[REL] PaZzMod (Legacy) V 1.4.07 | ATS 1.46

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flight50
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Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#351 Post by flight50 » 29 Jul 2020 22:54

@PaZz_ awesome work as usual. Your quality really speaks for itself. I never have an issue donating for your hard work. You are becoming one heck of a mapper though. The base map changes that you and Reforma does is well appreciated. For those of us that do use mods, it gets us into the older areas of the map because they really look just as good as the new dlc's graphic wise. I hate to not use any part of ATS because we only have so much to play in the first place. It hard for me to tell your work apart from a dev. If it wasn't for the assets in the Mega Resources I wouldn't be able to tell. Your use of Mega Resources is well done. Looks very realistic.
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Vinnie Terranova
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Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#352 Post by Vinnie Terranova » 29 Jul 2020 23:20

Nice video! One question, though: at the start of your video you planned a route from Ehrenberg to a rest area. But the route advisor sent you first to a roundabout south of Ehrenberg. Why is that? Because, coming from Ehrenberg you can immediately turn right towards the I-10.
kduell01
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Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#353 Post by kduell01 » 29 Jul 2020 23:29

How'd you get the new SCS content so early? Just kidding but to be honest it really looks amazing. You have slowly worked out from your initial Salton Sea area and have improved the maps quality with every update. It really looks (as flight50 said) like a new SCS map add-on. Im just so excited to see what you can do as you revamp the older parts of your map and start work on San Diego and Tijuana as I think that will look truly incredible.
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Jbte
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Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#354 Post by Jbte » 30 Jul 2020 14:39

@Vinnie Terranova I guess that's due a wrong prefab use, maybe pazz placed a prefab which doesn't allow to turn right, that prefab must be changed to an standard one which allows right turn. @PaZz_ Look for a different prefab, take a special look at the green lines if you can really see a right turn, if you see a shaded green line means that the player can use but not the AI. Awesome work!
interstate trav
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Location: California

Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#355 Post by interstate trav » 30 Jul 2020 17:01

Great work, I really hope they include this or base parts of Southern California on this because this is what it should look like along the 8 in California and the 86 and 111. Also the 78, this is the density Washington has and California is far more dense, so I really like it. I like having the piece of the 62, I’m hoping it gets added and extend to the 10 like real life.

Really like this.
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PaZz_
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Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#356 Post by PaZz_ » 31 Jul 2020 00:40

Thank you for all the kind words. The appreciation really means a lot! I now only have to do the usual adjustments for the standalone version, so expect release to be just in time for the weekend :)

In the meantime I have another video for you. You don't have to watch it, if you don't want more spoilers ;) https://youtu.be/_OMAWccUJk0
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flight50
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Location: Dallas/Ft. Worth, Tx - USA

Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#357 Post by flight50 » 31 Jul 2020 03:39

Ohhhh wow. In time for the weekend. That soon huh. I thought you mean like a week or two from now. You're on it, lol.
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TomDooley
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Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#358 Post by TomDooley » 31 Jul 2020 12:13

Awsome, so while my annuaö drive around the Salton Sea is corona-cancelled, I can do it virtually this year, maybe already even in a few hours.

Thanks for your awesome work
interstate trav
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Joined: 23 May 2018 15:44
Location: California

Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

#359 Post by interstate trav » 31 Jul 2020 17:02

How far west can you drive on the 62.

Also wow that looks realistic it does look like the real life for that area.
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PaZz_
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#360 Post by PaZz_ » 31 Jul 2020 20:08

Version 1.3.00 is now ready.

Mexico version: https://bit.ly/PaZzModV1300MEXICO

Standalone (Non-Mexico) version: https://bit.ly/PaZzModV1300STANDALONE

Please also download the new MegaResources 2.1.14!


Have fun! Let me know about any issues

Note: I'm not sure about compatibility with Minor Urban Overhaul. Perhaps there's some patching in San Diego area required.
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