[REL] Reforma | Sierra Nevada | 2.2
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Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check chapters [4] and [5] of Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check chapters [4] and [5] of Forum Rules.
- yukonjack_ak
- Posts: 210
- Joined: 21 Jul 2019 19:07
- Location: Montana
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Re: [REL] Reforma | Sierra Nevada | 2.2
I've been getting similar errors (dangling pointer errors actually) that refer to the AI Ford Taurus but they're specifically calling out Viva Mexico. I'm using Sierra and the latest Viva from Reforma and NO Jazzycat traffic packs so maybe there's something screwy with the Taurus model that Reforma is using?
00:00:24.984 : <ERROR> [unit] File '<D:/Data/Documents/American Truck Simulator/mod/MAP_VivaMexico_v2_5_3C_hugoces.scs | >/def/country/sinaloa/traffic.dlc_oversize.sii':
00:00:24.984 : <ERROR> [unit] The unit '_nameless.1bd.c0a0.16b0' of type 'country_traffic_info' has dangling pointer (to 'traffic.ford_tarus_o.hp') in the attribute named 'object'.
00:00:24.984 : <ERROR> [unit] File '<D:/Data/Documents/American Truck Simulator/mod/MAP_VivaMexico_v2_5_3C_hugoces.scs | >/def/country/sinaloa/traffic.dlc_oversize.sii':
00:00:24.984 : <WARNING> [unit] The pointer to 'traffic.ford_tarus_o.hp' looks like dangling pointer.
00:00:24.985 : <ERROR> [unit] File '<D:/Data/Documents/American Truck Simulator/mod/MAP_VivaMexico_v2_5_3C_hugoces.scs | >/def/country/durango/traffic.dlc_oversize.sii':
00:00:24.985 : <ERROR> [unit] The unit '_nameless.1bd.c0a0.1e90' of type 'country_traffic_info' has dangling pointer (to 'traffic.ford_tarus_o.hp') in the attribute named 'object'.
00:00:24.985 : <ERROR> [unit] File '<D:/Data/Documents/American Truck Simulator/mod/MAP_VivaMexico_v2_5_3C_hugoces.scs | >/def/country/durango/traffic.dlc_oversize.sii':
00:00:24.985 : <WARNING> [unit] The pointer to 'traffic.ford_tarus_o.hp' looks like dangling pointer.
00:00:24.984 : <ERROR> [unit] File '<D:/Data/Documents/American Truck Simulator/mod/MAP_VivaMexico_v2_5_3C_hugoces.scs | >/def/country/sinaloa/traffic.dlc_oversize.sii':
00:00:24.984 : <ERROR> [unit] The unit '_nameless.1bd.c0a0.16b0' of type 'country_traffic_info' has dangling pointer (to 'traffic.ford_tarus_o.hp') in the attribute named 'object'.
00:00:24.984 : <ERROR> [unit] File '<D:/Data/Documents/American Truck Simulator/mod/MAP_VivaMexico_v2_5_3C_hugoces.scs | >/def/country/sinaloa/traffic.dlc_oversize.sii':
00:00:24.984 : <WARNING> [unit] The pointer to 'traffic.ford_tarus_o.hp' looks like dangling pointer.
00:00:24.985 : <ERROR> [unit] File '<D:/Data/Documents/American Truck Simulator/mod/MAP_VivaMexico_v2_5_3C_hugoces.scs | >/def/country/durango/traffic.dlc_oversize.sii':
00:00:24.985 : <ERROR> [unit] The unit '_nameless.1bd.c0a0.1e90' of type 'country_traffic_info' has dangling pointer (to 'traffic.ford_tarus_o.hp') in the attribute named 'object'.
00:00:24.985 : <ERROR> [unit] File '<D:/Data/Documents/American Truck Simulator/mod/MAP_VivaMexico_v2_5_3C_hugoces.scs | >/def/country/durango/traffic.dlc_oversize.sii':
00:00:24.985 : <WARNING> [unit] The pointer to 'traffic.ford_tarus_o.hp' looks like dangling pointer.
Last edited by yukonjack_ak on 22 May 2020 00:06, edited 2 times in total.
My ATS Steam Workshop
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- Western Star 4900FA Patch
- Mack Anthem Bull Bars
- Cascadia Sunvisor Fix
- Sweet Bran skin for SCS Grain Hopper
Re: [REL] Reforma | Sierra Nevada | 2.2
jazzy cat updates his mods quite frequently check for newer versions
Intel Core i7-8700k cpu @ 3.7GHz 3.70GHz Ram:16GB 64 bit operating system Nvidia Geforce GTX 1080
- CraptasticJack
- Posts: 15
- Joined: 12 Apr 2020 21:38
- Location: Allentown, Pennsylvania
Re: [REL] Reforma | Sierra Nevada | 2.2
I've been having the same Issue! I Crash to Desktop in Reno on I-80 right around the big Casino right off of the freeway. Gonna update Jazzycat and see if that fixes it. Also was running version 2_2_19. Gonna update to 2_2_20 and see if that fixes it.
Re: [REL] Reforma | Sierra Nevada | 2.2
There was a new JazzyCat upload yesterday.
My post are only thoughts and ideas. Don't assume it makes ATS.
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-
- Posts: 545
- Joined: 06 Jul 2015 14:38
Re: [REL] Reforma | Sierra Nevada | 2.2
I have the latest jazzy cat and it still crashed
Re: [REL] Reforma | Sierra Nevada | 2.2
Are any of you using mods that add/modify the emergency/police vehicles?
If so, check to make sure those are updated for the current version of the game.
If so, check to make sure those are updated for the current version of the game.
- TexasWhirlwind
- Posts: 1885
- Joined: 22 Mar 2016 16:11
- Location: Lubbock, Texas
Re: [REL] Reforma | Sierra Nevada | 2.2
He said he doesn't have any Jazzycats traffic packs. ......
-.- -.-. ..... -- ...- ...-
Re: [REL] Reforma | Sierra Nevada | 2.2
I know exactly the problem of the CTD in Reno, you must ONLY use the most recent versions of SN 2.2.20 and MR 2.1.8. (it's because a missing prop which was removed from MR), if you use different MR and SN versions a crash occurs. Also, other map patches such as MUO contain old sectors of SN which many issues were fixed.
either if you can't solve it, try using this patch and let me know if it works;
https://sharemods.com/c3u2t7txhpm7/MUO_ ... 1.scs.html
(even if you are not using MUO, try it)
either if you can't solve it, try using this patch and let me know if it works;
https://sharemods.com/c3u2t7txhpm7/MUO_ ... 1.scs.html
(even if you are not using MUO, try it)
- yellowboy06
- Posts: 63
- Joined: 18 Apr 2018 02:32
Re: [REL] Reforma | Sierra Nevada | 2.2
What is the correct mods to have and load order for MUO and SN at its current state. ThanksJbte wrote: ↑22 May 2020 04:39I know exactly the problem of the CTD in Reno, you must ONLY use the most recent versions of SN 2.2.20 and MR 2.1.8. (it's because a missing prop which was removed from MR), if you use different MR and SN versions a crash occurs. Also, other map patches such as MUO contain old sectors of SN which many issues were fixed.
either if you can't solve it, try using this patch and let me know if it works;
https://sharemods.com/c3u2t7txhpm7/MUO_ ... 1.scs.html
(even if you are not using MUO, try it)
-
- Posts: 545
- Joined: 06 Jul 2015 14:38
Re: [REL] Reforma | Sierra Nevada | 2.2
Ok, fell thru to the underworld leaving the 80 entering the 5 south connection in Sacramento.
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