Select all

cargo.m_59_80_r63
cargo.boiler_parts
cargo.condensator
cargo.ex_bucket
cargo.heat_exch
cargo.lattice
cargo.mystery_box
cargo.mystery_cyl
cargo.silo
cargo.pilot_boat
cargo.cat_785c
Is this system still functional for exceptional transport?
I tried but it doesn't work, the loads don't appear in the virtual speditor.

ZUKMAN
Posts: 13
Joined: 13 May 2017 13:48

Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)

#1276 Post by ZUKMAN » 22 Dec 2019 06:29

Is there way to add Event trailer and cargo for a job?

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wik412
Posts: 170
Joined: 28 Jun 2016 14:42
Location: Russia, Mosсow

Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)

#1277 Post by wik412 » 22 Dec 2019 06:52

@ZUKMAN
No. Because Event trailer is an online job.
Sorry for bad English
Просите, и дано будет вам; ищите, и найдете... (Ask and it shall be given you; seek and you will find...)
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xyzan
Posts: 1792
Joined: 30 Jan 2015 19:36
Location: Warsaw, Poland

Re: Virtual Speditor Program - Job scheduler program

#1278 Post by xyzan » 22 Dec 2019 12:21

scania69 wrote:
21 Dec 2019 23:25

I tried but it doesn't work, the loads don't appear in the virtual speditor.
You are refering to 1 year old post... Game has changed. Now, cargo.fil looks different.
Paste this into it, and it should work:

Code: Select all

cargo.cat_785c;trailer_def.goldhofer.mpa_k.cat_785c;trailer.goldhofer.mpa_k.cat_785c;1;man_4x2_a
cargo.boiler_parts;trailer_def.goldhofer.mpa_k.boiler_parts;trailer.goldhofer.mpa_k.boiler_parts;1;man_4x2_a
cargo.condensator;trailer_def.goldhofer.mpa_k_flat14.condensator;trailer.goldhofer.mpa_k_flat14.condensator;1;man_4x2_a
cargo.ex_bucket;trailer_def.goldhofer.mpa_k.ex_bucket;trailer.goldhofer.mpa_k.ex_bucket;1;man_4x2_a
cargo.heat_exch;trailer_def.goldhofer.mpa_k_flat.heat_exch;trailer.goldhofer.mpa_k_flat.heat_exch;1;man_4x2_a
cargo.lattice;trailer_def.goldhofer.mpa_k_flat.lattice;trailer.goldhofer.mpa_k_flat.lattice;1;man_4x2_a
cargo.m_59_80_r63;trailer_def.goldhofer.mpa_k_flat14.m_59_80_r63;trailer.goldhofer.mpa_k_flat14.m_59_80_r63;1;man_4x2_a
cargo.pilot_boat;trailer_def.goldhofer.stz_vl.pilot_boat;trailer.goldhofer.stz_vl.pilot_boat;1;man_4x2_a
cargo.silo;trailer_def.goldhofer.mpa_k_flat.silo;trailer.goldhofer.mpa_k_flat.silo;1;man_4x2_a

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room217au
Posts: 2849
Joined: 17 Jul 2015 01:55
Location: 'Straya

Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)

#1279 Post by room217au » 23 Dec 2019 10:55

Convoy101 wrote:
17 Nov 2019 08:53
Great mod but why does it provoke a game change and your truck getting sent to the garage?
I had this issue as well. But only today.
xyzan wrote:
17 Nov 2019 09:05
Because something went wrong.
Yep. Looked in error.log and the Speditor app was loading game_backup.sii from autosave folder.
Is that what it's supposed to do when it decrypts the game save?

[edit]
Okay, now it works properly. I changed nothing. Tried VS jobs from St George to Page and then Page to Salina back-to-back. No problem.
Previously today I was doing my usual "stack 7 jobs in a row" but the game kept saying "Game changed detected" every time the game started, then putting my truck back at my home garage.
I have not turned on "economy reset" either.
Bizarre.
Two wrongs don't make a right, but three lefts.. do.

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scania69
Posts: 4
Joined: 09 Nov 2019 11:25
Location: Napoli Italy

Re: Virtual Speditor Program - Job scheduler program

#1280 Post by scania69 » 23 Dec 2019 17:06

Thanks, now it works perfectly.
Last edited by Mohegan13 on 24 Dec 2019 08:33, edited 1 time in total.
Reason: Quote Removed - Don't pyramid quote.

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