[ARCHIVED] SCS General Discussion Thread

parasaurolophus67
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Re: SCS General Discussion Thread

#50311 Post by parasaurolophus67 » 16 Sep 2020 18:50

nono I didn't mean the sentence to be like that XD I mean it like will it look good on my scania xD
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Bandit & The Snowman
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Re: SCS General Discussion Thread

#50312 Post by Bandit & The Snowman » 16 Sep 2020 19:22

Company logos/names?
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SirVirgoTheMess
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Re: SCS General Discussion Thread

#50313 Post by SirVirgoTheMess » 16 Sep 2020 19:28

I have to admit that those paintjobs look cool tho.Will i use them?Probably for some time and then i might end not using them after that time.But hey,it's like the other DLCs : if i want to use them,they are here.
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flight50
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Re: SCS General Discussion Thread

#50314 Post by flight50 » 16 Sep 2020 20:02

I do think the skins looked good myself. But I am just not a flashy skins guy. If giving the devs a few bucks helps get more people in to get more content in different areas of the company, heck I am in. The wishlist we all come up with is growing and it takes time to develop. The more manpower, the more comes off that list is how I see it. SCS has a solid 10-13 years left in my opinion between both ATS/ETS2. I don't think they will phase out noooooooooo time soon. There are so many features and more adds they can do to enhance the gameplay beyond what we see today. As a fan, I know I ain't going anywhere.
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gandalf7472000
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Re: SCS General Discussion Thread

#50315 Post by gandalf7472000 » 16 Sep 2020 20:28

@xXCARL1992Xx I think you might be right and it is 1.39. I didn't noticed any aliasing in the mirrors, the game play is really smooth, and the way sun rays enter the cabin at 1h 20 min mark in the stream.
There are naive questions, tedious questions, ill-phrased questions, questions put after inadequate self-criticism. But every question is a cry to understand the world. There is no such thing as a dumb question.

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parasaurolophus67
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Re: SCS General Discussion Thread

#50316 Post by parasaurolophus67 » 16 Sep 2020 20:38

hmmm really? might have to wait for more details for that tbh
Some newbie driver
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Re: SCS General Discussion Thread

#50317 Post by Some newbie driver » 16 Sep 2020 20:50

The trailer he's using to haul the excavator is indeed new. Look at the disposition of the rear stickers and reflective panels.
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Graf_Boinenn
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Re: SCS General Discussion Thread

#50318 Post by Graf_Boinenn » 16 Sep 2020 20:54

Sometimes you need another project to relax, this is important on the artistic careers. Take a break, work on something different.
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gandalf7472000
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Re: SCS General Discussion Thread

#50319 Post by gandalf7472000 » 16 Sep 2020 20:56

@Some newbie driver You are right, I was looking for clues in the environment that I didn’t notice. The trailer is new.
There are naive questions, tedious questions, ill-phrased questions, questions put after inadequate self-criticism. But every question is a cry to understand the world. There is no such thing as a dumb question.

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Some newbie driver
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Re: SCS General Discussion Thread

#50320 Post by Some newbie driver » 16 Sep 2020 21:00

So, we can resume in: they had ben teasing us for more than 20 minutes the new trailer on the new update and nobody noticed until xXCARL1992Xx suggested it now? You guys are loosing sight! Even we knew that trailer is going to come since several days ago; everybody was so focused thinking about the ribs DLC. :lol:

BTW: it seemed to me that the flashing beacons have a way better look than now and the rotary on the roof does generate the proper collisions. A shame it doesn't activate it when hauling the excavator; the rear beacon on that actual trailer causes weird light patterns due bad collision calculations. It would had been way easier to be sure if I'm right.
Last edited by Some newbie driver on 16 Sep 2020 21:03, edited 1 time in total.
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