<WARNING> Excessive sector boundary detected! [104370, 107360]

alex_suporte_TI
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Re: <WARNING> Excessive sector boundary detected! [104370, 107360]

#11 Post by alex_suporte_TI » 08 Feb 2020 20:12

TruckerDog wrote: 06 Jan 2020 14:02 Hello,

Thanks for your report.

The error with the unknown variant name for ut_warehouse5 has been fixed internally. It will be included in future updates.

As for the <ERROR> Master prefab defines terrain points, but corner (/prefab/corners/bridge/or_bridge_fork_0-3_0-4.ppd) prefab has no terrain point! - this has already been fixed, at least internally. ( QA 104370 ).

And lastly, the error with the unknown variant name "default" for the AI LoneStar is known. QA 107360.

As for the boundaries warnings, can you please provide me the coordinates of when such warning shows up?
Hello!

Guys I believe that this error happened to everyone and as has already been said by the colleague: "oggich" this happens only in the ATS in ETS 2 is free of danger warnings. And as for the coordinates of where and how these errors appear, there is no way to answer because it is happening on the entire map as soon as the game starts, the danger warnings are already displayed no matter where you are

Here are the warnings that appear in mine:


<WARNING> Excessive sector boundary detected! (sec-0021-0016, [4531, 10233])
<WARNING> Excessive sector boundary detected! (sec-0023-0014, [7325, 10284])
<WARNING> Excessive sector boundary detected! (sec-0012+0004, [9313, 6862])
<WARNING> Excessive sector boundary detected! (sec-0026+0004, [8204, 6537])
<WARNING> Excessive sector boundary detected! (sec-0027-0002, [8898, 4901])

<WARNING> Startup watch dog triggered!
(The last warning is also new and appears across the map)
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etny2k
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Re: <WARNING> Excessive sector boundary detected! [104370, 107360]

#12 Post by etny2k » 10 Feb 2020 14:11

I believe this

00:00:33.449 : <WARNING> Excessive sector boundary detected! (sec-0021-0016, [4531, 10233])
00:00:33.450 : <WARNING> Excessive sector boundary detected! (sec-0023-0014, [7325, 10284])
00:00:33.463 : <WARNING> Excessive sector boundary detected! (sec-0012+0004, [9313, 6862])
00:00:33.485 : <WARNING> Excessive sector boundary detected! (sec-0026+0004, [8204, 6537])
00:00:33.487 : <WARNING> Excessive sector boundary detected! (sec-0027-0002, [8898, 4901])

is causing random other errors to happen. This is my "other" error

00:00:34.818 : <ERROR> [parked_vehicle] "Unable to find closest city!" (-100068.5;6.1;-62614.9)
00:00:34.818 : <ERROR> [parked_vehicle] "Unable to find closest city!" (-100074.6;6.1;-62614.0)
00:00:34.818 : <ERROR> [parked_vehicle] "Unable to find closest city!" (-100080.3;6.1;-62612.6)
00:00:34.818 : <ERROR> [parked_vehicle] "Unable to find closest city!" (-100085.7;6.1;-62611.1)
00:00:34.818 : <ERROR> [parked_vehicle] "Unable to find closest city!" (-100071.7;6.1;-62558.3)
00:00:34.915 : <ERROR> Unable to find glass pane locator 'back_glass'

I am also experiencing no skybox when I wake up from rest stops. The skybox will come back going down the road a few miles.
alex_suporte_TI
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Re: <WARNING> Excessive sector boundary detected! [104370, 107360]

#13 Post by alex_suporte_TI » 10 Feb 2020 20:40

There are already five errors: "<ERROR> [parked vehicle]" Unable to find closest city! ""

In my case, I used mods, and when I deactivated some trucks, trailers and drivers without garages, I had to sell these traillers and trucks without a garage and fire the drivers too and then it returned to normal, but drivers can only allocate to some garage if there are no garages
Last edited by supersobes on 12 Feb 2020 21:07, edited 1 time in total.
Reason: Removed quote [Forum rule 2.12]
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xXCARL1992Xx
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Re: <WARNING> Excessive sector boundary detected! [104370, 107360]

#14 Post by xXCARL1992Xx » 10 Feb 2020 20:45

these errors have nothing to do with mods or the map, the game just cant spawn parked vehicles on dealerships if you save your game directly on one or near one that will be loaded if you load your profile, this doesnt affect the game in any way
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pigbrother
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Re: <WARNING> Excessive sector boundary detected! [104370, 107360]

#15 Post by pigbrother » 11 Feb 2020 06:54

<WARNING> [economy] Failed to patch trailer definition. Unable to find source definition '_nameless.23b.5c97.4590'.

Is unfixable without selling all your trailers, it was an error back then with the "copy configuration" for trailers but it's working fine now. The warning is harmless, tho.
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alex_suporte_TI
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Re: <WARNING> Excessive sector boundary detected! [104370, 107360]

#16 Post by alex_suporte_TI » 12 Feb 2020 19:32

xXCARL1992Xx wrote: 10 Feb 2020 20:45 these errors have nothing to do with mods or the map, the game just cant spawn parked vehicles on dealerships if you save your game directly on one or near one that will be loaded if you load your profile, this doesnt affect the game in any way
The error "<ERROR> [parked_vehicle]" Unable to find closest city! "(-100068.5; 6.1; -62614.9)"

in mine it was yes mods I corrected myself.

And it doesn't really affect the game, but for the sake of error it must be corrected
alex_suporte_TI
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Re: <WARNING> Excessive sector boundary detected! [104370, 107360]

#17 Post by alex_suporte_TI » 12 Feb 2020 19:34

pigbrother wrote: 11 Feb 2020 06:54 <WARNING> [economy] Failed to patch trailer definition. Unable to find source definition '_nameless.23b.5c97.4590'.

Is unfixable without selling all your trailers, it was an error back then with the "copy configuration" for trailers but it's working fine now. The warning is harmless, tho.
In my case I didn't need to sell them all, just check which ones were giving me an error and then I sold only the ones that were causing these errors
pigbrother
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Re: <WARNING> Excessive sector boundary detected! [104370, 107360]

#18 Post by pigbrother » 12 Feb 2020 19:40

I have edited manually my savegame to fix it, but I can't remember being able to find the culprit in game, so there's that.
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alex_suporte_TI
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Re: <WARNING> Excessive sector boundary detected! [104370, 107360]

#19 Post by alex_suporte_TI » 12 Feb 2020 20:56

there was a garage update error that occurred because I was using mod.

I used a profile with the Promods map mod, then I deactivated the map mod and had to manually edit the "save game" to correct errors in city and garage updates that I had on Promods and when I deactivated Promods this hole was left in the game.
Last edited by supersobes on 12 Feb 2020 21:07, edited 1 time in total.
Reason: Removed quote [Forum rule 2.12]
Momo.mods
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Re: <WARNING> Excessive sector boundary detected! [104370, 107360]

#20 Post by Momo.mods » 18 Sep 2020 14:46

I wonder why these warning messages never showed up on the developer's screen before but showed up only on customer's screens. Funny. But something to think about.
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