[REL] Feldbinder KIP trailer pack v4.0.1 (07.12.23) [1.47-1.49]

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RudiRaser
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Re: [REL] Feldbinder KIP trailer pack v1.2

#161 Post by RudiRaser » 16 Jul 2020 20:09

I know now what I missed.
old:

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traffic_storage_semi_trailer
new:

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traffic_storage_trailer_semi
[ external image ]
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xXCARL1992Xx
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Re: [REL] Feldbinder KIP trailer pack v1.2

#162 Post by xXCARL1992Xx » 16 Jul 2020 21:33

LadenSwallow wrote: 15 Jul 2020 18:40 And yes, I have reduced the spawn rate so that it is less often seen than Box trailers, but you can change that if you want: just look in "def\vehicle\trailer\" for "ffb_<silotype>_traffic.sii" and change the value of "spawn_ratio" in thes files.
does it still have any effect ? i know it worked at one point and i could get more of my trailers to appear but somehow it doesnt affect the game anymore
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LadenSwallow
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Re: [REL] Feldbinder KIP trailer pack v1.2

#163 Post by LadenSwallow » 16 Jul 2020 21:57

@RudiRaser So, SCS has changed the file prefix for AI traffic defs...thanks, good to know
@xXCARL1992Xx I noticed an effect in 1.37, but I don*t know if it still works in 1.38
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Nielsen_
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Re: [REL] Feldbinder KIP trailer pack v1.2

#164 Post by Nielsen_ » 17 Jul 2020 13:34

Hi @LadenSwallow will you also at some point make the 9,5m 3 axle trailer available as a tandem/rigid trailer?
Just someone from Denmark who finds trucks interesting.
And also an amateur skinner.


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LadenSwallow
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Re: [REL] Feldbinder KIP trailer pack v1.2

#165 Post by LadenSwallow » 22 Jul 2020 11:11

Looks as if the renaming of "traffic_storage_semi_trailer" to "traffic_storage_trailer_semi" is final for v1.38. I will fix this with the next update.

@Nielsen_ Maybe. Do you have an example pic for me so that I can see how it looks in RL?
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xXCARL1992Xx
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Re: [REL] Feldbinder KIP trailer pack v1.2

#166 Post by xXCARL1992Xx » 31 Jul 2020 18:11

configurated a trailer for me today and i stumbled on some things, first was the log file

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00:13:06.549 : <ERROR> The accessory '/def/vehicle/trailer_owned/feldbinder.kip/accessory/r_lplate/shape1.sii' conflicts with the accessory 'chassis136_4.feldbinder.kip.chassis', which declares it as default or override (directly or indirectly)! 
this was the only error i found the rest are model errors with normals

the braces, the cat walk on top and the stow boxes have "rounded" normals that you get when you merge all vertics together, also the texture on the stow box looks kinda stange, as if it was low res and the UV mapping is just to small to make it look good or the normals make it look like this
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also the icon for the chromes box has still the normals error in it but this error isnt this bugging because you dont see it every time :smile:
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LadenSwallow
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Re: [REL] Feldbinder KIP trailer pack v1.2

#167 Post by LadenSwallow » 31 Jul 2020 22:35

Thanks for reporting @xXCARL1992Xx
Indeed I tried to make a model with less vertices when I put it in AI traffic and the freight market. This will be reverted at least for the ownable trailers in the next update
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xXCARL1992Xx
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Re: [REL] Feldbinder KIP trailer pack v1.2

#168 Post by xXCARL1992Xx » 01 Aug 2020 19:22

no problem, other than that great trailer

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LadenSwallow
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Re: [REL] Feldbinder KIP trailer pack v1.3

#169 Post by LadenSwallow » 02 Sep 2020 12:36

Mod updated to version 1.3, changelog:
added support for upcoming Rigid Addon
added some more strorage boxes
added localization
fixed AI traffic for ETS v1.38
fixed optical bugs

Current localization is German and English only - if anyone can provide localizations for other languages, please send me the translated file "/locale/<<your country code>>/local_module.ffb_kip.sii" via PM.
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W4X
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Re: [REL] Feldbinder KIP trailer pack v1.3

#170 Post by W4X » 02 Sep 2020 12:40

Thank you LadenSwallow
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