[REL] PaZzMod (Legacy) V 1.4.07 | ATS 1.46

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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
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Mike50
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#411 Post by Mike50 » 03 Oct 2020 03:23

@PaZz_ :o Cool! Quartzsite. Yes. :D I can't wait to see the other two towns as well: parker and Vidal Junction. :shock: A big Thanks PaZz_. :lol:
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Vinnie Terranova
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#412 Post by Vinnie Terranova » 03 Oct 2020 06:56

I don't have the fastest computer, and I don't have the fastest graphic card, so I have some small performance issues. The only big performance hit I have, is a small area somewhere on the US-95 in Nevada with SN. I think it has to do with the amount of bushes that are rendered in that area all over the place. But it is such a beautiful drive, that I don't care really about that performance issue. It is what it is, it is doable, and I really enjoy driving there.

And with PaZzMod I don't have performance issues at all.
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Ludo Diabolo
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#413 Post by Ludo Diabolo » 03 Oct 2020 12:04

I just loaded this Addons to my card combos, I made a trip for the moment and I must say that this Addons puts me on my ass, the slap.

I'm a big fan and I'm very bitten and looking for this type of addons, which add no quantity or even SCS states and there for that ! ! ! ! but which add quality and details so bravo for this addons I recommend.
ETS2:promods + Middle-East Add-On + TGS / ATS:promods Canada

SORRY MY ENGLISH, I'M FRENCH.
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flight50
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#415 Post by flight50 » 18 Oct 2020 04:55

Looking good as usual PaZz. Is that I-10 heading West?
Cyberman
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#417 Post by Cyberman » 18 Oct 2020 16:01

Looking Forward to seeing more of your work, including the I-10 enhancements
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PaZz_
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#418 Post by PaZz_ » 19 Oct 2020 01:48

That's I-10 around Exit 31 in Arizona
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Frenchman
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Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#419 Post by Frenchman » 23 Oct 2020 03:30

@PaZz_

When do you expect to publish your update?
System : Republic of Gamers, Windows 11 64Bits, 21H2
Processor : Intel(R) Core(TM) i7-7700HQ CPU @2,80 GHz, 8 of 8 Cores 2801 MHz, CPU setting : @3,70 GHz
Memory : 32 Go, 4233 MHz
Graphic : NVIDIA GeForce GTX 1060, GPU Memory : 6Go, 120 Hz, DirectX V.12
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flight50
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Location: Dallas/Ft. Worth, Tx - USA

Re: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.

#420 Post by flight50 » 23 Oct 2020 05:49

^Never rush a modder.
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