Internal name of san francisco ?

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scania_dragon
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Internal name of san francisco ?

#1 Post by scania_dragon » 09 Nov 2018 19:25

Can anyone tell me please the game internal name of san francisco ?
In fact, I want to know that because I want to activate the volvo dealer via a little script.
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DICEEE
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Re: Internal name of san francisco ?

#2 Post by DICEEE » 09 Nov 2018 19:29

Hmmm...if it is the one that is used via goto command is san_francisco
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xDope
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Re: Internal name of san francisco ?

#3 Post by xDope » 09 Nov 2018 19:36

I do goto franc
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Jarrad
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Re: Internal name of san francisco ?

#4 Post by Jarrad » 10 Nov 2018 03:40

san_fran
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bobgrey1997
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Re: Internal name of san francisco ?

#5 Post by bobgrey1997 » 10 Nov 2018 04:10

The Volvo dealer is already activated because of the release of the Volvo VNL by SCS.
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natvander
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Re: Internal name of san francisco ?

#6 Post by natvander » 10 Nov 2018 07:48

If you want to use it with the goto command, try san_francisc
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bobgrey1997
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Re: Internal name of san francisco ?

#7 Post by bobgrey1997 » 10 Nov 2018 07:49

goto sf should also work.

I actually decided to check the city definition file for San Francisco.

Code: Select all


city_data: city.san_francisc
{
	city_name: "San Francisco"
	short_city_name: "San Francisco"
	city_name_uppercase: "SAN FRANCISCO"
	country: california

	map_x_offsets[]: 0
	map_x_offsets[]: 0
	map_x_offsets[]: 0
	map_x_offsets[]: -110
	map_x_offsets[]: -139
	map_x_offsets[]: -137
	map_x_offsets[]: -137
	map_x_offsets[]: -137

	map_y_offsets[]: 0
	map_y_offsets[]: 0
	map_y_offsets[]: 35
	map_y_offsets[]: -20
	map_y_offsets[]: -130
	map_y_offsets[]: -47
	map_y_offsets[]: -17
	map_y_offsets[]: -10


	vehicle_brands[]: "volvo"
}

According to this, "san_francisc" is the true name of it.
Also, check out the bottom line:
" vehicle_brands[]: "volvo""
Volvo is already listed here. It should be there as soon as the VNL is installed, or any truck, either from SCS or a mod, that requires Volvo.
No need to "activate" it, as it is already activated.
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scania_dragon
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Re: Internal name of san francisco ?

#8 Post by scania_dragon » 10 Nov 2018 17:20

bobgrey1997 wrote: 10 Nov 2018 07:49 goto sf should also work.

I actually decided to check the city definition file for San Francisco.

Code: Select all


city_data: city.san_francisc
{
	city_name: "San Francisco"
	short_city_name: "San Francisco"
	city_name_uppercase: "SAN FRANCISCO"
	country: california

	map_x_offsets[]: 0
	map_x_offsets[]: 0
	map_x_offsets[]: 0
	map_x_offsets[]: -110
	map_x_offsets[]: -139
	map_x_offsets[]: -137
	map_x_offsets[]: -137
	map_x_offsets[]: -137

	map_y_offsets[]: 0
	map_y_offsets[]: 0
	map_y_offsets[]: 35
	map_y_offsets[]: -20
	map_y_offsets[]: -130
	map_y_offsets[]: -47
	map_y_offsets[]: -17
	map_y_offsets[]: -10


	vehicle_brands[]: "volvo"
}

According to this, "san_francisc" is the true name of it.
Also, check out the bottom line:
" vehicle_brands[]: "volvo""
Volvo is already listed here. It should be there as soon as the VNL is installed, or any truck, either from SCS or a mod, that requires Volvo.
No need to "activate" it, as it is already activated.
Many thanks. Wil ltry it!
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Re: Internal name of san francisco ?

#9 Post by xtek » 11 Jul 2020 12:49

The easiest way to get there is to type goto sc
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Re: Internal name of san francisco ?

#10 Post by bobgrey1997 » 11 Jul 2020 22:37

Uh, thos thread is nearly 2 years old.
The goal wasn't to use the goto command, it was to use the internal name in a script.
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