Needed Help, Assistance, Advice
Re: Help, assistance, advice
@AmirMahdavi
How to make an object/model chrome? In the previous version (Blender 2.79 and Blender Tools 1.12) we had to do "bake". Now I cannot apply this effect on object/model.
How to make an object/model chrome? In the previous version (Blender 2.79 and Blender Tools 1.12) we had to do "bake". Now I cannot apply this effect on object/model.
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- AmirMahdavi
- Posts: 135
- Joined: 16 Feb 2017 13:03
- Location: Gilan, Iran
Re: Help, assistance, advice
I confused But see this playlist maybe help
Re: Help, assistance, advice
If you need to bake, make sure the renderer is set to Cycles (and look up some baking tutorials for Cycles, as there are some minute differences). Eevee does not have baking capabilities yet unfortunately.
Re: Help, assistance, advice
Thanks a lot @Smarty.
I saw that they exist Eevee and Cycles. My old model made with the Blender version 2.79 I baked. Now that I have changed to a newer version (Blender 2.81) my model has been loaded without error and the render option is Eevee. How now in Eevee to make the effect chrome?
I saw that they exist Eevee and Cycles. My old model made with the Blender version 2.79 I baked. Now that I have changed to a newer version (Blender 2.81) my model has been loaded without error and the render option is Eevee. How now in Eevee to make the effect chrome?
Google translator | Greetings and cheers | Keep truckin'
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Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
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Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
Re: Help, assistance, advice
In general, whatever SCS material settings worked before should still work now. I'll add to what others have said here – the best effect for chrome is generally dif.spec.weight.add.env. The 'weight' component means that the specular lighting is multiplied with the diffuse lighting (including material diffuse, base texture diffuse, and vertex colour). This is very similar to how lighting on fully metallic objects works in reality. You should be able to load up any recent SCS trucks and see how the chrome material is made. The Lonestar in ATS is what I've modeled my chrome materials after.
In general, SCS' chrome materials use a darker diffuse colour, about 70 shininess, -0.25 add_ambient, and overdriven env factor (1.1 or more). Basically, the majority of the material output is just environmental reflection and specular.
In general, SCS' chrome materials use a darker diffuse colour, about 70 shininess, -0.25 add_ambient, and overdriven env factor (1.1 or more). Basically, the majority of the material output is just environmental reflection and specular.
Re: Help, assistance, advice
Thanks a lot @Smarty. I did it right in the Blender but there is a slight horror in the game. It looks awful!
So I was forced to load my model, which was made in an older version of Blender. I did make changes and now it looks decent in the game. But when I loaded in the Blender the model the "SCS Looks" lost. How do I now add the "SCS Looks"?
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So I was forced to load my model, which was made in an older version of Blender. I did make changes and now it looks decent in the game. But when I loaded in the Blender the model the "SCS Looks" lost. How do I now add the "SCS Looks"?
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Google translator | Greetings and cheers | Keep truckin'
[ external image ] [ external image ] [ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
[ external image ] [ external image ] [ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
Re: Help, assistance, advice
Look carefully at the Outliner: The piece_1 object is not a child of any SCS root object, which is a requirement for editing SCS looks.
Re: Help, assistance, advice
Thanks, but that model "piece_1" should be migrated to root "adr_01". How it should be done? It does not allow relocation!
Google translator | Greetings and cheers | Keep truckin'
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Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
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Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
- xXCARL1992Xx
- Posts: 16461
- Joined: 17 Aug 2016 12:18
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Re: Help, assistance, advice
hold shift and drag it into the root object
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Re: Help, assistance, advice
YES, thanks so much @xXCARL1992Xx.
Google translator | Greetings and cheers | Keep truckin'
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Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
[ external image ] [ external image ] [ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
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