[REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

Deltatristar500
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Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#341 Post by Deltatristar500 » 23 Jul 2020 14:19

I got the order correct on the fist post and updated all the files to the latest one but now I have broken unlinked roads near El Centro and Mexicali. Im using the Mexican map and also have the Idaho DLC on1.38

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PaZz_
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Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#342 Post by PaZz_ » 23 Jul 2020 14:59

Please show screenshots of your mod manager showing load order and used mods.

Deltatristar500
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Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#343 Post by Deltatristar500 » 23 Jul 2020 15:15

PaZz_ wrote:
23 Jul 2020 14:59
Please show screenshots of your mod manager showing load order and used mods.
Here you go

you can see with the slider going down on the side and which one is first, second and third, I can add more mods if you want, but I dont think those have an impact on maps since they are trucks, sounds and trailers.

https://drive.google.com/drive/folders/ ... sp=sharing

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PaZz_
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Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#344 Post by PaZz_ » 23 Jul 2020 15:24

Alright, order looks good. I don't know about all the other mods. Can you add a screenshot of your ingame map with the broken roads? And also please upload the game.log file.

Deltatristar500
Posts: 466
Joined: 06 Jul 2015 14:38

Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#345 Post by Deltatristar500 » 23 Jul 2020 15:35

Hmm, maybe its just me, is the top of Yuma supposed to have the road that just ends? I think I got it confused with a broken road but its meant to look that way

https://drive.google.com/file/d/1le9lMJ ... sp=sharing

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PaZz_
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Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#346 Post by PaZz_ » 23 Jul 2020 15:56

I don't see any issues. Sometimes a road is blocked off and you're supposed to turn like in that case. Perfectly fine.

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TomDooley
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Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#347 Post by TomDooley » 25 Jul 2020 07:23

That looks pretty awesome, Pazz.

Please excuse me for asking, but I've seen that the US-95 "addon" mod of yours has disappeared from Reforma's site... was that already included in 1.2.0.2, or is that already pulled for the upcoming 1.3 release (I believe you said the next version would have it included ?) ?

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PaZz_
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Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#348 Post by PaZz_ » 26 Jul 2020 09:28

Yes, it's included in 1.3.00 but not in 1.2.02. Using the latest version of US 95 rebuild should be fine. It doesn't need an update to 1.38.

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flight50
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Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#349 Post by flight50 » 26 Jul 2020 18:53

Oh nice. I can't wait to get 1.3.00 then.

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PaZz_
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Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#350 Post by PaZz_ » 29 Jul 2020 21:45

Almost done ;)

Watch this: https://youtu.be/iOTfIJElCeQ

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