ATS 1.38 Discussion
Re: ATS 1.38 Discussion
I haven't had bobtail trucks in my game for a long long time. No traffic mods.
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Re: ATS 1.38 Discussion
ya I never seen ANY bobtails besides seeing them in Oakland and a small stretch of highway from san diego to Barstow.
- Mohegan13
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Re: ATS 1.38 Discussion
I don't recall any bobtailing since they changed from "attachable_trailer" to "trailer_chains" which will be 1.35. It's possible it's longer than that I just don't recall.
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I reserve the right to be 100% wrong.
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Re: ATS 1.38 Discussion
talking about Oakland, is anyone else still having massive traffic there? It´s been like this for ages. Besides this city I'm not having traffic spawn issues anywhere else.parasaurolophus67 wrote: ↑29 Jul 2020 13:07 ya I never seen ANY bobtails besides seeing them in Oakland and a small stretch of highway from san diego to Barstow.
And no, I don´t use any traffic mods. And what is even weirder is that this traffic is like 99 % cars for me, no trucks with trailers or bobtails hardly ever. Should be the other way round since Oakland is one the biggest ports of USA.
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Re: ATS 1.38 Discussion
massive? well to me its not calm traffic but its little busy there.
Re: ATS 1.38 Discussion
Compared to other cities it's disproportionately high.
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Re: ATS 1.38 Discussion
well docks are always busy so it would be understandable to be busy
Re: ATS 1.38 Discussion
I saw that there was an update to be downloaded by Steam last night when you start ATS. It never did download and in my ATS Properties/UPDAATES I have "Always keep this game up to date" and "Always allow background downloads". Nothing has happened. It still hasn't done the download as my ATS is till on 1.38.1.1 with the notification still showing.
This morning there was no Steam "Update/Checking Installation" that always runs automatically. I have Steam open and I'm still logged in. Is steam having problems?
I don't want to run ATS only to have my truck kicked back to it's home garage, and lose the time spent so far on my current Freight Marker job.
As for bobtailing, I've never seen a truck do that at anytime since I started playing ATS since May of 2017.
Gary - CB code name: CW
Formerly from Northern NY on the Ontario/Quebec borders.
I've hauled ass down the road to deliver new cars and trucks, fuel, freight, and produce. Now I'm addicted to ATS doing the same thing in a simulation.
Formerly from Northern NY on the Ontario/Quebec borders.
I've hauled ass down the road to deliver new cars and trucks, fuel, freight, and produce. Now I'm addicted to ATS doing the same thing in a simulation.
Re: ATS 1.38 Discussion
Iirc, they were in for awhile, then I believe people started complaining about the spawn rate, so SCS removed them. Someone figured out how to get them back in via mod last year. I was even able to duplicate this myself. So I was running a mod for them including the Lonestar. At some point after the Lonestar was released but before the Anthem, SCS had put it back in and I was able to ditch my bobtail tail mods. Now that the Anthem is in, now its back to no bobtails. Maybe it was an accident that it was added back so I will see if the dlc truck mod tweak works again.
My post are only thoughts and ideas. Don't assume it makes ATS.
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Re: ATS 1.38 Discussion
50... do you remember a link to the mod or where you found it? Bobtail trucks would be nice to see in-game. I do it all the time from Ogden back to SLC. LOL
Gary - CB code name: CW
Formerly from Northern NY on the Ontario/Quebec borders.
I've hauled ass down the road to deliver new cars and trucks, fuel, freight, and produce. Now I'm addicted to ATS doing the same thing in a simulation.
Formerly from Northern NY on the Ontario/Quebec borders.
I've hauled ass down the road to deliver new cars and trucks, fuel, freight, and produce. Now I'm addicted to ATS doing the same thing in a simulation.
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