Terrain Points Vertex Normal Issue

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flintstone73
Posts: 17
Joined: 03 Mar 2020 13:06

Terrain Points Vertex Normal Issue

#1 Post by flintstone73 » 30 Jul 2020 10:27

Hi Folks :)

Once again me with another Terrain Points issue. :roll:

If in Blender i managed to get the Terrain Points assigned for Node-Controls. For my Node Control # 1 it looks like this in Blender itself....

[ external image ]

So well..... I thought this must work.... But however when opening ETS2-Editor and activate Terrain Points on the Prefab for Node # 1 i got this.... :cry:

[ external image ]

For me it looks that the vertex normals are more and more spread angular, the more the assigned vertex is away from the prefab Origin.

Now my 1000 Dollar question.... Is there a way to get the vertex normals spread straight as expected ?? :?:
flintstone73
Posts: 17
Joined: 03 Mar 2020 13:06

Re: Terrain Points Vertex Normal Issue

#2 Post by flintstone73 » 31 Jul 2020 19:41

The "Problem" solved itself, when i was putting other street parts to the End Nodes.

Seems that the Standard behavior somehow! (?) :geek:
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all_zer
Posts: 42
Joined: 04 Apr 2014 07:51
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Re: Terrain Points Vertex Normal Issue

#3 Post by all_zer » 26 Sep 2022 20:42

I have the same problem...
[ external image ]
Do someone knows, how to fix it? or how to rotate the vertex or .... ???? even if i connect to road, it still have wrong rotation.
Help please
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