ETS2 1.38 Discussion

mjack
SCS Software
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Re: ETS2 1.38 Discussion

#551 Post by mjack » 11 Aug 2020 07:52

piva wrote: 11 Aug 2020 04:20 In this case you (SCS) do not broke game logic, do not create new game structures, types or specific data. NO GAME CHANGE, you can use existing game data with original game logic with backward compatible.
Well, this is not what I call proper 'backward compatibility'. Adding code which implements existing functionality a bit differently without touching anything else, is more like 'quick and dirty' solution. And yes, it is possible to do it fast this way. BUT such so called 'solutions' are exactly what makes the code messy after a few years. And cleaning up the code takes time. Just think how many years we have to work with the same code.
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piva
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Re: ETS2 1.38 Discussion

#552 Post by piva » 11 Aug 2020 08:14

@SiSL and @mjack Thanks, I understand you.

@plykkegaard - SCS remove and not recommended use "looks" for traffic trailers.
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cip
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Re: ETS2 1.38 Discussion

#553 Post by cip » 11 Aug 2020 09:14

I am fine with the country spawn, once I set it for my vehicles, I no longer care about, but it's true there is not much of control on it. if I change a spawn ratio for an Ai sometimes I forget that I need to check also the countries spawn :lol: luckily that we have notepad++
what I would like to see in the game is a kind of country traffic multiplicator set in the country traffic.sii or directly in the country file as override rule to ensure mod compatibility. the default value could be 1 and starting from 0 (no traffic) and 2 (double). this should affect the spawn frequency and count and if set to lower traffic shall not touch the minimum values 0.01 for frequency and 1 for count.
as traffic complaints since mjack is back, I can highlight that Ai still stop at green for 1-2 seconds at ATS roadworks :lol: also somebody noticed an improvement in local roads Ai overtaking, I did not, sorry... :D
Enjoy driving with my Real Traffic Density for ETS2 and ATS
Enjoy listening my Real Ai Traffic FMOD Sounds for ETS2 and ATS
I have quit SCS forum...
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Vojta
SCS Software
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Re: ETS2 1.38 Discussion

#554 Post by Vojta » 11 Aug 2020 12:14

Hi everyone,

A new ETS2 build 1.38.1.3 is available in public beta h on Steam.

Will be moved to default branch in a few days.
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grimes
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Re: ETS2 1.38 Discussion

#555 Post by grimes » 12 Aug 2020 18:04

@Vojta & SiSL - It would be helpful if SCS would also allow us to change custom colours applied to the terrain by map makers, this is particularly useful for winter mods as you can see from the image below, the right side of the image is a custom terrain colour that at present can't be changed, this type of colouring occurs all over the newer parts of both the ETS2 and ATS maps since the brush tool was introduced a few versions ago. At the moment the terrain_color.sii def file only allows us to change predefined colours.

[ external image ]
Davina
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Re: ETS2 1.38 Discussion

#556 Post by Davina » 13 Aug 2020 20:28

What's this latest update?
parasaurolophus67
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Re: ETS2 1.38 Discussion

#557 Post by parasaurolophus67 » 13 Aug 2020 20:29

Vojta said what the update is on page 56
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WhiteLineFever
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Re: ETS2 1.38 Discussion

#558 Post by WhiteLineFever » 13 Aug 2020 21:24

Looking for the latest knoxx Renault Magnum tuning pack that works with 1.38, does anyone know of such a download?
'Crack On to Macon'

One Renault Magnum, one tin shed for a garage, 520 horses under the right foot and a donkey behind the steering wheel
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cip
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Re: ETS2 1.38 Discussion

#559 Post by cip » 13 Aug 2020 23:50

FMOD first issues in ETS2, in high traffic environment with lots of traffic sounds around, my truck's sound started to cut off. I am wondering if the priority that we can set in the master track in FMOD set to highest would help. I would prefer of course that in case of FMOD incapable to play all sounds to keep the sound of the truck and cut off some other environment sounds inclusively some traffic sounds if needed... :evil:
Enjoy driving with my Real Traffic Density for ETS2 and ATS
Enjoy listening my Real Ai Traffic FMOD Sounds for ETS2 and ATS
I have quit SCS forum...
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piva
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Re: ETS2 1.38 Discussion

#560 Post by piva » 14 Aug 2020 09:43

Question to SCS.
When will SCS finish the upgrade moding guide documentation?

1.38 Still unfinished
https://modding.scssoft.com/wiki/Games/ ... uides/1.38
Editor
many other features, TBD
What the features?
Sound
... removed defaults, separate sounds per truck, TBD
Any example for "separate sound" for "suspension sounds "per truck"

Will Sound page be updated in this year? https://modding.scssoft.com/wiki/Docume ... gine/Sound
Still nothing from March.

Or SCS want to close moding support?
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