[ Updates 1.40] mod grass

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JankoPL
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Joined: 11 Apr 2016 20:10
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Re: [ Updates] mod grass

#51 Post by JankoPL » 30 Oct 2020 00:04

Great :) Big Thanks :)

EDIT:

Errors from log :(

00:00:23.467 : <ERROR> [unit] File '<D:/Profile SCS/Euro Truck Simulator 2/mod/grass_2.0_2k_Going_East_Scandinavia.scs | >/def/world/vegetation_model.dr.sii', line 4:
00:00:23.467 : <ERROR> [unit] The unit name 'vegetmodel.pine.lodgepole.small01.id' is already taken by an existing unit (of type 'vegetation_model').
00:00:23.467 : <ERROR> load_filtered_unit_array() - Failed to load units from file (/def/world/vegetation_model.dr.sii)
00:00:23.467 : <ERROR> Data error. (/def/world/vegetation_model.sii)
00:00:23.523 : <WARNING> Ignoring obsolete attribute 'distance_type' of unit 'model.122' (of type 'model_def').
Win: 10 PRO current build
CPU: Intel i-5 8600K 3.60GHz boosted to 4.20GHz
Ram: 32Gb
GPU: Palit GTX 1060 6Gb Boosted to 2088 MHz
Motherboard: GIGABYTE Z370 AORUS Gaming K3-CF
HDD: Samsung SSD 970 EVO 500GB


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JankoPL
Posts: 214
Joined: 11 Apr 2016 20:10
Location: Chrzanów
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Re: [ Updates] mod grass

#53 Post by JankoPL » 17 Nov 2020 15:40

@juninho944 Only things right now are this : 00:00:22.661 : <WARNING> [resource_task] Default temporary buffer is insufficient while reading '/model2/vegetation/tree_balt/trees_denye_balt.dds' with size 44739372
and add description text to mod file :) Poland looks great. Thanks for great work :)
Win: 10 PRO current build
CPU: Intel i-5 8600K 3.60GHz boosted to 4.20GHz
Ram: 32Gb
GPU: Palit GTX 1060 6Gb Boosted to 2088 MHz
Motherboard: GIGABYTE Z370 AORUS Gaming K3-CF
HDD: Samsung SSD 970 EVO 500GB

hrithin220900
Posts: 9
Joined: 28 Apr 2020 17:13

Re: [ Updates] mod grass

#54 Post by hrithin220900 » 27 Mar 2021 10:27

hey i love your mod a lot, is it getting updated to ets2 1.40?

nik8501
Posts: 22
Joined: 27 Dec 2018 15:37

Re: [ Updates] mod grass

#55 Post by nik8501 » 30 Mar 2021 16:46

We look forward to an update on v1.40

juninho944
Posts: 39
Joined: 23 Apr 2018 22:38

Re: [ Updates 1.40] mod grass

#56 Post by juninho944 » 03 Apr 2021 17:59

update 2.1 ;) have a good time
https://sharemods.com/ib5lwwcgl8vy/gras ... a.scs.html

juninho944
Posts: 39
Joined: 23 Apr 2018 22:38

Re: [ Updates 1.40] mod grass

#57 Post by juninho944 » 03 Apr 2021 18:20

forgot to remove these files, open with winrar and delete. "country, env_data.sii, game_data.sii"
Image

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celikosman
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Location: Mainz, Germany

Re: [ Updates 1.40] mod grass

#58 Post by celikosman » 04 Apr 2021 16:37

Hi,

Can we combine it with fael's trees?

hrithin220900
Posts: 9
Joined: 28 Apr 2020 17:13

Re: [ Updates 1.40] mod grass

#59 Post by hrithin220900 » 05 Apr 2021 03:39

celikosman wrote:
04 Apr 2021 16:37
Hi,

Can we combine it with fael's trees?
Requires extracting grass mod using win-rar or 7-zip n replacing all the .dds files in grass mod with the ones in fael environment, but your performance will go down and anti-aliasing would seem to stop working since the game engine is not built to smoothen such high and small vegetation details, so i recommend using default scs vegetation unless you have an extreme performance PC

hrithin220900
Posts: 9
Joined: 28 Apr 2020 17:13

Re: [ Updates 1.40] mod grass

#60 Post by hrithin220900 » 05 Apr 2021 03:41

juninho944 wrote:
03 Apr 2021 17:59
update 2.1 ;) have a good time
https://sharemods.com/ib5lwwcgl8vy/gras ... a.scs.html
Is an update for replacing grass in france, Italy and french grass in the newer parts of the map coming?

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