Steam inventory mods restiction discussion [Questions Answered]
Re: Steam inventory mods restiction discussion [Questions Answered]
I will suspend work with any ETS2 content, the work will continue when it becomes possible to add knocking of wagon wheels on rails without editing 3D models. Without a sound component, my mods do not make sense.
Best Regards
Best Regards
Re: Steam inventory mods restiction discussion [Questions Answered]
congratulations to those who were against this idea! the community will no longer benefit on sounds on trains and shall wait an official SCS update if they will ever think about trains...
- Mohegan13
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Re: Steam inventory mods restiction discussion [Questions Answered]
Always best to be sure than get sued.

I reserve the right to be 100% wrong.
But on my tombstone when I go, just put 'death by rock and roll'.
- TruckerDog
- SCS Software
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Re: Steam inventory mods restiction discussion [Questions Answered]
We do think about trains. I know I do.

I like trains. 
...and trucks too.
...and trucks too.
Re: Steam inventory mods restiction discussion [Questions Answered]
@TruckerDog Hello! Have you seen my work on improving trains in ATS? Wouldn't it be nice if these trains had sounds that players from the cockpit could hear?
- TruckerDog
- SCS Software
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Re: Steam inventory mods restiction discussion [Questions Answered]
I have seen it and used it for ATS while I play at home! And yes it definitely would be great of the trains had sounds, @train
Do not worry, with the arrival of the FMOD, you'll be able to work with this better. Lots of cool features coming with that as well...
Can't tell more on this for now or how long it'll take for it to arrive. However, hopefully the wait won't be too long either. 



I like trains. 
...and trucks too.
...and trucks too.
Re: Steam inventory mods restiction discussion [Questions Answered]
@train - write me some general info about your mod and your planned work, please. We'll discuss it in private and see if we can come to some agreement benefitting everyone.
Fluent in a few languages, sarcasm and irony included. /truth on - currently overloaded, sorry for not answering your PMs - will do so once I got some time
"I can confirm by denial. What's your superpower?"
"I can confirm by denial. What's your superpower?"
Re: Steam inventory mods restiction discussion [Questions Answered]
thank you Trucker Dog and thank you Carthoo for your messages, I am glad to read that I did not waste my time for nothing defending @train . wish you all a pleasant weekend!
Re: Steam inventory mods restiction discussion [Questions Answered]
@Carthoo Thank you very much for your attention to my question. I wrote you a private message
@TruckerDog Thanks a lot for the using My Mod! What could be a greater recognition for the modder, than the use of his work by the game developer!
Best Regards
@TruckerDog Thanks a lot for the using My Mod! What could be a greater recognition for the modder, than the use of his work by the game developer!
Best Regards
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Re: Steam inventory mods restiction discussion [Questions Answered]
Hi @cip I could have time to answer you properly until now. It will be short this time, I promise. 
You are right that I didn't mod for SCS games, although I do understand the basic principles of how they work for the game (internally I mean, in terms of IT knowledge more than modder knowledge). I appreciate your corrections about some details, like the purpose of the Editor tool that I misunderstood from other conversations I read before. Anyways, that doesn't change significantly what I explained, something that leads us to that part you said:
). But what you describe me here is more "what are we able to do?". Self-explanatory example, I'm able to take my car, go to the highway and drive it at 180km/h... but I'm not allowed to do so and it could have legal consequences.
Now, SCS provides us some tools and information that makes us able things that we aren't allowed to do. Why they do so? Because one can do those mods for personal use thus causing no problem at all. Because this way there's abetter interest in their games. Because they even could find people interesting to be hired for their staff... There are lots of god reasons, more than I can imagine for sure. Why, then, they doesn't give us the kind of answer you or train were requesting? I suppose that because they can't give us one specific enough.
Even not unlimited, the possibilities of what we could do with mods are enormous. SCS can't check them all and give us a clear statement of what they allow and what not. It's too vast. If they start describing what they allow (so, in terms of copyright laws, they are giving specific permissions like I explained before); but they aren't precise enough; that could easily lead to legal leaks that could be profited by true pirates to loot and feast on SCS. They aren't going to spent lots of money in legal advice trying to cover all the possibilities in order to preserve the company from those potential dangers while they be (still more) open towards the modders.
What SCS can do (and is doing), is to be indulgent with practices they know that aren't legal and had not been specifically allowed by them; because they know they have a good relation with a big part of their community and that makes things easier and everybody has their benefit. SCS knows too they have to live with people that will abuse of that, like those who keep selling mods and lots of other nasty behaviors all over Internet. Not even the biggest companies can do so much to avoid those kind of vultures. But in general terms, the outcome if way more beneficial than harmful for everybody. So, they let us do and, at most, they remember us from time to time about some limits if they saw worrying trends; like the warnings about not including DLC content on a mod or the one related to Steam tradable content.
And then, from time to time, some cases on the edge of the knife appear like train's mod. And I'm glad to see that Carthoo is talking with him to look for a consensus solution that could satisfy both parts. But I doubt they will make any public and general statement because that would mean to open a door whose consequences can't be predicted neither controlled.
Regards
PS: kind of short...

You are right that I didn't mod for SCS games, although I do understand the basic principles of how they work for the game (internally I mean, in terms of IT knowledge more than modder knowledge). I appreciate your corrections about some details, like the purpose of the Editor tool that I misunderstood from other conversations I read before. Anyways, that doesn't change significantly what I explained, something that leads us to that part you said:
You are right that we both were looking the question from a different perspective. When I started answering I did it having in mind some of you were asking about "what are we allowed to do?" (on mods). And I strictly answered that (call it professional trend, As I live in 1 and 0 world, I use to took things too literally

Now, SCS provides us some tools and information that makes us able things that we aren't allowed to do. Why they do so? Because one can do those mods for personal use thus causing no problem at all. Because this way there's abetter interest in their games. Because they even could find people interesting to be hired for their staff... There are lots of god reasons, more than I can imagine for sure. Why, then, they doesn't give us the kind of answer you or train were requesting? I suppose that because they can't give us one specific enough.
Even not unlimited, the possibilities of what we could do with mods are enormous. SCS can't check them all and give us a clear statement of what they allow and what not. It's too vast. If they start describing what they allow (so, in terms of copyright laws, they are giving specific permissions like I explained before); but they aren't precise enough; that could easily lead to legal leaks that could be profited by true pirates to loot and feast on SCS. They aren't going to spent lots of money in legal advice trying to cover all the possibilities in order to preserve the company from those potential dangers while they be (still more) open towards the modders.
What SCS can do (and is doing), is to be indulgent with practices they know that aren't legal and had not been specifically allowed by them; because they know they have a good relation with a big part of their community and that makes things easier and everybody has their benefit. SCS knows too they have to live with people that will abuse of that, like those who keep selling mods and lots of other nasty behaviors all over Internet. Not even the biggest companies can do so much to avoid those kind of vultures. But in general terms, the outcome if way more beneficial than harmful for everybody. So, they let us do and, at most, they remember us from time to time about some limits if they saw worrying trends; like the warnings about not including DLC content on a mod or the one related to Steam tradable content.
And then, from time to time, some cases on the edge of the knife appear like train's mod. And I'm glad to see that Carthoo is talking with him to look for a consensus solution that could satisfy both parts. But I doubt they will make any public and general statement because that would mean to open a door whose consequences can't be predicted neither controlled.
Regards
PS: kind of short...

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