[REL] Minor Urban Overhaul (12/01/2023)
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Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
- Vinnie Terranova
- Posts: 5067
- Joined: 09 Nov 2017 10:24
- Location: Netherlands
Re: [REL] Minor Urban Overhaul (07/16/2020)
Well, I just drove past a road construction random event without falling into the void. Maybe it's just one particular random event that causes trouble.
I'll let you know if it happens again.
I'll let you know if it happens again.
Re: [REL] Minor Urban Overhaul (07/16/2020)
I noticed what I think is a bug related to this mod. I was taking a job up to Sandpoint, ID and I noticed that the traffic spawning in Sandpoint was like Los Angeles. I got stuck at a traffic light trying to turn left for like 10 mins irl time. I haven't been to other cities in the DLC with this mod active except CDA, which seemed fine, but I feel the high levels of traffic in Sandpoint are very unrealistic and really ruin the immersion of being in a relatively small town. I must also note that I don't use any other traffic density mods as I like the high density in big cities.
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- Posts: 150
- Joined: 21 Jun 2019 00:08
- Location: Los Angeles, USA
Re: [REL] Minor Urban Overhaul (07/16/2020)
You're right. For some reason, SCS put a traffic area of the highest spawn frequency possible encompassing the entire Sandpoint region. It's probably a mistake, even Boise doesn't have a traffic area like that in it. I wanted to avoid including changes to Idaho, just for the sake of not requiring every single map DLC down the line, but that's pretty grating.
Here's a small fix for that. It includes only a single sector in Idaho. Load order should be just over the main mod. https://www.mediafire.com/file/d53efptrjsmmj0f
Here's a small fix for that. It includes only a single sector in Idaho. Load order should be just over the main mod. https://www.mediafire.com/file/d53efptrjsmmj0f
Re: [REL] Minor Urban Overhaul (07/16/2020)
Ok, thanks for the response.
Re: [REL] Minor Urban Overhaul (07/16/2020)
Oakland traffic is quite annoying too. I always face huge traffic there. Might be because the city is just a road leading to the container port?
Re: [REL] Minor Urban Overhaul (07/16/2020)
Pazzmod is now updated. If you now use it with MUO and the patch, you will get a hole at I-10 near the rest area. (sec-0023+0004);-91960.5;9.14338;19841.9;1.63517;-0.142035
Plus some old sectors around Indio. PaZz said that the texture and landscape has been reworked in his mod after exit 146. And that rest stop doesn't exist anymore. You may have to update your patch.
Plus some old sectors around Indio. PaZz said that the texture and landscape has been reworked in his mod after exit 146. And that rest stop doesn't exist anymore. You may have to update your patch.
Sometimes my genius is... it's almost frightening.
Minor Urban Overhaul and Reforma Map/Sierra Nevada/PaZzMod patches: viewtopic.php?p=1530452#p1530452
Minor Urban Overhaul and Reforma Map/Sierra Nevada/PaZzMod patches: viewtopic.php?p=1530452#p1530452
Re: [REL] Minor Urban Overhaul (07/16/2020)
I've created a simple patch to make PaZzMod 1.3.00 compatible with MUO 11.2: https://bit.ly/PaZzModMUOPatch
I've kept this patch is very basic. I have used the San Diego sector in my latest release, so the MUO stuff in San Diego is now gone and ends in Carlsbad in a rather suboptimal way. Though it will make it work for now.
@Quaristice Sorry for breaking your work in San Diego. Feel free to make your own patch if you like. I will start working on San Diego probably in early 2021, so you have to decide whether it's worth it to you to bring back stuff to SD or not.
I've kept this patch is very basic. I have used the San Diego sector in my latest release, so the MUO stuff in San Diego is now gone and ends in Carlsbad in a rather suboptimal way. Though it will make it work for now.
@Quaristice Sorry for breaking your work in San Diego. Feel free to make your own patch if you like. I will start working on San Diego probably in early 2021, so you have to decide whether it's worth it to you to bring back stuff to SD or not.
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- Posts: 150
- Joined: 21 Jun 2019 00:08
- Location: Los Angeles, USA
Re: [REL] Minor Urban Overhaul (07/16/2020)
Thanks for creating the patch, especially since I also just finished a compatibility patch, but instead of replacing my San Diego with the vanilla San Diego it rolls back Pazzmod's changes to I-8 between San Diego and El Centro back to 1.2. I'll link both patches in the OP and people can decide whether they want a small 2x2 highway between Carlsbad and San Diego or a lackluster rendition of the I-8 going through the Cuyamaca Mountains.
I believe my patch erases Tijuana from the map if you're not using the Pazzmod standalone version. Hopefully using the Mexico version will at least not crash, I haven't tested it.
CA-111 between El Centro and Calexico also has a hole in it, I've noticed that. Fixing it without overriding yet another Pazzmod sector is impossible, just avoid it for the moment.
Hopefully this patch is only temporary. I plan on redoing the Carlsbad-San Diego I-5 stretch again for proper Pazzmod compatibility, but that's 2-6 hours of work I can't really spare at the moment.
Compatibility headaches aside, v11.3 is out now. It includes some hidden higher speed limits inside some cities, to make cars overtake you more often and give you the impression of a busier freeway. I-10 in the Phoenix region has been widened, from the 303 loop up to the Sky Harbor Airport exit.
I believe my patch erases Tijuana from the map if you're not using the Pazzmod standalone version. Hopefully using the Mexico version will at least not crash, I haven't tested it.
CA-111 between El Centro and Calexico also has a hole in it, I've noticed that. Fixing it without overriding yet another Pazzmod sector is impossible, just avoid it for the moment.
Hopefully this patch is only temporary. I plan on redoing the Carlsbad-San Diego I-5 stretch again for proper Pazzmod compatibility, but that's 2-6 hours of work I can't really spare at the moment.
Compatibility headaches aside, v11.3 is out now. It includes some hidden higher speed limits inside some cities, to make cars overtake you more often and give you the impression of a busier freeway. I-10 in the Phoenix region has been widened, from the 303 loop up to the Sky Harbor Airport exit.
Re: [REL] Minor Urban Overhaul (08/01/2020)
I might have vision issues, but... I cannot find a link to MuO 11.3 on first page?
Re: [REL] Minor Urban Overhaul (08/01/2020)
Download Links: 08/01/2020 version (v11.3): https://www.mediafire.com/file/nsjdcpdhizlhxog
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