ETS2 1.39 Open Beta Discussion

Space_Night
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Re: ETS2 1.39 Open Beta Discussion

#141 Post by Space_Night » 17 Oct 2020 17:48

I do however feel sorry for those who make sound and truck mods as every intricate sound will have to be totally re done by you guys from the engine to the cabin, any 1.38 mod has NO SOUND what so ever.

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xXCARL1992Xx
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Re: ETS2 1.39 Open Beta Discussion

#142 Post by xXCARL1992Xx » 17 Oct 2020 17:50

the only thing that changed is Turbo is now its own event and def files, nothing has to be redone from scratch
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bumbumek
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Re: ETS2 1.39 Open Beta Discussion

#143 Post by bumbumek » 17 Oct 2020 18:12

I don't even know what turbo sound is. The thing that bothers me, is too loud wind noise in the cabin/interior camera.

Polaco
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Re: ETS2 1.39 Open Beta Discussion

#144 Post by Polaco » 17 Oct 2020 18:14

We definitely need separate volume controls for interior / exterior. Right now the sound insulation make me feels like I'm driving a race truck.

iTz-NUCLEAR
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Beta 1.39

#145 Post by iTz-NUCLEAR » 17 Oct 2020 19:04

Hey Scs, I’m a huge fan of the Euro Truck 2 game for years, and I was really excited for when you were going to launch the carts, low bed and low loader, both look nice and very detailed, but you’ll practically not put a new load As soon as the existing ones were updated, except for the excavator and wheel loader, the asphalt miller, it should not have simply changed, but adding, why would it want another load, or not. The low bed cart and neither the low loader should not have two configurations, they should be just one, for example the low bed 5 axles, extendable long and 5 axles, extendable short, should be a single cart and not two, for example it should be 5 axles, extendable short, but when you go to load a locomotive, an option should appear for your cart, saying that to load the locomotive it will have to be extended, and in the case of 5 axles, extendable short it can be extended , and as soon as the loading is complete, with the locomotive at 5 axles, extendable short should become 5 axles, extendable long. This way, it avoids that players like me, did not need to change the cart because they simply wanted to carry a single load that their cart in current use does not allow.

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Madkine
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Re: ETS2 1.39 Open Beta Discussion

#146 Post by Madkine » 18 Oct 2020 00:35

Louis trucker 33 wrote:
17 Oct 2020 10:49
I hope that SCS will be able to modify some signs in France that are currently incorrect,
here are all the panels that are currently incorrect in play:
The bug reporting forum ishere.
Guidelines for making a good bug report is here.

leo.arevalo12ss
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Re: ETS2 1.39 Open Beta Discussion

#147 Post by leo.arevalo12ss » 18 Oct 2020 01:38

Interesting question here but why do garages have 6 slots when we can only have 5 trucks max?
I bet things are gonna be teased :ugeek:

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Salguero51
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Re: ETS2 1.39 Open Beta Discussion

#148 Post by Salguero51 » 18 Oct 2020 02:54

I think that the reason is that "one slot" is always reserved for the player.

RoxyQuarry
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Re: ETS2 1.39 Open Beta Discussion

#149 Post by RoxyQuarry » 18 Oct 2020 05:31

Polaco wrote:
17 Oct 2020 18:14
We definitely need separate volume controls for interior / exterior. Right now the sound insulation make me feels like I'm driving a race truck.
Yes, I am also having the same issue. The engine is unrealistically loud in the interior but if I lover it's sound to something more realistic from the outside it sounds like my truck is electric. :|
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Madkine
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Re: ETS2 1.39 Open Beta Discussion

#150 Post by Madkine » 18 Oct 2020 07:25

leo.arevalo12ss wrote:
18 Oct 2020 01:38
Interesting question here but why do garages have 6 slots when we can only have 5 trucks max?
All garages have 5 slots. I think the 'slot' you are referring to will show the truck/driver that you click on.

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