[REL][WIP] EuRoadNet V1.5 [1.49]
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [WIP] EuRoadNet
Please have a look at our blog to get an idea of what to expect in the first version.
Re: [WIP] EuRoadNet
Today on our blog, we will be taking a look into some work in progress shots from Denmark. Our developer ArikTheBuilder is doing some rebuilds there.
https://euroad.net/2020/04/25/denmark/
https://euroad.net/2020/04/25/denmark/
Follow us!
Youtube channel: https://www.youtube.com/watch?v=OkQlrIQ ... 8&index=13
Discord Server: https://discord.gg/3HsgKuD
Our Website: https://euroadnet.wordpress.com/
Youtube channel: https://www.youtube.com/watch?v=OkQlrIQ ... 8&index=13
Discord Server: https://discord.gg/3HsgKuD
Our Website: https://euroadnet.wordpress.com/
Re: [WIP] EuRoadNet
You should use free node rotation instead of placing so many nodes [ external image ]
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- ArikTheBuilder
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Re: [WIP] EuRoadNet
I want maximal node amount, so tyat I can elevate the pathway at very specitic points later on. @Plum
ERN developer.
Re: [WIP] EuRoadNet
@ArikTheBuilder well I will warn you DCs will go through the roof when you are using so many nodes + you can rotate vertically too so height isn’t too much of an issue but I mean if you prefer using lots of nodes feel free to
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- ArikTheBuilder
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- Location: Twitterstangradburgvile
Re: [WIP] EuRoadNet
It's was an occasional use, either way sometimes I feel more comfortable with more nodes, if I can minimize when I don't need, I do.
Anyway, thanks for spending the time to submit a feedback!
Anyway, thanks for spending the time to submit a feedback!
ERN developer.
- ArikTheBuilder
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- Joined: 06 Oct 2018 09:00
- Location: Twitterstangradburgvile
Re: [WIP] EuRoadNet
*null*
Last edited by ArikTheBuilder on 28 Jun 2020 11:07, edited 1 time in total.
ERN developer.
Re: [WIP] EuRoadNet
Well, website offline?
Did you drive the next project on the wall?
Did you drive the next project on the wall?
- The Nightgames
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- Location: Düsseldorf / Germany
Re: [WIP] EuRoadNet
No there is maintenance work on the website
Discord Server: https://discord.gg/H4B9gWTRyc (ERN-Map)
Support_Rhineland Map: https://discord.gg/HJdX64sfPF (Rhineland Map)
Support_Rhineland Map: https://discord.gg/HJdX64sfPF (Rhineland Map)
- ArikTheBuilder
- Posts: 1255
- Joined: 06 Oct 2018 09:00
- Location: Twitterstangradburgvile
Re: [WIP] EuRoadNet
Yes, due to changes in the team the old website will be closed and I will make a new one, we will post there new updates, but we recommend using our discord, where for example I update much more than in other platforms and you can have various disccusions and see other mods in the #mod-showcase as well, highly recommended!
ERN developer.
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