ATS 1.37 Discussion

Jacob2125
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Re: ATS 1.37 Open Beta Discussion

#421 Post by Jacob2125 » 26 Feb 2020 21:21

I wish the radio sounded like it was coming from the truck speakers and not just playing in your ears.

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Long Haul Gamer
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Re: ATS 1.37 Open Beta Discussion

#422 Post by Long Haul Gamer » 26 Feb 2020 21:21

Dogbert wrote:
26 Feb 2020 19:42
Very happy with what has been added. No time for deliveries now, just sitting around opening and shutting the windows. :D :D
:lol:

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TINO
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Re: ATS 1.37 Open Beta Discussion

#423 Post by TINO » 26 Feb 2020 21:23

Larry71490 wrote:
26 Feb 2020 21:08
Did anyone else notice 4 other blank spots in quick jobs when sorting through trucks?
what empty slots?
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Marcello Julio
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Re: ATS 1.37 Open Beta Discussion

#424 Post by Marcello Julio » 26 Feb 2020 21:36

Well someone on Twitter make a print, so here is! Mack.anthem folder was added in /def/vehicle/truck!

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Larry71490
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Re: ATS 1.37 Open Beta Discussion

#425 Post by Larry71490 » 26 Feb 2020 21:46

Hmmmm weird.

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krizzy090
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Re: ATS 1.37 Open Beta Discussion

#426 Post by krizzy090 » 26 Feb 2020 21:49

i actually wanted to post that about mack being in the def files
vote for my idea about ownable freightmarket skin's viewtopic.php?f=178&t=276108
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xXCARL1992Xx
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Re: ATS 1.37 Open Beta Discussion

#427 Post by xXCARL1992Xx » 26 Feb 2020 21:50

the only file inside it is the Utah Bee, nothing more
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Marcello Julio
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Re: ATS 1.37 Open Beta Discussion

#428 Post by Marcello Julio » 26 Feb 2020 21:54

And it was the same thing that happened in the LoneStar folder when his folder was added in 1.36! There was only the Utah bee file in inside.

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Aves
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Re: ATS 1.37 Open Beta Discussion

#429 Post by Aves » 26 Feb 2020 21:57

^^Yep, when 1.36 OB was started 5 nov
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rookie31st
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Re: ATS 1.37 Open Beta Discussion

#430 Post by rookie31st » 26 Feb 2020 22:10

I made one delivery on my International. Pleased with the changes, although it is obviously beta and lots of work still needed. With an openable window, I would expect a lean-out camera to either be blocked when window is closed or force window to open with a reasonable delay before the camera moves outside. Also, a walk-around feature must be expanded. It is now shown that the game engine can handle it, so make it possible everywhere! You could limit the distance player could walk away from the truck, but it would be so fun to be able to walk back and attach cables manually, pull trailer legs up/down manually, even check space when parking instead of using external free-camera. Later replace delivery icons on entrances with offices within companies' prefabs. Would be blast!

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