MAN TGX Euro6 v2.2 (v1.34 fix)

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LAFAYET47
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Re: MAN TGX Euro6 v2.2 (v1.34 fix)

#2541 Post by LAFAYET47 » 16 Sep 2020 11:10

xXCARL1992Xx wrote:
12 May 2020 18:45
not really, if you have the source files you can do all the work with notepad++, even without sourcefiles you can do it, you just need a program that can also edit .tobj and i think reinhard knows such a program to mass edit .tobj
Do you remember what is the name of that program for mass editing tobj files? I have been looking on this forum but I can´t find it (not looking for the right words probably)

And for the defs, how notepad ++ can mass edit def files? would it mass edit internal def files only or also external?

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Re: MAN TGX Euro6 v2.2 (v1.34 fix)

#2542 Post by xXCARL1992Xx » 16 Sep 2020 11:30

Don't know the name anymore, what i would do is with ConverterPix to convert the textures so you get text .tobj and replace path there and then reconvert it

Also Notedpad++ has a search and replace function, but you need to be careful in using it to not make an error, for mass renaming i use bulk renamer but i didnt need this for the attempt i made
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Soundwave
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Re: MAN TGX Euro6 v2.2 (v1.34 fix)

#2543 Post by Soundwave » 16 Sep 2020 18:03

@Mondo.N my good man. I don't know if it's possible, but the sideskirts on the 6x4 chassis for the TGX/TGX E6 don't offer the light bars. Is that something you can fix?

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Re: MAN TGX Euro6 v2.2 (v1.34 fix)

#2544 Post by LAFAYET47 » 16 Sep 2020 19:09

xXCARL1992Xx wrote:
16 Sep 2020 11:30
Don't know the name anymore, what i would do is with ConverterPix to convert the textures so you get text .tobj and replace path there and then reconvert it

Also Notedpad++ has a search and replace function, but you need to be careful in using it to not make an error, for mass renaming i use bulk renamer but i didnt need this for the attempt i made
I tried with grepWin (it seems it can mass edit tobj files too) but my game crashes, there is apparently a problem with them:

"read request too big", do you have any clue what this means?

Code: Select all

00:00:21.493 : <ERROR> [fs] cached read - read request too big (<C:/Users/Teo/Documents/Euro Truck Simulator 2/mod/man_tgx_euro6_byMADster_v2.2 - copia.scs | >/vehicle/truck/upgrade/doorstep/mad_tgx_e6/textures/doorstep_01.tobj)
00:00:21.493 : <ERROR> [tobj] Failed reading map name from file '<C:/Users/Teo/Documents/Euro Truck Simulator 2/mod/man_tgx_euro6_byMADster_v2.2 - copia.scs | >/vehicle/truck/upgrade/doorstep/mad_tgx_e6/textures/doorstep_01.tobj'.
00:00:21.494 : <ERROR> [fs] cached read - read request too big (<C:/Users/Teo/Documents/Euro Truck Simulator 2/mod/man_tgx_euro6_byMADster_v2.2 - copia.scs | >/vehicle/truck/upgrade/doorhandle/mad_tgx_e6/textures/doorhandle_texture.tobj)
00:00:21.494 : <ERROR> [tobj] Failed reading map name from file '<C:/Users/Teo/Documents/Euro Truck Simulator 2/mod/man_tgx_euro6_byMADster_v2.2 - copia.scs | >/vehicle/truck/upgrade/doorhandle/mad_tgx_e6/textures/doorhandle_texture.tobj'.
00:00:21.494 : <ERROR> [fs] cached read - read request too big (<C:/Users/Teo/Documents/Euro Truck Simulator 2/mod/man_tgx_euro6_byMADster_v2.2 - copia.scs | >/vehicle/truck/upgrade/doorhandle/mad_tgx_e6/textures/empty.tobj)
00:00:21.494 : <ERROR> [tobj] Failed reading map name from file '<C:/Users/Teo/Documents/Euro Truck Simulator 2/mod/man_tgx_euro6_byMADster_v2.2 - copia.scs | >/vehicle/truck/upgrade/doorhandle/mad_tgx_e6/textures/empty.tobj'.
00:00:21.496 : <ERROR> [fs] cached read - read request too big (<C:/Users/Teo/Documents/Euro Truck Simulator 2/mod/man_tgx_euro6_byMADster_v2.2 - copia.scs | >/vehicle/truck/upgrade/mirror/mad_tgx_e6/textures/mirror_texture.tobj)
00:00:21.496 : <ERROR> [tobj] Failed reading map name from file '<C:/Users/Teo/Documents/Euro Truck Simulator 2/mod/man_tgx_euro6_byMADster_v2.2 - copia.scs | >/vehicle/truck/upgrade/mirror/mad_tgx_e6/textures/mirror_texture.tobj'.
00:00:21.496 : <ERROR> [fs] cached read - read request too big (<C:/Users/Teo/Documents/Euro Truck Simulator 2/mod/man_tgx_euro6_byMADster_v2.2 - copia.scs | >/vehicle/truck/upgrade/mirror/mad_tgx_e6/textures/empty.tobj)
00:00:21.496 : <ERROR> [tobj] Failed reading map name from file '<C:/Users/Teo/Documents/Euro Truck Simulator 2/mod/man_tgx_euro6_byMADster_v2.2 - copia.scs | >/vehicle/truck/upgrade/mirror/mad_tgx_e6/textures/empty.tobj'.
00:00:21.496 : <ERROR> [fs] cached read - read request too big (<C:/Users/Teo/Documents/Euro Truck Simulator 2/mod/man_tgx_euro6_byMADster_v2.2 - copia.scs | >/vehicle/truck/upgrade/sunshield/mad_tgx_e6/textures/sunshield_text.tobj)
00:00:21.496 : <ERROR> [tobj] Failed reading map name from file '<C:/Users/Teo/Documents/Euro Truck Simulator 2/mod/man_tgx_euro6_byMADster_v2.2 - copia.scs | >/vehicle/truck/upgrade/sunshield/mad_tgx_e6/textures/sunshield_text.tobj'.
00:00:21.497 : <ERROR> [fs] cached read - read request too big (<C:/Users/Teo/Documents/Euro Truck Simulator 2/mod/man_tgx_euro6_byMADster_v2.2 - copia.scs | >/vehicle/truck/upgrade/sunshield/mad_tgx_e6/textures/sunshield_02.tobj)
00:00:21.497 : <ERROR> [tobj] Failed reading map name from file '<C:/Users/Teo/Documents/Euro Truck Simulator 2/mod/man_tgx_euro6_byMADster_v2.2 - copia.scs | >/vehicle/truck/upgrade/sunshield/mad_tgx_e6/textures/sunshield_02.tobj'.
00:00:21.497 : <ERROR> [fs] cached read - read request too big (<C:/Users/Teo/Documents/Euro Truck Simulator 2/mod/man_tgx_euro6_byMADster_v2.2 - copia.scs | >/vehicle/truck/upgrade/sunshield/mad_tgx_e6/textures/sunshield_03.tobj)
00:00:21.497 : <ERROR> [tobj] Failed reading map name from file '<C:/Users/Teo/Documents/Euro Truck Simulator 2/mod/man_tgx_euro6_byMADster_v2.2 - copia.scs | >/vehicle/truck/upgrade/sunshield/mad_tgx_e6/textures/sunshield_03.tobj'.
and so on, there's many more of these errors in gamelog

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xXCARL1992Xx
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Re: MAN TGX Euro6 v2.2 (v1.34 fix)

#2545 Post by xXCARL1992Xx » 16 Sep 2020 19:16

something went wrong with the .tobj, do you have a hex editor like HxD ? if yes open one of these files and show the content of it
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LadenSwallow
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Re: MAN TGX Euro6 v2.2 (v1.34 fix)

#2546 Post by LadenSwallow » 16 Sep 2020 19:20

Yes, please stop fiddling in binary data with a text editor :|
HxD or the TOBJ editor from ETS2 studio is the tool of choice!

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Re: MAN TGX Euro6 v2.2 (v1.34 fix)

#2547 Post by xXCARL1992Xx » 16 Sep 2020 19:23

grepWin can also do .tobj edits, i did it back then, now that i hear the name again, and it worked for me, but better would be to just reconvert the textures with conversion tools and converterPIX
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Re: MAN TGX Euro6 v2.2 (v1.34 fix)

#2548 Post by LAFAYET47 » 16 Sep 2020 19:24

alright, downloaded HxD, this is what shows from the tobj file of first error of gamelog:

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Re: MAN TGX Euro6 v2.2 (v1.34 fix)

#2549 Post by xXCARL1992Xx » 16 Sep 2020 19:27

hm, looks normal to me, no difference to the original except the switched n to d that is correct (64)
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Re: MAN TGX Euro6 v2.2 (v1.34 fix)

#2550 Post by LAFAYET47 » 16 Sep 2020 19:40

LadenSwallow wrote:
16 Sep 2020 19:20
Yes, please stop fiddling in binary data with a text editor :|
HxD or the TOBJ editor from ETS2 studio is the tool of choice!
the problem with the TOBJ editor from ETS2 studio is that it doesn´t give the option of mass editing the tobj files, there are hundreds of them in this mod and it looks like I should go one by one.

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