[REL] ATS prefabs

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FLD
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[REL] ATS prefabs

#1 Post by FLD » 07 Feb 2020 20:58

hi,
new packed 11.0 by FLD for ATS
patch 1,43+
include: new roads, prefabs and models etc ...

change log: 11.0 packed (december 2021)
-upgrade for patch 1.43
-fixed bugs

download link packed 11.0 (63.50MB)
https://www.mediafire.com/file/x3qm3mz2 ... d.rar/file

have fun
---------------------------
old packed 10.0 download link: 63,50MB
https://www.mediafire.com/file/qw57ghk0 ... d.rar/file
---------------------------
old packed 9.0 download link: 39MB
http://www.mediafire.com/file/f9kofhacb ... d.rar/file

pics:
[ external image ]
[ external image ]
[ external image ]
Last edited by FLD on 27 Sep 2022 15:46, edited 6 times in total.
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brainiac
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Re: [REL] ATS prefabs ( february 2020 )

#2 Post by brainiac » 07 Feb 2020 21:49

(mainly for moderators) My prefabs are part of my map (Los Angeles and San Diego) so can be considered as WIP but better fit here than on that topic.
Can old ATS prefabs topic be returned from trash?
Working on San Diego map, 2:5 scale: viewtopic.php?f=194&t=258124
I NEED HELP for:
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Re: [REL] ATS prefabs ( february 2020 )

#3 Post by Mohegan13 » 08 Feb 2020 09:20

It can be yes, but FLD didn't request it to be.

Although considering he is not the author of the ETS2 version, it's probably better to have new 'clean' topics. It's always better to have your own topic, since new links should really be posted in the first post to make them easier to find for new people coming into the topic/forum.
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Re: [REL] ATS prefabs ( february 2020 )

#4 Post by brainiac » 18 Apr 2020 18:05

Sorry for the late answer, I forgot.
It is best for both FLD and me to post here because my prefabs are based on his and together they are one big pack. I have the second post for editing.
Working on San Diego map, 2:5 scale: viewtopic.php?f=194&t=258124
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
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Re: [REL] ATS prefabs ( may 2020 )

#5 Post by FLD » 04 May 2020 18:54

new version is ready, please visit first post
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Re: [REL] ATS prefabs ( may 2020 )

#6 Post by brainiac » 27 May 2020 14:09

New long (still WIP) freeway prefabs, on the screenshot, compared with FLD's prefabs and my street prefabs:
[ external image ]
Working on San Diego map, 2:5 scale: viewtopic.php?f=194&t=258124
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
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Re: [REL] ATS prefabs ( may 2020 )

#7 Post by dclark12553 » 25 Jun 2020 18:25

@brainiac

With the new Las Vegas rebuild, you can use the new wider traffic lights for your street intersection prefabs for 1.38 when it is in final release.
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Re: [REL] ATS prefabs ( may 2020 )

#8 Post by brainiac » 25 Jun 2020 20:12

Thank you, great suggestion! I hope that they will make CA versions.
Working on San Diego map, 2:5 scale: viewtopic.php?f=194&t=258124
I NEED HELP for:
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- details
- signage and
- company advisors (which companies to put where)
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Re: [REL] ATS prefabs ( may 2020 )

#9 Post by dclark12553 » 26 Jun 2020 04:33

I am sure that they will have CA version. When I did mapping I actually went through all the semaphore types in the map editor. They had a NM, OR, AZ, CA, UT and WA equivalent of the old pre-1.38 legacy Las Vegas NV traffic lights, so I am sure SCS will have the new wide traffic light type for each of the states, plus upcoming Idaho and Colorado. Idaho will have 2 different types of mast arms gantries for traffic lights. SCS hasn't released photos of Colorado's traffic lights.
Colorado has signal heads on the vertical poles like in NM, AZ, NV, and CA and also Idaho will have will have them on the vertical poles.
UT, WA, and OR only have signal lights over the road itself.
NM and ID does not have a left turn arrow signal on the far left corner based on SCS.
My favorite traffic lights are the NV, mostly CA, AZ, NM, and WA and UT. Oregon, SCS needs to improve their 1-1 lane traffic lights as the signal light lamps are too close to each other.
SCS should also add a realistic wind effect so when its windy or raining the traffic lights poles sway back and forth.
I think SCS should also implement traffic based timing on the traffic lights so that the lights for the side roads will only turn green if your truck is at the stop line on the side roads and for the left turn lanes too. Its kind of dumb that there are no pedestrian signals in ATS even if they added them just for realism. SCS wont add pedestrians or animals crossing roads because SCS doesnt want to have it so you hit pedestrians because they want to keep the game rated E so that children can play it.
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Re: [REL] ATS prefabs ( may 2020 )

#10 Post by brainiac » 01 Jul 2020 14:23

I also hope that they will make CA versions. They are much needed for this:
Prefabs for 4+4 streets are being made. However, this is not the biggest crossroad. Bigger is still for 3+3 streets.
[ external image ]
P. S. I don't need to talk about broken hard 6-lane limit.
Working on San Diego map, 2:5 scale: viewtopic.php?f=194&t=258124
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
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