Animated gates in companies v4.4 [Schumi] [1.49]

Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
User avatar
Wilhelm_A
Posts: 801
Joined: 10 Sep 2014 00:41
Location: United States

Re: [REL] Animated gates in companies v3.6 [Schumi] [1.36]

#761 Post by Wilhelm_A » 22 Dec 2019 00:12

Thanks!
kking158
Posts: 120
Joined: 26 Feb 2019 12:54

Re: [REL] Animated gates in companies v3.6 [Schumi] [1.36]

#762 Post by kking158 » 22 Dec 2019 08:56

Thank you for the update!!
User avatar
charlessabuero123
Posts: 23
Joined: 04 Aug 2019 03:11

Re: [REL] Animated gates in companies v3.6 [Schumi] [1.36]

#763 Post by charlessabuero123 » 22 Dec 2019 12:44

As always great mod!
User avatar
Wilhelm_A
Posts: 801
Joined: 10 Sep 2014 00:41
Location: United States

Re: [REL] Animated gates in companies v3.6 [Schumi] [1.36]

#764 Post by Wilhelm_A » 11 Jan 2020 00:17

@oggich below real company, company addon.
SeePayne81
Posts: 28
Joined: 13 Jul 2019 12:51

Re: [REL] Animated gates in companies v3.6 [Schumi] [1.36]

#765 Post by SeePayne81 » 26 Feb 2020 18:01

So there are two parts to this. Which order do they go in? Part1 on bottom or top?
User avatar
lacatomi
Posts: 806
Joined: 04 Jun 2019 12:54
Location: Hungary
Contact:

Re: [REL] Animated gates in companies v3.6 [Schumi] [1.36]

#766 Post by lacatomi » 26 Feb 2020 18:25

top, above the part 2
CRSAUTOPT
Posts: 2
Joined: 18 Dec 2016 20:22

Re: [REL] Animated gates in companies v3.6 [Schumi] [1.36]

#767 Post by CRSAUTOPT » 27 Mar 2020 13:35

The closing time of "ikea" gates is very short, colliding with the trailer and causing damage. please review this situation
kzcornel
Posts: 1
Joined: 22 Apr 2020 09:59

Re: [REL] Animated gates in companies v3.6 [Schumi] [1.36]

#768 Post by kzcornel » 22 Apr 2020 10:01

Does this work with Promods trailer and company pack or I need to remove that if I want to use all 3 mods (animated gates, company addon and real company logo)? Also where should I place them in the mod manager? I have only seen the order in relation to the 3 mods themselves but not overall. Thank you!
User avatar
Blackspots
Posts: 4205
Joined: 13 Apr 2016 21:57
Location: Wichita Falls, TX
Contact:

Re: [REL] Animated gates in companies v3.6 [Schumi] [1.36]

#769 Post by Blackspots » 26 Apr 2020 17:09

Its always worked for me. But the trailer and company pack contains no prefabs, just textures, same goes with the real company logo mods (for the most part).
Author: C2C Eastern New Mexico, Texas, Oklahoma and Kansas improvments
ETS2 Map Combo: PM, Scandinavian Addon, RusMap, SR, The Great Steppe, PJ Indo Map
ATS Map Combo: Coast to Coast, CanaDream, Tonopah Reworked, US Expansion, Viva Mexico
User avatar
xeviax
Posts: 566
Joined: 22 Jun 2018 17:33

Re: [REL] Animated gates in companies v3.6 [Schumi] [1.36]

#770 Post by xeviax » 09 May 2020 16:33

@Schumi, I hope, we will get update for 1.37 soon.
Post Reply

Return to “Others”

Who is online

Users browsing this forum: No registered users and 10 guests