[REL] Minor Urban Overhaul (12/01/2023)

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bigDis33
Posts: 4
Joined: 03 Sep 2019 01:03

Re: [REL] Minor Urban Overhaul (08/01/2020)

#391 Post by bigDis33 » 02 Aug 2020 19:10

I am seeing a wall right before entering San Francisco. I am following the current load order using all the most recent patches. are there any specific mods that could lead to this
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Quaristice
Posts: 150
Joined: 21 Jun 2019 00:08
Location: Los Angeles, USA

Re: [REL] Minor Urban Overhaul (08/01/2020)

#392 Post by Quaristice » 02 Aug 2020 20:43

It's a weird, inconsistent glitch. I fixed it ages ago but forgot to apply it to the Sierra Nevada compatibility patch, apologies. Go re-download the patch.
ducatifan
Posts: 51
Joined: 25 Jan 2017 06:47

Re: [REL] Minor Urban Overhaul (08/01/2020)

#393 Post by ducatifan » 10 Aug 2020 11:25

I really love your mod together with PaZz "little" map mod. Any news on the work on a proper connection patch?
Quaristice
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Joined: 21 Jun 2019 00:08
Location: Los Angeles, USA

Re: [REL] Minor Urban Overhaul (08/01/2020)

#394 Post by Quaristice » 12 Aug 2020 00:28

By "proper" they probably mean a patch that keeps both mine and Pazz's changes to the San Diego sectors, instead of having to exclude one of them. Not this week, sadly. And with MSFS coming out next week, probably not this month.
TRAINZFAN
Posts: 25
Joined: 10 Sep 2018 03:52

Re: [REL] Minor Urban Overhaul (08/01/2020)

#395 Post by TRAINZFAN » 18 Aug 2020 01:28

@Quaristice any time I try to go to Phoenix using 11.3 of Minor urban Overhaul it crashes.Am I doing something wrong?
ye_gonna_be_ye
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Location: Hollywood, Florida
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Re: [REL] Minor Urban Overhaul (08/01/2020)

#396 Post by ye_gonna_be_ye » 23 Aug 2020 16:39

I'm joining the game and crashing when I open the world map, and it's this mod causing a problem cause the game works without it. Anyone else experiencing this?
im a man of culture
Quaristice
Posts: 150
Joined: 21 Jun 2019 00:08
Location: Los Angeles, USA

Re: [REL] Minor Urban Overhaul (08/01/2020)

#397 Post by Quaristice » 23 Aug 2020 17:14

I've never experienced a crash in Phoenix, can't help there.

I had that type of world map crash when I tried running C2C along with this map as an experiment very recently, that map combo might be completely incompatible.
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bmwGTR
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Location: Austria

Re: [REL] Minor Urban Overhaul (08/01/2020)

#398 Post by bmwGTR » 24 Aug 2020 17:52

Hslo wrote: 23 Aug 2020 16:39 I'm joining the game and crashing when I open the world map, and it's this mod causing a problem cause the game works without it. Anyone else experiencing this?
Hi,

I had the same issue - do you use an traffic mod?
If yes, read the red line in the first post ;)

Best regards,
bmwGTR
ye_gonna_be_ye
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Location: Hollywood, Florida
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Re: [REL] Minor Urban Overhaul (08/01/2020)

#399 Post by ye_gonna_be_ye » 28 Aug 2020 00:32

bmwGTR wrote: 24 Aug 2020 17:52
Hslo wrote: 23 Aug 2020 16:39 I'm joining the game and crashing when I open the world map, and it's this mod causing a problem cause the game works without it. Anyone else experiencing this?
Hi,

I had the same issue - do you use an traffic mod?
If yes, read the red line in the first post ;)

Best regards,
bmwGTR
I'm such an idiot lol. I totally forgot to delete that, my mistake. Thank you for the help.
im a man of culture
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nicky9499
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Location: Singapore
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Re: [REL] Minor Urban Overhaul (08/01/2020)

#400 Post by nicky9499 » 28 Sep 2020 01:36

Gday guys. Love this mod and it's the first time I've ventured back down south into LA in months to be honest. However, after installing this (and removing all traffic density, traffic lights and even train mods), the only problem I've noticed is the on-ramp merge prefab seems to have lost its edge markings. This is happening across the entire map. Here's an example:

[ external image ]
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