Idaho Discussion Thread
Re: Idaho Discussion Thread
Nah, I doubt SCS would make dirt roads available for the AI. I have seen it using traffic mods though. If the road is wide enough to like chemical plants I'd be cool with that. But its perhaps too rare and tight to put AI on the current logging roads. Not all players drive the same and traffic jams would occur because either the Ai or the human player can't navigate out of the situation. So its best off to just not put the AI on single lane roads as human players.
My post are only thoughts and ideas. Don't assume it makes ATS.
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Re: Idaho Discussion Thread
I think the entrance placement is ok, especially if this is a low traffic area.
Re: Idaho Discussion Thread
I will not try to check if that is a real life location or not.
Atleast not until game is released and I drive past it.
Atleast not until game is released and I drive past it.
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Re: Idaho Discussion Thread
I would reeeeeally suggest waiting for the map to be released before making such posts - you don't really have anything to base your comments on until you know where it is. For the record, in real life this intersection only has 1 stop sign, the electrical boxes are all there and there are no traffic signals, and there's no reason why the dirt road can't be there (there are far worse intersection in the US).
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Re: Idaho Discussion Thread
Thanks natvander for speaking out. I was hoping someone would post something similar so I didn't have to. (I saw this post this morning.) I'm not sure what joy some people have nitpicking the living daylights out of one photo. and super minor details at that. Come on guys, it's a game. At this point I'd rather see the two paragraph post about how someone can't wait for release or something. lol
Rant Over
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Re: Idaho Discussion Thread
natvander I would guess that this location is not on US-95 nor US-93.
Similar Electrical boxes can be found close to houses.
Post boxes, 10? of them. Houses somewhere behind the camera and to the left of it.
Totally possible that they are replacing electrical overhead lines with buried lines. Undergrounding.
Idaho is in full swing to replace old underground lines too.
And.... 1 of those do not like an electrical box.
Could it be some sort of a marker, made of granite or concrete?
The dark grayish, mid picture. With a lighter gray footing.
Aaaand yeah.... I did do a try to find out where this could be. Instead of going sleep.
Good luck with that, to me, due to the size of Idaho.
One more note, the pic seem to be taken around mid day.
Altho, I have not checked what angle sun has in Idaho at midday, during mid summer. So it could be somewhere around +-3hours from mid day.
Ohai ALT2870, you posted that while I was finalizing this, after writing and checking for... more than 1, maybe 2 hours in total maybe?
And yeah, I do agree with you
Similar Electrical boxes can be found close to houses.
Post boxes, 10? of them. Houses somewhere behind the camera and to the left of it.
Totally possible that they are replacing electrical overhead lines with buried lines. Undergrounding.
Idaho is in full swing to replace old underground lines too.
And.... 1 of those do not like an electrical box.
Could it be some sort of a marker, made of granite or concrete?
The dark grayish, mid picture. With a lighter gray footing.
Aaaand yeah.... I did do a try to find out where this could be. Instead of going sleep.
Good luck with that, to me, due to the size of Idaho.
One more note, the pic seem to be taken around mid day.
Altho, I have not checked what angle sun has in Idaho at midday, during mid summer. So it could be somewhere around +-3hours from mid day.
Ohai ALT2870, you posted that while I was finalizing this, after writing and checking for... more than 1, maybe 2 hours in total maybe?
And yeah, I do agree with you
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
Re: Idaho Discussion Thread
@natvander - agree with @ALT2870 fully; speculation about where a location may be is one thing, blindly finding fault without any basis in reality is something all together different.
IMO, based on the time I spent supporting the logging industry in the 90's, that is one of the safer entrances I have seen to a cut....there are plenty of them on blind curves or blind elevation drops in areas where it is at highway speed as they are built wherever the elevation permits.
IMO, based on the time I spent supporting the logging industry in the 90's, that is one of the safer entrances I have seen to a cut....there are plenty of them on blind curves or blind elevation drops in areas where it is at highway speed as they are built wherever the elevation permits.
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Re: Idaho Discussion Thread
True that we need to see the map but our comments are just speculation because we don't have the map. Thanks for confirming that intersection exist like that in real life. But it is very abnormal which is why I called it out. Agreed that without knowing the location the entire picture can't be put together. But I can almost guarantee that someone will make a bug report if they only see one stop sign at an intersection like that. I don't see the AI playing nicely there. A 4-way with only one stop sign? Sometimes you just can't map to reality. I'd add the opposite stop sign but that's just me. Just analyzing the scene and trying to help fix something in case its an error before the map releases.
My post are only thoughts and ideas. Don't assume it makes ATS.
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Re: Idaho Discussion Thread
The real world is not perfect, so I'd say the game world shouldn't be either. But that's just me.
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Re: Idaho Discussion Thread
They'll include every detail they see (i.e. stop sign, traffic lights, etc). If they don't see a stop sign in the intersection, they're not going to add it.
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