[REL] ProMods v2.68

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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
tony.v
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Re: [REL] ProMods v2.45

#4851 Post by tony.v » 02 May 2020 23:40

Thank you for all the answers, really appreciate
I got your point @dvojinov, personally I decided to switch GPU from GTX 1050Ti to RTX 2060 Super, add RAM to 24 GB, bought second SSD only for ETS. Results? Progress of at most 10 %. I got VSYNC on 60 FPS, turned off rain, because it takes a lot of framerates, set the numbers (-unlimitedlog -mm_max_resource_size 90 -mm_max_tmp_buffers_size 1000 -mm_pool_size 7168) and still in some parts of Promods, RoEX i got drops. It is what it is. I think RudiRaser is right - ETS has its limits.
Once again thank you for feedback.
RudiRaser
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Re: [REL] ProMods v2.45

#4852 Post by RudiRaser » 02 May 2020 23:49

here, a new discussion: viewtopic.php?p=1341847#p1341847

EDIT: wrong link
Last edited by RudiRaser on 03 May 2020 01:49, edited 1 time in total.
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Blackspots
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Re: [REL] ProMods v2.45

#4853 Post by Blackspots » 03 May 2020 01:40

@RudiRaser Changed links, ignore this post
Last edited by Blackspots on 03 May 2020 01:55, edited 1 time in total.
Author: C2C Eastern New Mexico, Texas, Oklahoma and Kansas improvments
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RudiRaser
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Re: [REL] ProMods v2.45

#4854 Post by RudiRaser » 03 May 2020 01:49

uuups, that was the wrong link. :D

changed it, thanks.

and because of the loading order. i do it this way, and it works well. it´s my advise for newbies.
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dvojinov
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Re: [REL] ProMods v2.45

#4855 Post by dvojinov » 03 May 2020 11:20

Here is another interesting observation , in order to run my RTX2080Ti full speed which is 2040MHz and stay in that range I have to push scaling to 300 at least , however that doesn't necessary improve the frame rate but leaving the scaling at 100% or 200% my GPU doesn't run higher clock then 1350 MHz which would suggests the card is running the game about 50% of its full capability , not to mention Tensor and RTX cores that would push the whole value to something like 20% , so its definitely not hardware , its the game it self , even DX11 didn't bring much improvement in that regard . Obviously it is for SCS to start thinking either to completely overhaul the engine or create a complete new game learning form ETS2 , just my thoughts .
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BenganJ
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Re: [REL] ProMods v2.45

#4856 Post by BenganJ » 03 May 2020 11:25

@dvojinov

It's no secret that the limitations most often is the game engine itself, not the hardware,
so use that overcapacity of your card and machine to do some serious antialiasing instead!
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dvojinov
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Re: [REL] ProMods v2.45

#4857 Post by dvojinov » 03 May 2020 19:51

BenganJ wrote: 03 May 2020 11:25 @dvojinov

It's no secret that the limitations most often is the game engine itself, not the hardware,
so use that overcapacity of your card and machine to do some serious antialiasing instead!
Found a better way and more useful for my R9 3950X+2080Ti Im able to run Folding@Home (full) CPU/GPU and playing ETS2 under current condition without any impact on the game performance .
If I don't look at the CPU/GPU stats I wouldn't even know I actually Fold the same time I drive though the virtual world of Europe . What I did though, dont know if really necessary I set Affinity for Folding to 24Cores leaving 8 for what ever rest it can be used in this case ETS2 .
I then took aprox 3500 km route and I didn't feel any difference or any major hiccups , its a good way to have fun and fight Covid19 at the same time I guess .
When I setup for that test I dint actually thought it will work smoothly , I thought there will be some huge frame drops , or sort of stuttering and slowdowns but surprisingly it runs amazingly good.
I'm guessing Folding@home uses the Cuda cores which have no use in ETS2 and obviously the 8 cores from the CPU are sufficient enough to run the game without really impacting the game performance .
Thanks guys for all the help and advises
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LegoTechnicFanBoi
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Re: [REL] ProMods v2.45

#4858 Post by LegoTechnicFanBoi » 12 May 2020 19:27

Can you guys start making southern black sea addon?
SORRY FOR MY WRITING MISTAKES IN ENGLISH. I SOMETIMES NEED TO USE TRANSLATOR

A Proud LEGO Fan since childhood
punkito
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Re: [REL] ProMods v2.45

#4860 Post by punkito » 20 May 2020 11:02

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