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Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)

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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1571 Post by xyzan » 16 May 2020 06:23

Yes, Database1.sdf file contains database of all connections. Copying them between versions will work. I'm progressively copy this file, however I'm not using Promods for everyday driving, so I do not have much of those connections.

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sunwinbus
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1572 Post by sunwinbus » 16 May 2020 11:04

Any quick way to increase the connections in Database1.sdf as complete as possible? I set "g_force_economy_reset" to "1" every time before I start the game, but it's still a bit
inconvenient.
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GlengarBoy
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1573 Post by GlengarBoy » 17 May 2020 12:23

xyzan wrote:
16 May 2020 06:23
Yes, Database1.sdf file contains database of all connections. Copying them between versions will work. I'm progressively copy this file, however I'm not using Promods for everyday driving, so I do not have much of those connections.
Cool, thanks for that
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Itz_Vlada
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Joined: 17 May 2020 16:56

Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1574 Post by Itz_Vlada » 17 May 2020 17:01

Hello. When I try to make custom cargo on a type "container", it shows me this. Does anybody know how to fix it, or it's known problem?
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DC62CA
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1575 Post by DC62CA » 18 May 2020 15:36

I installed Version 2.12 this morning and very happy to see ATS version 137 but I'm unable to get it to recognize my own trailer. I've ensured that I have the default 53' reefer attached to the K100 but I get the message "you have no trailer attached or you have already job in your trailer". I have no issues creating freight market jobs. I would appreciate any assistance as being able to add freight has made this so much more enjoyable and adding my own trailer would add to that. I'm using Coast to Coast and Canadream map mods. Thanks

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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1576 Post by xyzan » 18 May 2020 16:09

@Itz_Vlada do you have all DLC? Maybe because of that... You can select 'all' for trailer selector, and all that ends with _c are for containers.

@DC62CA First of all - turn off cloud save. It mess with Speditor. Next, after selecting trailer, go to drive, and then save. By doing this, you make sure that game recognizing that you have attached trailer. You can also try to detach it (default 't' ) and attach again. Sometimes game just do not get, that you already connected trailer. But, I think that point one (cloud save) might solve your problem.

DC62CA
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1577 Post by DC62CA » 18 May 2020 16:28

Thanks for the quick reply. I have all required DLC's for the Coast to Coast and Canadream map mods and no issues that I have encountered. I don't have cloud save activated as I save locally (this works without issues for freight jobs). I've driven with the select trailer and saved. I've tried driving and detaching/attaching and there may be some progress as I'm now getting the warning "you cannot load this company, it does not exist in map file for owned trailer". I'm attempting to set up a job from the gm_food_plnt in Charlotte, NC to the sc_fm in Raleigh, NC. I've selected sc_fm in the company drop-down to ensure it sees it but I still get the warning.

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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1578 Post by xyzan » 18 May 2020 19:31

Have you created map file for Coast to Coast? I bet no. There is tool to create map files for Speditor in first post. You have to create one for C2C. It won't work without those files. As own trailer in Speditor requires coordinates for every single loading point on map. With a tool, you can create special file, that will cover whole map of C2C.

DC62CA
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1579 Post by DC62CA » 18 May 2020 22:04

No bet as you're correct :). When I run the command edit_save_text c2c in the console I get "unknown command". I also get to start with -edit but no luck. What am I missing? This is very new to me with respect to maps and I run ATS on an iMac but have access to a Windows 10 laptop for running Speditor. Your assistance is greatly appreciated (I've done searches to help but with no luck). Thanks

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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1580 Post by xyzan » 19 May 2020 09:36

-edit option is used to start mapedtor. Command edit_save_text c2c won't work from game. It will work only from map editor.
in steam starting option, you need to set -edit usa as an parameter. instead of game, map editor will start. What is important, you have to have only working mods in your mod folder.
then, you can use ~ and use edit_save_text c2c command.

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