Needed Help, Assistance, Advice
Re: Needed Help, Assistance, Advice
why do you need uv_2?
just resave the dds file again with dxt5
just resave the dds file again with dxt5
- xXCARL1992Xx
- Posts: 16461
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Re: Needed Help, Assistance, Advice
because v.tex errors are not solved with fixing wrong texture formatting, v.tex error means missing uv_channel
also UV_2 isnt needed, a copy of UV_1 is enough, UV_2 is only used for alternativ_uvset, and the new trucks by SCS dont use it anymore (NG Scania, MAN TGX E6, Renault T, International Lonestar, Mack Anthem and the Western Star NEXT definitely also)
also UV_2 isnt needed, a copy of UV_1 is enough, UV_2 is only used for alternativ_uvset, and the new trucks by SCS dont use it anymore (NG Scania, MAN TGX E6, Renault T, International Lonestar, Mack Anthem and the Western Star NEXT definitely also)
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
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Re: Needed Help, Assistance, Advice
What about these then?
00:01:09.666 : <ERROR> [r_effect] Failed to create effect 'dry.tex.skinned.rfx'.
00:01:09.666 : <ERROR> [material] Could not create the effect 'dry.tex.skinned.rfx'.
00:01:09.666 : <ERROR> [model] No skinning support for '/automat/2d/2da1f68820e0a8da.mat' requested by '/vehicle/truck/scania_143m/interior/vecc/anim.pmg'.
00:01:09.667 : <ERROR> [r_effect] Failed to create effect 'dry.tex.skinned.rfx'.
00:01:09.667 : <ERROR> [material] Could not create the effect 'dry.tex.skinned.rfx'.
00:01:09.667 : <ERROR> [model] No skinning support for '/automat/c4/c41ecff444a83236.mat' requested by '/vehicle/truck/scania_143m/interior/vecc/anim.pmg'.
00:01:09.666 : <ERROR> [r_effect] Failed to create effect 'dry.tex.skinned.rfx'.
00:01:09.666 : <ERROR> [material] Could not create the effect 'dry.tex.skinned.rfx'.
00:01:09.666 : <ERROR> [model] No skinning support for '/automat/2d/2da1f68820e0a8da.mat' requested by '/vehicle/truck/scania_143m/interior/vecc/anim.pmg'.
00:01:09.667 : <ERROR> [r_effect] Failed to create effect 'dry.tex.skinned.rfx'.
00:01:09.667 : <ERROR> [material] Could not create the effect 'dry.tex.skinned.rfx'.
00:01:09.667 : <ERROR> [model] No skinning support for '/automat/c4/c41ecff444a83236.mat' requested by '/vehicle/truck/scania_143m/interior/vecc/anim.pmg'.
- xXCARL1992Xx
- Posts: 16461
- Joined: 17 Aug 2016 12:18
- Contact:
Re: Needed Help, Assistance, Advice
model uses none existent materials, typical ZMod in most cases
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
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Re: Needed Help, Assistance, Advice
How would I duplicate the UV_1?
Also in the Surface, it says ComposingLight but I cannot use a shader, what Surface should I use?
Also yeah I think it was Zmod, however Hounddog has used the same truck so I think he fixed it.
Also in the Surface, it says ComposingLight but I cannot use a shader, what Surface should I use?
Also yeah I think it was Zmod, however Hounddog has used the same truck so I think he fixed it.
Re: Needed Help, Assistance, Advice
I'm interested in what the "look1 & look2" options are for. To understand what it is about, look at the attached picture. Click on the image to enlarge.
Please don't explain what "SCS Looks" is for. I know what it's for.
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Please don't explain what "SCS Looks" is for. I know what it's for.
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Google translator | Greetings and cheers | Keep truckin'
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Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
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Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
Re: Needed Help, Assistance, Advice
Looks are for specifying different images/appearances without the need to add/change geometry of the model.
All of the images that are used for each one of the looks should all have the same dimensions as each other or the UV mapping will look strange.
All of the images that are used for each one of the looks should all have the same dimensions as each other or the UV mapping will look strange.
Re: Needed Help, Assistance, Advice
@tobrago For example using looks, I can add an AI trailer pack that only has one trailer in it, but multiple paint jobs. Each paint job needs to be referenced separately to appear. This will work the same for accessories, so you can add multiple colours/designs to a single accessory.
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"never attribute to malice that which is adequately explained by stupidity"
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"never attribute to malice that which is adequately explained by stupidity"
Re: Needed Help, Assistance, Advice
This I also use this way to my mod. To use multiple images on one model. But here with the decals on Volvo it makes no sense. At least I did not notice any difference. Each look was done separately by SCS on the decals model. But the definition file doesn't say anything about the look. And when that’s the case then the game calls for a default look. That's how I understood it. I did my private decals mod in a multi-look way, i have one model with multiple look and scs multiple models each separate look. Thank you all for your answers.
Google translator | Greetings and cheers | Keep truckin'
[ external image ] [ external image ] [ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
[ external image ] [ external image ] [ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
Re: Needed Help, Assistance, Advice
I have an issue which is annoying.
I have a cab and set the material setting the same for everything in Blender and ingame some parts are darker than other, also some have AO and some don't as those dont AO bake properly
So I experiment and some are now matching but some aren't:
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The truck in mind is a Scania PRT 2 Series and this affects all cabins
I have a cab and set the material setting the same for everything in Blender and ingame some parts are darker than other, also some have AO and some don't as those dont AO bake properly
So I experiment and some are now matching but some aren't:
[ external image ]
The truck in mind is a Scania PRT 2 Series and this affects all cabins
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