Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)

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Mahyar378
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1631 Post by Mahyar378 » 27 Jun 2020 13:50

xyzan wrote:
27 Jun 2020 12:42
@Mahyar378 Which version of game are you using? Beta?
No . 1.37.2.0 with Truckers MP

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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1632 Post by xyzan » 27 Jun 2020 15:07

It should never be this number:
last_reported_fuel: 892/8127
because system was supposed to divide those two and give results as decimal...
what you have in config.cfg for speditor in line?

FuelTankCapacity:

I will check the possibilities for it to write as this... but it's weird ;)

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Mahyar378
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1633 Post by Mahyar378 » 27 Jun 2020 20:24

xyzan wrote:
27 Jun 2020 15:07
It should never be this number:
last_reported_fuel: 892/8127
because system was supposed to divide those two and give results as decimal...
what you have in config.cfg for speditor in line?

FuelTankCapacity:

I will check the possibilities for it to write as this... but it's weird ;)

this is my config.cfg file in speditor

C:\Users\Mahyar\Documents\Euro Truck Simulator 2\profiles\4D6168796172\save\quicksave
job pickup time:72
propose randoms:0
Language:0
DB Mode:normal
no_exclude(not used):0
loop:0
cargo File only:0
Company Mode(not used):0:trameri
Version: 2/12
Time Multiplier: 1
FuelTankCapacity:1200

JASMein03M
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1634 Post by JASMein03M » 27 Jun 2020 20:38

What map preset should you choose when you use ProMods + Middle-East + RusMap + Southern-Region? Thank you in advance!

Edit: OK sorry, I'm very stupid. I didn't see that there was a tool for that. (It was a bit late last night)


And I'm also searching for the DAF trucks in the cargo list. Are these available as a cargo type or not yet?

Edit: after searching for this cargo type, I found out that it was a ProMods only cargo. So I read the ReadMe file but I still don't really understand how you can add your own cargo. If you could explain it to me that would be really helpful.

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Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)

#1635 Post by JASMein03M » 28 Jun 2020 15:14

neology wrote:
11 Apr 2020 20:08
Ohh so i will be waiting and hopeing that someone do this will be great.I was trying to do it on my own but when i enter this command edit_save_text and name of map nothing happen and the file txt dont create i dont know many about map editor and why the txt file not creating;/
I have the exact same thing. Anyone knows why it won't work?

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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1636 Post by xyzan » 28 Jun 2020 16:54

Have you created base/map folder in your game folder? In order to save anything in map editor you have to create that.
Second common mistake is to trying to save map from game instead of map editor.
I cannot teach how to open editor, especially that I'm not very profitient with editor either. There are hundreds of tutorials over the net.
@JASMein03M I will not write anything more than in readme file. It is very complex, I know. But I cannot simplify it. It was easy in early days, but scs complicated algorithms and necessary data in game.

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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1637 Post by JASMein03M » 28 Jun 2020 17:13

Yeah, I created the folder an I managed to open the editor. But after that...
Too much has changed in last few months for there to be good tutorials. I will try using your absolutely amazing program with the map presets that are already there. I think that will work good enough for me (then I only can't drive from RM to ME, but that's fine).

Thank you very much for this program.

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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1638 Post by xyzan » 28 Jun 2020 17:21

Search through this topic. There was somewhere set for ME for sure.
I'm totally don't like solution I provided with map sets. It became something that is not universal and mod independent. But there is no other solution for this due to method scs implemented cargoes for owned trailer.

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ThunderSky
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1639 Post by ThunderSky » 28 Jun 2020 19:00

*******************This tutorial may be wrong or not 100% functional, so USE AT YOUR OWN RISK (I'm not responsible for any damage you may do while following this tutorial)*******************

For everyone who wants to use the Speditor Map Tool:

This is the same for ATS and ETS, only map names may change (in this case ETS2)

ETS map name: europe
ATS map name: usa

Preparation:
1) inside the "Mod" folder, insert only the map mod you want to extract coordinates from, because the editor will load every single mod inside your folder (For example, only promods or promods+middle east if maps works togheter.)

2) You must activate the console: \Documents\Euro Truck Simulator 2\config.cfg (uset g_developer "1" and uset g_console "1")

3) Go to C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2 and create the folder "base" (without double commas), and inside the "base" folder you create "map" folder.

Editor:
1) Steam Library → Euro Truck Simulator 2 properties → General → Set Launch Options... → write " -edit " (NO COMMAS) → OK
2) Open Euro Truck Simulator 2 (The editor will open instead of the game)
3) File → open → filename: europe (for ETS2) or usa (for ATS) → press OPEN and wait
Image Image
4) Press the key under "ESC" on your keyboard so the console will open.
4.1) If the console doesn't want to open, just click somewehere on your windows task bar and then again on the editor.
5) Write into the console: edit_save_text name_of_map (whatever name you want, but remember it!), press "Enter" and wait.

When completed, open Speditor Map Tool.exe (download on first page):
1) As directory (FOR ETS2), write: C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\base\map\NAME OF THE MAP YOU USED AT 5)
2) In Map name, write the name of the map you are extracting from
3) Press "load" and the Speditor Map Tool will create a .txt file inside the same foolder Speditor Map Tool.exe was in (if you had it on your desktop, then you will find a mapSet_(name of the map).txt on your desktop.
4) Put this mapSet_(name of the map).txt inside the virtual speditor folder (VS must be closed) and open VS.

You should now be able to create cargoes with your mod map.

WeeMichael13
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1640 Post by WeeMichael13 » 29 Jun 2020 13:05

When I Use Speditor On TruckersMP Promods, When I Load A Save My Game Crashes And The Save Doesn't Load Unless I Quit The Game And Open It Again And It Gets Really Frustrating, Is There Any Fix For This Issue.

Thanks
Michael

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