[REL][WIP] EuRoadNet V1.5 [1.49]

Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Post Reply
User avatar
EuRoadNet
Posts: 33
Joined: 01 Feb 2020 22:56
Location: World far
Contact:

[REL][WIP] EuRoadNet V1.5 [1.49]

#1 Post by EuRoadNet » 02 Feb 2020 01:07

EuRoadNet is an innovative map mod for Euro Truck Simulator 2. We aim to creatively rebuild and extend the original map, adding new cities, roads and more, always full of detail, as true to life as possible and packed with micro innovations.
It all started back in August 2019 as the GerMap which was dedicated to rebuilding and expanding Germany. Following the great success of the first version, in October 2019 the decision was made to grow the team and work on all of Europe instead of only Germany.

[ external image ]

V1.5 requires all map DLCs except West Balkans, and version 1.49 to be installed.

Compatibility with other maps (especially ProMods, MHAPro, TruckSim-Map) is not supported, but map combos with many maps are possible.
However, you don't need to create a new profile if you have used the mods mentioned above earlier.


Our Website: https://euroadnet.com/

Bugtracker: https://bugs.euroadnet.com/

Discord Server: https://discord.gg/H4B9gWTRyc


Content:

[ external image ]

Legacy Versions:

[ external image ]

DOWNLOAD v1.5 (1.49):
https://euroadnet.wordpress.com/contact/

DOWNLOAD v1.4b (1.47):
https://sharemods.com/ydse22m4n8f3/EuRo ... b.scs.html

DOWNLOAD v1.4 (1.46):
https://sharemods.com/k840lku47914/EuRo ... 4.scs.html

DOWNLOAD v1.2 (1.43):
https://sharemods.com/u1ivv5uw6fvb/EuRo ... 2.zip.html

DOWNLOAD v1.1b (1.43):
https://sharemods.com/l10bkene9auk/EuRo ... b.scs.html

DOWNLOAD v1.0a (1.38 - 1.41):
Sharemods
Direct


Download Instructions (V1.4 and above):
Download the mod file EuRoadNetV1.5.scs (for V1.5) and put it in the mod folder.

Download Instructions (V1.3 only):
Download the mod file (EuRoadNet1.3.scs), download FLD's Prefab Pack (link can be found in our website next to the ERN download link), and activate both in the mod manager, in a way that FLD's Pack is placed on HIGHER priority than EuRoadNet is.
Last edited by EuRoadNet on 12 Jan 2024 22:07, edited 46 times in total.
ReadySalihli
Posts: 6
Joined: 27 Nov 2018 19:36
Location: Salihli/ Manisa/ Turkey

Re: [WIP] EuRoadNet

#2 Post by ReadySalihli » 02 Feb 2020 16:11

Nice project! I hope you will come to good places.
User avatar
EuRoadNet
Posts: 33
Joined: 01 Feb 2020 22:56
Location: World far
Contact:

Re: [WIP] EuRoadNet

#3 Post by EuRoadNet » 03 Feb 2020 19:32

@ReadySalihli Thanks! :-)

By the way, we are looking for new Map Developers and Beta Testers to join our team. Think you've got what it takes? Than apply now: https://euroad.net/apply/
We are looking forward to hearing from you. :-)
vboba89
Posts: 15
Joined: 11 Dec 2018 07:18

Re: [WIP] EuRoadNet

#4 Post by vboba89 » 03 Feb 2020 22:10

Nice i hope u make realistic roads width and not to use standard scs roads bescuse they are making too width roads.
User avatar
olaf28
Posts: 332
Joined: 11 Sep 2019 13:41
Location: Gorinchem, Netherlands

Re: [WIP] EuRoadNet

#5 Post by olaf28 » 04 Feb 2020 08:56

Looks very good....I wish you al the best
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Grap: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
User avatar
Topolino.
Posts: 96
Joined: 22 Oct 2017 14:47
Location: Southern Germany (near Stuttgart)
Contact:

Re: [WIP] EuRoadNet

#6 Post by Topolino. » 04 Feb 2020 17:13

@vbob89: I also noticed that SCS roads are way too wide and I would really love if they would be more narrow to have more challenge, but this would take LOTS of work to be done: The road sequences have to be edited with an 3d graphics editor, also all prefabs (crossings, interchanges, ...). So it would be too time-intense to realise it.
EuRoadNet team leader
MappingOnLinux! (Manjaro KDE)
User avatar
EuRoadNet
Posts: 33
Joined: 01 Feb 2020 22:56
Location: World far
Contact:

Re: [WIP] EuRoadNet

#7 Post by EuRoadNet » 08 Feb 2020 11:20

It's time! From now on we would like to present you regularly the contents that will be included in our map in detail.
Let's start with the city of Bratislava, which was rebuilt by @The Nightgames. All information and pictures can be found in our blog: https://euroad.net/2020/02/07/rebuild-of-bratislava/
User avatar
Topolino.
Posts: 96
Joined: 22 Oct 2017 14:47
Location: Southern Germany (near Stuttgart)
Contact:

Re: [WIP] EuRoadNet

#8 Post by Topolino. » 15 Feb 2020 19:50

Another new entry in our EuRoadNet blog: This time we were Expanding Germany's Capital Berlin (click on the link to open the blog).

Expanding Germany's capital
In our upcoming map mod for Euro Truck Simulator 2, we also took care of the newer parts of SCS’s Germany and expanded and improved some of these regions. One of them is Germany’s capital city Berlin.

[ external image ]

Our map developer Nomsn who has formerly do development work for TruckSim Map, now decided to add some of his work into our map. This regards the industrial areas Hoppegartenand Vogelsdorf East of Berlin.

[ external image ]

But we also have some exclusive new stuff: Nomsn took care of the city center of Berlin, which has been improved and expanded.

[ external image ]

In the South-West of the city, you will get access to the most famous German building site, the construction zone of Berlin Brandenburg International Airport (short: BBI, also called BER) which started being built in 2006.

[ external image ]

[ external image ]

To reach it, you have to cross the small, but nice town Schönefeld.

[ external image ]

We hope you will love these small extensions. Please stay tuned and be patient, the release is getting closer every week!
Last edited by Topolino. on 16 Feb 2020 08:06, edited 2 times in total.
EuRoadNet team leader
MappingOnLinux! (Manjaro KDE)
Friendlygecko
Posts: 2
Joined: 06 Jun 2019 18:03

Re: [WIP] EuRoadNet

#9 Post by Friendlygecko » 16 Feb 2020 02:41

Can we make deliveries to the airport?
User avatar
Topolino.
Posts: 96
Joined: 22 Oct 2017 14:47
Location: Southern Germany (near Stuttgart)
Contact:

Re: [WIP] EuRoadNet

#10 Post by Topolino. » 16 Feb 2020 08:07

Yes, you'll be able to make deliveries to the construction side of the airport. :-)
EuRoadNet team leader
MappingOnLinux! (Manjaro KDE)
Post Reply

Return to “Maps”

Who is online

Users browsing this forum: Dan and 10 guests