Engine sound mega pack 4.2 date 2023/02/04
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
- kriechbaum
- Posts: 813
- Joined: 07 Nov 2013 14:35
Re: Engine sound mega pack 3.2 date 2020/10/04
Hi all,
Small infos, i figured out how works the new beta 1.39, i should update the whole pack, but it will take time, in the same time i've almost finished my Cummins Signature that will come in the next update of the sound pack.
You can hear it here,
Keep in mind it's still WiP and i'll make few tweaks/improvements before the final release
Small infos, i figured out how works the new beta 1.39, i should update the whole pack, but it will take time, in the same time i've almost finished my Cummins Signature that will come in the next update of the sound pack.
You can hear it here,
Keep in mind it's still WiP and i'll make few tweaks/improvements before the final release
- bryntrollian
- Posts: 380
- Joined: 05 Jun 2019 03:36
Re: Engine sound mega pack 3.2 date 2020/10/04
Very nice choice, Kapitan.
- mackintosh
- Posts: 3055
- Joined: 03 Feb 2013 17:58
- Location: Warsaw, Poland
Re: Engine sound mega pack 3.2 date 2020/10/04
Very happy to hear you've figured it out. Can't play ATS until your sounds are back in the game.
Re: Engine sound mega pack 3.2 date 2020/10/04
@kriechbaum That is awesome man. I'll be switching to that from the 3406e. It has a few artifacts in it but you explained it was in your recording and you couldn't get it all out. No biggie but I love the spool up and the turbo in this video. My W900 is gonna love that, lol. I can hear the perfect change in the revs when shifting. I seriously don't understand way SCS's sound guy can't hear this and duplicate what you do. A good majority of the community love your sound mods and it should be a model for the SCS guy to hear what NA trucks should like. Is it really that hard to get the revs right in fmod? You manage to do it consistently on the same software with more limitations. Anywho, take your time on the mod. Sounds great though.
time to listen to it again, lol.
edit: Okay so I watched it a total of 3 times now, lol. Who needs a radio when you can listen to this.
time to listen to it again, lol.
edit: Okay so I watched it a total of 3 times now, lol. Who needs a radio when you can listen to this.
My post are only thoughts and ideas. Don't assume it makes ATS.
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck
- kriechbaum
- Posts: 813
- Joined: 07 Nov 2013 14:35
Re: Engine sound mega pack 3.2 date 2020/10/04
Thank you all
@flight50
Thanks mate, yes i will try to reduce the artifacts at the end.
For the pitches, i don't know how scs record their sounds, but when you record an engine sound you can check the tachometer, and then in Fmod you can enter this value and adjust it properly, it's really easy to do. Much easier than before without Fmod, i had to do this in a blind )
@flight50
Thanks mate, yes i will try to reduce the artifacts at the end.
For the pitches, i don't know how scs record their sounds, but when you record an engine sound you can check the tachometer, and then in Fmod you can enter this value and adjust it properly, it's really easy to do. Much easier than before without Fmod, i had to do this in a blind )
-
- Posts: 2842
- Joined: 23 Oct 2013 21:10
- Location: Between somewhere and somewhere else
Re: Engine sound mega pack 3.2 date 2020/10/04
I bet that was fun @kriechbaum
- kriechbaum
- Posts: 813
- Joined: 07 Nov 2013 14:35
Re: Engine sound mega pack 3.2 date 2020/10/04
Yes, i had fun ahahha, starting / closing the game at least 80 times per sound mod to adjust the values... ohhh yeahhh
Re: Engine sound mega pack 3.2 date 2020/10/04
That sounds great Was hoping for more of a ISX/X15 sound but this will do as a placeholder.
-
- Posts: 2842
- Joined: 23 Oct 2013 21:10
- Location: Between somewhere and somewhere else
Re: Engine sound mega pack 3.2 date 2020/10/04
although the results show for themselves. (I particularly like your FH sound in ET)S, question i have wandered about, the Volvo FH13 and the Volvo VNL, wandering if they use the same volvo engine (though I know Cummins is also an option with the VNL, and is that also the same Cummins offered in the Pete 579 and Kenworth T680?
Re: Engine sound mega pack 3.2 date 2020/10/04
Hmmmm. If its easier with Fmod than before I am really puzzled then. Perhaps for the trucks SCS did record, they didn't put a camera on the dashboard to record the tach to monitor what its doing. But even without the tach, one can tell it drops in revs easily. I wanted to like fmod for default truck sounds but I just can't. I have gotten so use to your mod that nothing else sounds good in my ear. Its cool to know that your engine sounds can be tied to any truck with some tweaking. That makes any truck drivable in ATS for me.kriechbaum wrote: ↑17 Oct 2020 22:35 Thank you all
@flight50
Thanks mate, yes i will try to reduce the artifacts at the end.
For the pitches, i don't know how scs record their sounds, but when you record an engine sound you can check the tachometer, and then in Fmod you can enter this value and adjust it properly, it's really easy to do. Much easier than before without Fmod, i had to do this in a blind )
My post are only thoughts and ideas. Don't assume it makes ATS.
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck
Who is online
Users browsing this forum: Schinken235 and 6 guests