[REL] [WIP] EuRoadNet v1.0 [1.38]

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Topolino.
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Re: [WIP] EuRoadNet

#41 Post by Topolino. » 24 Apr 2020 10:19

Please have a look at our blog to get an idea of what to expect in the first version.
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MappingOnLinux! (Manjaro KDE)

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EuRoadNet
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Re: [WIP] EuRoadNet

#42 Post by EuRoadNet » 25 Apr 2020 17:43

Today on our blog, we will be taking a look into some work in progress shots from Denmark. Our developer ArikTheBuilder is doing some rebuilds there.
https://euroad.net/2020/04/25/denmark/
Discord Server: https://discord.gg/EUtd6c
Instagram: eu_roadnet.2020

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Plum
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Re: [WIP] EuRoadNet

#43 Post by Plum » 25 Apr 2020 19:17

You should use free node rotation instead of placing so many nodes :P Image
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ArikTheBuilder
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Re: [WIP] EuRoadNet

#44 Post by ArikTheBuilder » 25 Apr 2020 21:18

I want maximal node amount, so tyat I can elevate the pathway at very specitic points later on. @Plum
Developing France, Denmark and bits of Belgium in EuRoadNet. 🇫🇷🇩🇰🇧🇪
Translating ETS2 and ATS into Hebrew. 🇮🇱
And stuff

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Plum
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Re: [WIP] EuRoadNet

#45 Post by Plum » 25 Apr 2020 22:49

@ArikTheBuilder well I will warn you DCs will go through the roof when you are using so many nodes + you can rotate vertically too so height isn’t too much of an issue but I mean if you prefer using lots of nodes feel free to
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ArikTheBuilder
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Re: [WIP] EuRoadNet

#46 Post by ArikTheBuilder » 25 Apr 2020 23:15

It's was an occasional use, either way sometimes I feel more comfortable with more nodes, if I can minimize when I don't need, I do.
Anyway, thanks for spending the time to submit a feedback!
Developing France, Denmark and bits of Belgium in EuRoadNet. 🇫🇷🇩🇰🇧🇪
Translating ETS2 and ATS into Hebrew. 🇮🇱
And stuff

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ArikTheBuilder
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Re: [WIP] EuRoadNet

#47 Post by ArikTheBuilder » 02 May 2020 23:26

*null*
Last edited by ArikTheBuilder on 28 Jun 2020 11:07, edited 1 time in total.
Developing France, Denmark and bits of Belgium in EuRoadNet. 🇫🇷🇩🇰🇧🇪
Translating ETS2 and ATS into Hebrew. 🇮🇱
And stuff

blue1765
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Re: [WIP] EuRoadNet

#48 Post by blue1765 » 11 Jun 2020 16:35

Well, website offline?
Did you drive the next project on the wall?

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The Nightgames
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Re: [WIP] EuRoadNet

#49 Post by The Nightgames » 11 Jun 2020 16:43

No there is maintenance work on the website
My new Discord Server: https://discord.gg/aAT3xDk

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Re: [WIP] EuRoadNet

#50 Post by ArikTheBuilder » 14 Jun 2020 00:28

Yes, due to changes in the team the old website will be closed and I will make a new one, we will post there new updates, but we recommend using our discord, where for example I update much more than in other platforms and you can have various disccusions and see other mods in the #mod-showcase as well, highly recommended!
Developing France, Denmark and bits of Belgium in EuRoadNet. 🇫🇷🇩🇰🇧🇪
Translating ETS2 and ATS into Hebrew. 🇮🇱
And stuff

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